Prior to the latest update, I was always smacking into things. Stars, mainly. I couldn't go 5,000 LY without needing to stop and repair a deep-fried FSD. My last major trip, out to two-thirds of the way to Beagle Point and back, I needed to synthesise ammo refills for both of my AMFUs.
Since the last update has added (I should say "restored") the hyperspace auto-brakes, I can now press "J" and alt-tab out or go AFK without worrying about a stellar faceplant. As a result, on my most recent survey trip, my AMFU got switched on only a couple of times, and that was because I was doing some occasional neutron-jumping, plus a couple of times I alt-tabbed while fuel scooping and misjudged my safety distance.
So I would agree, if you're determined to not use neutron-jumping, then the AMFU is now redundant. Having two AMFUs is certainly now redundant. And if I ever think of anything important I might need to put on my AspX, I migh even consider removing that second AMFU. But I did engineer it, and AMFUs are only really useful for explorers, so I don't really have any other ship to put it on.
Since the last update has added (I should say "restored") the hyperspace auto-brakes, I can now press "J" and alt-tab out or go AFK without worrying about a stellar faceplant. As a result, on my most recent survey trip, my AMFU got switched on only a couple of times, and that was because I was doing some occasional neutron-jumping, plus a couple of times I alt-tabbed while fuel scooping and misjudged my safety distance.
So I would agree, if you're determined to not use neutron-jumping, then the AMFU is now redundant. Having two AMFUs is certainly now redundant. And if I ever think of anything important I might need to put on my AspX, I migh even consider removing that second AMFU. But I did engineer it, and AMFUs are only really useful for explorers, so I don't really have any other ship to put it on.