The only takeaway of this is a (very) old lesson that FDev to this date has refused to learn. Reason? My best working theory is total lack of MMO experience by the original Decisionmakers.
That's also still displayed clearly in some of the balancing nightmares we've seen and still see, pointing to a total lack of Situational Awareness and frequently requiring huge moves which defy the term "balancing".
Experienced MMO teams tend to make single-digit to very low double digit percentage changes to their Balancing sheets. That's Balancing.
Here? Sometimes correcting moves had to be made that exceeded a full order of magnitude (!), while still forgetting rat tails which required adjustments down the line.
Not few full Balancing misses even remain untouched for extremely long times despite being glaringly obvious in plain sight.
Anyway, senseless Griefing/Ganking/Bullying/Disrupting/(pick your personal favorite)
- typically adds nothing to a MultiPlayer Game
- but can easily drive Customers away in large numbers over time
- which in turn significantly reduces Product revenue without any need if left unchecked
- requires harsh, firm, failsafe and swift countermeasures during the design Phase already
- ideally by incorporating it and letting the Game world balance itself, while proving Gameplay value for both sides
Other companies developing MMOs/MultiPlayer Games have long acknowledged the issue and actively plan ahead for it. They're smart and learned from the mistakes of others in the past.
FDev? Not so much. The current "C minus P" System (still lacking the P part entirely) being full of loopholes plus some entirely incompetent Authority NPCs still after a solid 4 years in speaks for itself.
Don't expect any of that to change and rather make a personal choice (Private Group/Solo), which luckily are Options to choose from.
In ELITE's "Open aka FFA PvP Arena" Mode, everything goes, anywhere, anytime, indefinitely. Lawless Anarchy, Galaxy-wide. That's how it always has been, never changed one bit since V1.0.0.
Plan & fly accordingly cause that's never going to change.
PS.
I've gotten so used to it that I basically accept it "as is".
It just happens to be a dystopian and utterly dysfunctional Galaxy, where laws exist only on Paper.
Your experience, skills, the own Ship, its Shields, Hull, Modules and Weapons are the absolutely only things you can depend on. That's all you got.
Simple, but works for me despite being "that PvE guy" that just happens to fly around in Open.
The last "PvP Ganker" who tried to jump me some days ago for example miserably failed. Didn't stand a chance.
But despite the usual no-comms, max firepower ultra-aggro instant attack, the annoying jousting... I wasn't mad at the guy. Not one bit.
He (in my books) did nothing wrong. Good Ship, 100% PvP Meta Weapons, not bad at flying. Just didn't stand a chance. I suggested several times for him to leave as his hull approached a critical level, which he eventually did.
Clueless Authority turned up several times (and left again *rofl*) to absolutely no effect. NPCs, MoM(tm) probably wouldn't be exactly proud.
But I guess that's the best "state of mind" one can and should apply when flying around in Open Play. The guy attacked "because he could" and I was in Open Mode. FFA. No harm done *shrugs*