Does anyone actually enjoy engineering?

Then sitting and waiting. While you could play. There's a reason most games allow a "take all" option.Add to this mat storage limits...
Yeah, those precious seconds now are worthless, when you can just 'grind' it out later and not enjoy your time.
 
Someone who doesn't want to grind materials later?

It's hard to grind materials on the insurance screen, isn't it?

Scooping g2-g3 is a waste of time. I'd rather prefer to take a mission runner and hunt for the HGE. And it's still a grindy thing.
 
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Who takes limpets on an armored combat ship? Scooping by yourself could be faster sometimes, but it's still scooping of a primarily low-grade materials.
Someone who doesn't want to grind materials later?
I'll cosign that response. So long as material traders exist even the low grades will find use, especially if I keep expanding my fleet and refitting.


It's hard to grind materials on the insurance screen, isn't it?
Yeah, but who is that bad in an engineered ship?
 
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Do it however you want. I'm simply saying my "loot all/Limpet" button pressing doesn't seem that far detached from collecting whatever it is in other games. I collect that whatever in other games to assist in my progression as I go, too. I don't think that's unusual in this, or those other games, but I feel confident that some of the people that dont like collecting materials will happily loot corpses in Skyrim, or whatever.
 
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I'm playing in open, and there are some other players on g5 fully armored ships. If you take a combat ship, you should to know that anything what is not an armor or shield inflator makes you weaker.
That quote isn't mine. You've quoted another post.
 
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I'm playing in open, and there are some other players on g5 fully armored ships. If you take a combat ship, you should to know that anything what is not an armor or shield inflator makes you weaker.

That's another issue: other games dont force gimping your build in order to loot efficiently.
 
I'm playing in open, and there are some other players on g5 fully armored ships. If you take a combat ship, you should to know that anything what is not an armor or shield inflator makes you weaker.

And with the capacity to highwake you are rarely forced to take fights you don't want. The only time not being full defense matters is if you've fooled yourself into thinking defense is an all or nothing proposition or for some reason refuse to disengage. Both are self inflicted though.
 
I'm playing in open, and there are some other players on g5 fully armored ships. If you take a combat ship, you should to know that anything what is not an armor or shield inflator makes you weaker.
In any game there are other players more powerful and better than you, with better equipment and what-not. I get that. Like in any other game, again, people usually pick an area to do battle with players/NPC of an appropriately matching level. What you didn't mention, is how they got there... Maybe they loot corpses.
 
That's another issue: other games dont force gimping your build in order to loot efficiently.

Welcome to Korean Gamedesign.

I've made bunch of suggestions about ships outfitting, to bring variety to builds and make some old modules usable, but FDev completely ignore all kind of feedback. So, we should to 'get gud' and do combat on a cargo/mission runners or vice versa.
 
In any game there are other players more powerful and better than you, with better equipment and what-not. I get that. Like in any other game, again, people usually pick an area to do battle with players/NPC of an appropriately matching level. What you didn't mention, is how they got there... Maybe they loot corpses.

Well, I'd prefer to be that player. It's more fun to kill an enemy on a properly fitted ship than being a target on a swiss-army knife.
 
Welcome to Korean Gamedesign.

I've made bunch of suggestions about ships outfitting, to bring variety to builds and make some old modules usable, but FDev completely ignore all kind of feedback. So, we should to 'get gud' and do combat on a cargo/mission runners or vice versa.

I keep hoping fdev will take a new direction. Choose compelling game play over grind. But, well...
 
I keep hoping fdev will take a new direction. Choose compelling game play over grind. But, well...

Talking about combat fitting, the biggest problem is a different stacking stuff. Remove a possibility to stack hrps/scbs/shield boosters and players will have a space to install another stuff, like all kinds of scanners or cargo space.
 
Well, I'd prefer to be that player. It's more fun to kill an enemy on a properly fitted ship than being a target on a swiss-army knife.
Cool, as long as what you've done and the way you've played leaves you enjoying your game and not wishing there was something you could do, later down the track, to make up for any missed opportunities that presented themselves all the way along.
 
Cool, as long as what you've done and the way you've played leaves you enjoying your game and not wishing there was something you could do, later down the track, to make up for any missed opportunities that presented themselves all the way along.

I don't understand guys, who are always telling that everything is fine, and not even trying to think how it could be done better.

There are a bunch of games to compare with. Damn, Elite looses even in comparison with itself in after-release times.

It had a much slower progression, but much steeper. You haven't really needed a super-cool ship or upgrades to completely enjoy the game, even in PvP.
 
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I don't understand guys, who are always telling that everything is fine, and not even trying to think how it could be done better.

Not everyone feels the need or even has the desire to take every fight that comes their way. For them that max defense fit is a waste and they are thinking about how to play the game for their satisfaction better.
 
Not everyone feels the need or even has the desire to take every fight that comes their way. For them that max defense fit is a waste and they are thinking about how to play the game for their satisfaction better.

I know what are you trying to say, but there are a lot of artifical limitations that make a huge distinctions between different kinds of ships, and those limitations shouldn't even exist at all, they are meaningless. Have you played a game before the SCBs were introduced?
 
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Talking about combat fitting, the biggest problem is a different stacking stuff. Remove a possibility to stack hrps/scbs/shield boosters and players will have a space to install another stuff, like all kinds of scanners or cargo space.

Anything that reduces ship HP is welcome. fights shouldn't last minutes. It's a dogfight, not a chess match.
 
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