Does someone have an optimal build for a supercharged FSD ship?

Works just fine for any ship, especially for escaping gravity wells. You spend most of your time accelerating or decelerating; bypassing that cuts off a huge portion of travel time, even on large systems.

Just don't over-use it if you don't have a scoopable star at the far end.
 
A question for those that have tried it. If, while outside of a significant gravity well, you boost to a velocity of something within the range of a normal FSD and you stop the boost, do you remain at that velocity or do you start decelerating quickly even though your at a C that’s reachable by normal FSDs?
 
(n) Class C drive.
(n)Absurd fuel consumption.
(n)No engineering.


(y)A lot of fun. (I found myself laughing loudly like a madman).
(y)Absurd fuel consumption.(Which in this case had a hilarious effect).
(y)I absolutely must get a ship build ONLY and EXCLUSIVELY to run like crazy at 3000c in a system.
(y)Guardian FSD booster correctly affect the jump range. (It works perfectly by adding the right number of ly to the jump range.)

(y)Good Job Frontier. We need things like this once a week, I hadn't picked up the game for weeks, but tonight I saw the update. :)
 
I'm not sure how useful it is... I was playing around with my Krait, running between a couple of points about 7k apart. You can control it after dropping from overcharged by careful adjustment of the throttle. It does cut down on system travel unless you drastically overshoot. Popping a heat sink right after engaging the overdrive helps quite a bit.

What would be nice is if you could control the overcharge using the throttle. 1/2 throttle = 1/2 speed and heat. 0 throttle would disengage the overdrive... I think that would be more useful.
 
I'm not sure how useful it is... I was playing around with my Krait, running between a couple of points about 7k apart. You can control it after dropping from overcharged by careful adjustment of the throttle. It does cut down on system travel unless you drastically overshoot. Popping a heat sink right after engaging the overdrive helps quite a bit.

What would be nice is if you could control the overcharge using the throttle. 1/2 throttle = 1/2 speed and heat. 0 throttle would disengage the overdrive... I think that would be more useful.
That would remove any skill in using it and reduce it to just another "lowest common denominator" activity.

I feel the game has enough of those already.
 
Source: https://www.twitch.tv/videos/2116508810

Hutton's distance and fuel needs are a hell of a challenge for this, but this damn rollercoaster ride could be interesting for those 250k - 400k B stars in the exploration system that are ignored by all but the insane explorers out there.
The servers have reset I hope to god the Achilles Aerospace guys point out what blank spade / closed valve we need to remove / open on the fuel injection lines to make this sucker have some fuel efficiency tho. Why can't we engineer them anyway fdev - we grinded them engineers they need the work c'mon :D
 
I built a DBX for "near exploration". That is, around the carrier base camp. Should reach those distant biosignals and terraformable worlds that I might not have bothered with earlier. I'll look into switching my smaller shuttle type mission runners over next.
 
Why can't we engineer them anyway fdev - we grinded them engineers they need the work c'mon :D
My guess would be because it's experimental tech.

Felicity is a master of FSDs and is able to tweak them into perfection because she knows them inside and out. These new drives would be quite different. Give Felicity a break, she might need a minute to get to grips with the new tech too. ;)
 
Source: https://www.twitch.tv/videos/2116508810

Hutton's distance and fuel needs are a hell of a challenge for this, but this damn rollercoaster ride could be interesting for those 250k - 400k B stars in the exploration system that are ignored by all but the insane explorers out there.
The servers have reset I hope to god the Achilles Aerospace guys point out what blank spade / closed valve we need to remove / open on the fuel injection lines to make this sucker have some fuel efficiency tho. Why can't we engineer them anyway fdev - we grinded them engineers they need the work c'mon :D
Regards engineering, probably because Achilles focus would have been speed, not jump range.
Farseer would be one who could do it but she just got it so it might take a while.
Game runs in real time after all.
 
Felicity is a master of FSDs and is able to tweak them into perfection because she knows them inside and out. These new drives would be quite different. Give Felicity a break, she might need a minute to get to grips with the new tech too. ;)
I smell a community goal incoming🙃 Strange, though, that Felicity hasn't made any comments about the new FSD-s yet. I half expected yesterday's Galnet article to include something along the lines:
When asked for a comment Felicity Farseer, the reknown expert on performance-tuning frame shift drives, stated: "Many commanders have already brought these new Achilles devices to me to take a look at. I have tinkered with FSD tech for decades, but these new ones are strange. The basics are there as expected, but it's all put together in an, I dare say, unnatural way. I don't even know where to start with them!"
 
I smell a community goal incoming🙃 Strange, though, that Felicity hasn't made any comments about the new FSD-s yet. I half expected yesterday's Galnet article to include something along the lines:
Regards engineering, probably because Achilles focus would have been speed, not jump range.
Farseer would be one who could do it but she just got it so it might take a while.
Game runs in real time after all.
My guess would be because it's experimental tech.

Felicity is a master of FSDs and is able to tweak them into perfection because she knows them inside and out. These new drives would be quite different. Give Felicity a break, she might need a minute to get to grips with the new tech too. ;)
I guess Achilles Aerospace's dedication to "iteration and refinement" points to more things in the pipeline, other than this damn spade and closed valve that's stopping fuel efficiency. I wouldn't mind another CG for this magic roller coaster ride though.
Waiting with bated breath for Sirius to comment further as Achilles Aerospace has delivered something other than words here..
Here is a trip to Sedna in Sol starts around 25 mins as i was messing with modules.

Source: https://www.twitch.tv/videos/2116752455
 
This is a good question in regards to running to Hutton Orbital, but not such a problem for almost anywhere else.
Hutton Orbital is quite irrelevant, I think. Maybe a Python with nothing but fuel tanks could do a SCO Hutton run, IDK. But my Viper with just fuel tanks (22 tons total) and 3A scoop has just about enough fuel to do a single 500,000 ls run, maybe 1,000,000 ls if using bursts instead of continuous SCO with heatsinks. More testing needed, one idea I have is AspX (good SC maneuverability) with 6A fuel scoop and fuel tanks in every other optional as a distant binary lap racer🙃
 
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