Does anyone think Fdev is ever going to rework engineering?

I agree the gap between E to A is massive but I was more okay with that for some reason? I guess I approached with the logic of cars. Take a Subaru WRX (popular as a tuner and used for rally racing) for example as a stock model and it's going to be a fine commuter and you could street race (combat) with it but it's anything from its full potential. You could take it offroad (exploring) but you'll get stuck if you try anything moderately challenging or go for extended periods of time. That's where buying new components (modules) come in A-E.

Engineering should just be getting custom made parts that perform better to a degree but won't (and shouldn't) enhance performance 3, 4, or even 5 fold from A.

PS: I will say I could care less about FSD, sensor mods and others of a similar type since those are purely QoL improvements and don't really harm anything. It's the weapons, especially shield and hull mods, and thrusters to a degree that I have my main complaints.
Ridiculous. A-rating your "car" is like using Premium gasoline in current elite. Or putting winter tiires on when it's snowing. A-rating is a tiny, nearly meaningless baby step in progression. You may or may not like that, but that is the reality. Only grade 5 engineering is a grind anyway.
 
According to who?
Before Engineering was reworked, that's essentially what they were aiming for. It was heavily dependent on RNG, with modifications that had a 'balance' (a balance they never got right) of stat benefits and hindrances that required some careful consideration before they were applied. Unfortunately it also allowed for godrolls for those who were prepared to grind thousands of mats and keep praying to RNGsus. With the rework RNG was removed and it became far more of a simple upgrade system, with legacy engineering modifications carried over and godrolls that still outstrip what you can get today. In short, engineering introduced powercreep and made some modifications plain worthless (dirty drives is always the better choice over clean drives, for example).
 
Before Engineering was reworked, that's essentially what they were aiming for. It was heavily dependent on RNG, with modifications that had a 'balance' (a balance they never got right) of stat benefits and hindrances that required some careful consideration before they were applied. Unfortunately it also allowed for godrolls for those who were prepared to grind thousands of mats and keep praying to RNGsus. With the rework RNG was removed and it became far more of a simple upgrade system, with legacy engineering modifications carried over and godrolls that still outstrip what you can get today. In short, engineering introduced powercreep and made some modifications plain worthless (dirty drives is always the better choice over clean drives, for example).
The powercreep was there from the start, they just talked about "mild" upgrades - yet the design was complete opposite.
 
The powercreep was there from the start, they just talked about "mild" upgrades - yet the design was complete opposite.
Yeah, I think they wanted mods to have positive and negative effects in the beginning, but they also couldn't resist making it grindy, thereby allowing players to brute-force their way to mods that were just all round better. That became the norm with the update.
 
Yeah, I think they wanted mods to have positive and negative effects in the beginning, but they also couldn't resist making it grindy, thereby allowing players to brute-force their way to mods that were just all round better. That became the norm with the update.
The amount of recipes also indicates that it wasn't really thought through - most of them are useless. And the amount of ingredients profoundly complicates the collection, is obscure and dilutes the loot pool unneccesary. The disconnect between ingredient acquisition and recipe requirements exarcabates that. And they even cranked it to 11 with release in 2.1 when there were also goods as requirements. In a game without storage for that.
I'm seeing signs of the same happening with EDO all over - I think they don't design by creative inspiration - they design by recipe.
 
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