Oh yeah, I'll happily agree that the UI since the big UI overhaul is terrible. Its like it was designed by someone fresh out of university with a head full of Web 2.0 nonsense (or is it 3.0 now?) without any due consideration for workflows.
The biggest travesty is the outfitting screens. It used to be easy, quick, and simple. If you wanted to sell all your stored modules quickly, you could get a single list. Now everything is categorized so you have to go to each category to see what you have stored there and then sell or do whatever with it.
I understand the desire to improve the UI or even the need (the system map had a need because of new buttons that were added with more to come), but that's also really bad.
Now, i'm no designer, and not saying i could do better right now, but if someone was willing to pay me the salary, I'd happily pick up UI/UX for Dummies and get reading and then come up with something better.
I agree with all but the assessment on what it actually worst. For me, it's the reworked system and galaxy map.
The old version was designed well. No matter if you used keyboard and mouse, HOTAS or a controller, it always was fast to use. Bonus points: it had some similarities to something i once saw on some aviation channel. So, whoever built that, might have had some aviation background. Or at least invested some brainpower to create a good user interface.
The new version on the other hand... indeed, the search function for systems was improved. But the rest of the UI... it's extremely terrible to use with a HOTAS, feels way more cumbersome to use with keyboard and mouse and i was told that it also is very clunky to use with a controller. All the buttons, no matter how important they are, got squeezed to the side, and often to opposite corners. So "optimized for maximum mouse useage" or something like that. The thing feels, like the designer up to now only knew smartphone games.
Or maybe designed and presented it on a tablet, and everybody who looked at it and approved of it was happy with how it handled, having no clue or idea on the game it was used in... which by now, based on all we know about FD, might be more plausible than one would believe.
It took them almost two years to just fix inconsistencies between the different versions used for normal use and Apex use. There are still handling inconsistencies between galaxy and system map. When they wrere new, my criticism was along the lines of "i dislike them, but maybe it's because i just was used too much to the old ones". By now, i have used the new ones enough, to clearly say that i consider them garbage. I would so much wish the old ones back...