Buff the Shield's - No, it's all about balance.
You should not be able to sit in the middle of a fire fight and shake off hits.
Fight, evade and recover, fight some more.
The only thing I am aware of that we do not fully understand is how hull mass affect shield strength. Mike has given a fair few hints, and we seem to have pretty decent empirical results for that. What else are you looking for?
Actual figures and not stuff that has been gathered by "us" the user. I don't understand why its such a secret, it makes no sense to me why its so guarded and why they wont release a fully comprehensive data set of what does what. I cant think of anything in life that you would buy blind and have to do your own tests on to establish its specification.
Buff the Shield's - No, it's all about balance.
You should not be able to sit in the middle of a fire fight and shake off hits.
Fight, evade and recover, fight some more.
4 minutes to get online,
8 minutes to be 100% charged.
Fer-De-Lance, 5A Shield Generator, 2xA0 Shield Boosters.
Feels like we're approaching full circle after the shield cell and Python nerfs.
4 minutes to get online,
8 minutes to be 100% charged.
Fer-De-Lance, 5A Shield Generator, 2xA0 Shield Boosters.
Then you're running with an inadequate power distributor or not feeding your SYS capacitor.
A 5A shield generator has a capacity of 475MJ and a 6A power distributor has a recharge rate of 3.2MJ/s. That gives you a time to 50% of about 75 seconds, plus the 15 seconds between losing shields and start of recharge. If you add two A0 shield boosters then your time for shields to come back goes up to 104 seconds plus the 15 seconds.
There needs to be some downside to running around with larger shields and recharge time is it.
Then you're running with an inadequate power distributor or not feeding your SYS capacitor.
A 5A shield generator has a capacity of 475MJ and a 6A power distributor has a recharge rate of 3.2MJ/s. That gives you a time to 50% of about 75 seconds, plus the 15 seconds between losing shields and start of recharge. If you add two A0 shield boosters then your time for shields to come back goes up to 104 seconds plus the 15 seconds.
There needs to be some downside to running around with larger shields and recharge time is it.
The power distributor recharge rate says how fast it can feed power into the SYS bar, not how fast the shield can take power out of the SYS bar to replenish itself.
For example, the shields on my Python regenerate exactly the same with all but 0 pips into SYS. 1 pip is enough to refill the capacitator faster than the shield drains it. Compare that to an Eagle, where with 1 SYS pip the capacitator will drain if your shields need to recharge a lot.
It is this very rate at which the shield takes energy out of the capacitator to regenerate itself which should be greatly increased for all shields above size 3 (size 3 shields do seem to have it about right).
I hear several reports that recharge rate is static across the board.
Do you have a source where it states distributor rating does anything to shield recharge rate?
(No you'd FSD out and back in as that resets the shield, which is another issue altogether; as soon as that is fixed you'd have your 5 minutes fiddling-thumbs-time.
Even without shield boosters you might see "only" see times of 3 minutes and 6 minutes respectively, which imho is far, far too long. I say something about 30 seconds to get online again should be the norm for all ships and shield sizes, and 60 seconds to go from "just failed" to completely full (including reboot time) when not under fire.
No. It's pretty easy to test this: fit an E-grade distributor and see how long it takes your shields to come up from 0. Then do the same thing with an A-grade distributor. Leave full pips in SYS so that the capacitor is pretty much full the entire time.
Or alternatively do the same test but with 0 pips in SYS and see how long it takes for the capacitor to drain. Given that you have the capacity listed on the outfitting screen it's trivial to work out the discharge rate.
If that is true, that is news to me. But it also strengthens my last point, the one you disagreed with. Because I have A6 shields on my Python, but an A7 power distributor. Yet in no way do I feel the fact that my power distributor is an entire class above my shields.
If that is true, that is news to me. But it also strengthens my last point, the one you disagreed with. Because I have A6 shields on my Python, but an A7 power distributor. Yet in no way do I feel the fact that my power distributor is an entire class above my shields.
Shield Recharge Rate doesn't consider distributor rating or even size.
Full distributor with 0 SYS pips, recharge shield same rate as 4 SYS pips.