I've yet to properly test, but based on the fact my Keelback miner overheats in about 3 seconds, but some players were reporting that their Kraits were running for 15 seconds before cooking, I'd assume that a cooler ship does generally help mitigate it, albeit not by any amount that would massively extend the usable range.I'm assuming it generates the heat directly, rather than a side-effect of its power consumption. So running a cool ship with a low-emissions powerplant won't help much?
But I don't know how the Dolphin's overheating problem was fixed. If it was a blanket reduction of all heat generated, that might help.
IDK, the Viper I used for testing has armoured, thermal spread power plant and I could use SCO for a quite long time before reaching 100% heat Used about 3 heatsinks per 448k ls continuous SCO run. I'll try Dolphin and Courier later.I'm assuming it generates the heat directly, rather than a side-effect of its power consumption. So running a cool ship with a low-emissions powerplant won't help much?
Smaller FSD SCO have less fuel consumption and heat so fuel aint much an issue with size 2 fuel comsumption is about 240hr on small class that if its on for more than 10 seconds use it in bursts to save fuel and heatSo small ships are better, maybe. But do they carry enough fuel
Does someone have an optimal build for using a supercharged FSD? I am thinking you'd need fuel tanks, because it eats fuel, heatsinks to cool down the heat damage and something to repair modules and hull. Plus it'd have to be the right ship.
IDK, the Viper I used for testing has armoured, thermal spread power plant and I could use SCO for a quite long time before reaching 100% heat Used about 3 heatsinks per 448k ls continuous SCO run. I'll try Dolphin and Courier later.
This is the only possible useful use I could come up with for this thing:
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouss.orbis.zone
Doesn't it depend entirely on what exactly you intend to do with the ship? Exploration? Trade? Combat? Passenger missions? Something else?Does someone have an optimal build for using a supercharged FSD?
Does someone have an optimal build for using a supercharged FSD? I am thinking you'd need fuel tanks, because it eats fuel, heatsinks to cool down the heat damage and something to repair modules and hull. Plus it'd have to be the right ship.
FSD Interdiction range is based on seconds to intercept the target, so yeah you can use it to run away since you would be increasing the seconds to intercept very rapidly. I think the pursuer can use them to effectively auto win the minigame too, but this is information I read online and haven't tested.I'm assuming that kicking in the Supercruise Boost would beat anyone trying to interdict you? Can anyone test this?
I think it helps a little, since you have to climb through those heat %'s to get to max still. However, the biggest improvement is of course running a lower FPS via frame rate capping.I'm assuming it generates the heat directly, rather than a side-effect of its power consumption. So running a cool ship with a low-emissions powerplant won't help much?
But I don't know how the Dolphin's overheating problem was fixed. If it was a blanket reduction of all heat generated, that might help.