You have these magic space gurus, the only dudes in the galaxy who know the hidden secrets of how to get the most out of your modules and weapons... except somehow the entirety of the Federal and Imperial Navies having access to these secret tinkering techniques as well. Not to mention, these modifications are so common that even some dinky little pirates have them! And out of nations of trillions, apparently only a few dozen know how to pop the hood of your ASP Explorer and fiddle with the engine. They must get a ton of business if literally millions of pilots are popping by on the daily, and it's totally immersion breaking in that regard.
The fact that so many activities near demand vast amounts of engineering is mindnumbing to say the least, to even fly safely in open if you aren't rocking G5 meta builds on a dedicated combat ship you're a little fish to anyone with even the slightest bit of engineering on their space-boat. The amount of time just to get one ship up to par, mining iron (Iron of all things, one of the most common metals in the known universe and we can't buy it but we can buy literal tons of gold off the market?) just to trickle up your stats little by little is monotonous. As a person with limited time to play, it just makes me want to go play something else instead of slogging through another job just to be able to do the things I enjoy without being at a disadvantage.
Playing a game shouldn't feel like a chore, having billions of credits and not being able to spend it on the simplest things like iron to give to your magic space guru is dumb, there's no way FDev can spin it where I won't think that it has been a terrible addition to the game.
I can't be the only one who feels this way?
I've seen where they are looking at making engineering "more accessible" but the fact remains is that I believe it's a poor mechanic to begin with. I don't think there's a single way it can be spun to where it makes the slightest bit of sense.
I just don't see why material trading has to exist at all. If you squint a bit you might be able to make a slight case for raw materials (though lol at the idea of having to fly to the middle of bum nowhere on a planet to farm carbon), but everything else...
You're telling me that there's entire industries around building ship parts, software companies writing code for ship systems (that can magically be transferred to a USB drive by just scanning something) and yet you can't just go into any station and just buy them? How the do these parts enter the market in the first place? What sort of rubbish proprietary contracts and space-DRM prevents me from walking into a Core Dynamics station with my billions of credits and just securing a contract with them to supply my magical spaceshipmancer with all the materials they need to make my FSD suck less? If I need a specific material why are the only options farming them myself or trading them like Pokémon cards?
If engineers need these materials, why don't they arrange a contract with the manufacturer and just bill us for the cost? Material traders would only work in practice if they're sitting on an unlimited amount of materials, so why are they trading a small amount of their unlimited stash of G5 mats to add to their unlimited pile of G1 mats and not trading something universally useful like, oh I dunno, credits? How the did they get all that polonium anyway without being classed a security risk?
Nothing about the mat grind makes any sense and that's why it's so frustrating. The only purpose it serves is preventing CMDRs with fast stacks of credits engineering their way to the max without any difficulty, but really it just makes engineering unnecessarily tedious for everyone. It's rubbish, it doesn't make any sense both in-universe and out, and it's also a major reason why people don't stick with the game and just needs to go.
The fact that so many activities near demand vast amounts of engineering is mindnumbing to say the least, to even fly safely in open if you aren't rocking G5 meta builds on a dedicated combat ship you're a little fish to anyone with even the slightest bit of engineering on their space-boat. The amount of time just to get one ship up to par, mining iron (Iron of all things, one of the most common metals in the known universe and we can't buy it but we can buy literal tons of gold off the market?) just to trickle up your stats little by little is monotonous. As a person with limited time to play, it just makes me want to go play something else instead of slogging through another job just to be able to do the things I enjoy without being at a disadvantage.
Playing a game shouldn't feel like a chore, having billions of credits and not being able to spend it on the simplest things like iron to give to your magic space guru is dumb, there's no way FDev can spin it where I won't think that it has been a terrible addition to the game.
I can't be the only one who feels this way?
I've seen where they are looking at making engineering "more accessible" but the fact remains is that I believe it's a poor mechanic to begin with. I don't think there's a single way it can be spun to where it makes the slightest bit of sense.
I just don't see why material trading has to exist at all. If you squint a bit you might be able to make a slight case for raw materials (though lol at the idea of having to fly to the middle of bum nowhere on a planet to farm carbon), but everything else...
You're telling me that there's entire industries around building ship parts, software companies writing code for ship systems (that can magically be transferred to a USB drive by just scanning something) and yet you can't just go into any station and just buy them? How the do these parts enter the market in the first place? What sort of rubbish proprietary contracts and space-DRM prevents me from walking into a Core Dynamics station with my billions of credits and just securing a contract with them to supply my magical spaceshipmancer with all the materials they need to make my FSD suck less? If I need a specific material why are the only options farming them myself or trading them like Pokémon cards?
If engineers need these materials, why don't they arrange a contract with the manufacturer and just bill us for the cost? Material traders would only work in practice if they're sitting on an unlimited amount of materials, so why are they trading a small amount of their unlimited stash of G5 mats to add to their unlimited pile of G1 mats and not trading something universally useful like, oh I dunno, credits? How the did they get all that polonium anyway without being classed a security risk?
Nothing about the mat grind makes any sense and that's why it's so frustrating. The only purpose it serves is preventing CMDRs with fast stacks of credits engineering their way to the max without any difficulty, but really it just makes engineering unnecessarily tedious for everyone. It's rubbish, it doesn't make any sense both in-universe and out, and it's also a major reason why people don't stick with the game and just needs to go.
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