This is the heart of the problem, and why it will never be fixed.
Market prices make no sense (backwaters don't pay more for goods) - because FD didn't model realistic market response
Turrets are crap - because instead of tracking based on realistic turn rates, FD fudged an inaccuracy factor to 'balance' them
Done for murder, when all pilots escape in invisible escape pods - because implementing a realistic escape sequence would apparently make the game less playable
GalNet at 10,000 LY? Playability over realism.
NPC spawns at Res that come from nowhere (ever see wanted Anacondas In SC heading to RES sites?) - not realistic, added for playability
Slow down after boost, when thrusters are off - playability over realism
So, we can't do fun things like kill traders, and see price rises in the systems they were servicing: the traders spawn and despawn and never actually get to the station, and are not part of any coherent trade network. Because FD didn't value realism, so didn't implement it.
For a simulation game, it's surprising to see that everything is fugded. No effects occur based on interaction between physically defined parameters. It's really disappointing, but permeates the whole game. It means we can only do the actions the devs have tested; anything else is likely to be ineffective or an exploit.
Yes, and as it's still not decided whether ED is a single or multiplayer game, the current structure is simply undermining itself so it can not serve any of them effectively.
I don't know how it is possible in 2015 not to have any persistent interaction between the player and the game world especially in this grandiose scale. An average browser game can be more responsive.
The procedurally generated galaxy is an achievement for sure but I'm not sure if FD is capable of put this into a persistent context of economy and politics. This is a returning feedback and request since early betas and there is not a single step made towards the flesh.
I don't see a 10 year development here, maybe another one and that's it. Without the engine built, it does not matter how the marketing is trying to polish the bodywork: despite of the surface shine this vehicle will not move anywhere.