Don't we WANT to support the devs RIGHT NOW?

To be honest, its kinda sad that after 3 days presenting new stuff, vast majority of it very good, with most of the forum community being very happy, and suddenly everything vanishes into oblivion and a tsunami of ire rises from the depths immediately after the reveal of the incoming Harry Potter drive.

Not saying it isn't deserved, as the new bag of holding full of ships and modules instantly available everywhere is an absolutely terrible, completely ludicrous idea. But still is a bit sad that stuff like new galaxy map improvements, new star effects, new geological features, fumaroles, new ships, ship launched fighters(*), passenger missions, cool station interiors, module storage, alien reveals, a mistery about to unfold in a few days, etc, nothing of this stuff is being discussed at all by anyone since the day of the transfergate.

On the other hand, if so many hate the concept of teleportation in this game to the point all other annoucements were immediately forgot, maybe its a sign FD should pay a little attention to.

Anyway, FD has since Horizons launched revealed some tendency for stopping to take the game seriously. Plenty of outright goofy stuff has been implementted since 2.0, such as the pee-a-boo planetary POIs, the lizard <-> dragon skimmers, healing lasers, shield mods so ludicrously powerful that we can now boost head-on into Achenar 3 and barely lose a ring of shields, engineers with slot-machine interfaces (complete with goofy sounds and spinwheel sliders!)... and now ship and module teleportation, ships which can fart out vast numbers of other ships, passengers annoyed with delays jumping out into space... also the probable player teleportation for multi-crew...

Its like seeing Forza Motorsport slowly morphing into Super Mario Kart...

Maybe this is bait-and-switch, or maybe the devs decided to change direction, maybe they think they must make a more casual game, of maybe they just have very absurd ideas. Its their game anyway, and they will do what they want with it. Only thing players can do is to give them more money, or not.

I will find it a pity if ED is going full-blown looney tunes route. But I sure as hell can perfectly go on without it.


(*) being honest, I also find that fact those ships are merely un-manned drones and that they can be popped out up to 16 times(!!) very lame, I was expecting actual crew / wingmen piloting those ships.

It actually speaks volumes, doesn't it? That the 2.2 release features are really not that significant to many. They are making mainly changes to existing stuff and not much more. The ship transfer will have a fairly a significant impact on the gameplay (good or bad) while the other changes in 2.2 will have little to no impact at all. Sad really that the core game is still essentially the same as it was two years ago in final beta.
 
David Braben gave a lovely speech about the importance Science and Realism, so I felt charmed to buy some paint jobs and ship kits. The very next moment Sandro announced teleportation and a wonky overwrite of the broken jump range imbalance. To be 100% honest, I felt a bit cheated, and even lied to. I worked my tail off for two solid weeks to engineer every mod on my FDL to get it to 20 LY. Now that grind is irrelevant. My FDL is built for a galaxy that doesn't exist anymore.

This game requires a lot of time already. How can I trust investing and pouring my free hours and weeks in the game if they keep changing the rules?

This has always been the problem by whoever it is that makes decisions at FD.

They have no respect or regard for the hours you invest based on your knowledge and experience.

The only rule they never break:

The rules are only there to be changed.

I have just learned to accept it and do whatever I have to to adapt and stay ahead of the curve.

They have no credibility with me, They destroyed that long ago.

Believe nothing you read or hear. maybe after it's been in release for a few weeks you can start to have some confidence that things have stabilized for a month or two, and then it's time for the next beta, where they might listen to half of the feedback they get and then fix a few things and release a version with surprises that no one expects. A few weeks of rants, a few patches, and it's time to rinse and repeat.

It is what it is.

A thousand times I ask,

Ahh - passengers

What? My CMDR can't book passage to fly back to a station where he has a ship parked?

They could have easily improved the mechanics, eliminated the need for hauler taxis and aligned with the newest feature that would fit and make sense in terms of realism and immersion.

No way - let's stir the pot and kick the hornets nest.

Great move
 
Man, I've given Frontier so much money, they should start supporting me! (I don't know what that means. I'm just being goofy due to a head cold.)

I may have some different preferences and opinions from time to time, but the guys and girls over at Frontier seem pretty cool to me.
 
Marc, I have spent thousands of hours in game. I am not instant gratification and verballing me serves no purpose but points out that the only response left is to attack people. I have flown to Sag A*, the Great Annihilator, Betelgeuse, Jaques Station and a bunch of places in between - I have spent hours and hours and hours and hours playing this game and loving virtually every single moment.

I've also spent hours and hours and hours doing things that are boring as sin because I have no choice. I spend a few hours a week moving ships. Or I see CGs and give up bothering because I don't want to spend my entire time shifting crap around just so I can attend the CG.

But I have still schlept my butt to Jaques in a Cutter to help that CG out. I've attended endless CGs. I have no problem spending hours doing things in the game and enjoying it immensely. But there is nothing immensely enjoyable or immersive in looking at a list of ships and realising they are in the wrong places and I'll have to spend an entire session involved in fleet management. So that maybe in the next session I can do the things I wanted to do.

I'm of the opinion that FD should temporarily step back from ship transfer as the answer to fixing the issues people assume it will solve.

I'm not sure how that would be done but I think ship transfers aren't going to make things all that better, instant or not.

You'll still need to schlept out to Jaques you'll just get there slightly faster and then get your cargo ship delivered instantly so you can get to work. Then you still need to leg it home and then pay again to bring your cargo ship back.

Maybe what's missing is activities in more areas of the bubble. IRL, if you were a pilot like in ED you'd have a home base and an area of operation. With in that area of operation you should be able to find all the activities you might want.

Not saying that's the solution but I think ship transfers might just be a temporary fix to lack of enough local content to keep players happy.
 
OP is totally right, we should support FDEVS ! ships' transfer is not as bad as it seems, I had a look at some videos, moving big ships costs a lot of credits , up to 600k so people will only use that to move to a new HQ station , not abuse it to spawn explorer killers to Jaques station as some mentioned, believe it or not, having watched the video today I can tell it will be a good feature. Modules storage has been a requested feature for long, now it will finally be in the game, new patch will also include improvents to the map, crews and launched fighters as well as Volcanos and Geysers on planets, improvements to the look of space stations, they really deserve an applause for their hard work !

In that case 1h in Sothis gives you more than 100 "free" transfers. That should do it for a while.

Btw the plan is to make it really, really cheap, so CMDRs can use it as often as possible.
 
It actually speaks volumes, doesn't it? That the 2.2 release features are really not that significant to many. They are making mainly changes to existing stuff and not much more. The ship transfer will have a fairly a significant impact on the gameplay (good or bad) while the other changes in 2.2 will have little to no impact at all. Sad really that the core game is still essentially the same as it was two years ago in final beta.

I think you have that the wrong way round. There are going to be lots of things happening in 2.2 that will impact gameplay. Ship transfer is just a small part if that.

Just wait and see

- - - - - Additional Content Posted / Auto Merge - - - - -

In that case 1h in Sothis gives you more than 100 "free" transfers. That should do it for a while.

Btw the plan is to make it really, really cheap, so CMDRs can use it as often as possible.

Michael has already said they are looking at capping the distance for ship transfer. They could also limit how often you can move a ship around as well if needed.
 
Criticism where it's due is support. There are lots of bad games I don't criticise. I don't play them anymore or care what happens to them.

Absolutely. I am extremely critical about this game BECAUSE I've soent 10 actual weeks of my life playing it.... who gives a flying frig about Candy Crush or Pokemon Go (probably some players of the latter here, but I can still call you poke-zombies) when you can get utterly addicted to ED.
 
is none going to question the conflict of interest of shareholders on the forum ?

How is it a conflict of interest exactly? I am a gamer first and foremost who plays ED and just happens to be a very small shareholder as well.

If you think that I am white knighting FD or tow the party line you are quite welcome to check my post history, and you will see that I'm not.

It's not like I have any real influence over FD either here or at the boardroom level.
 
Absolutely. I am extremely critical about this game BECAUSE I've soent 10 actual weeks of my life playing it.... who gives a flying frig about Candy Crush or Pokemon Go (probably some players of the latter here, but I can still call you poke-zombies) when you can get utterly addicted to ED.

Something is amiss here, you are constantly bashing FD and the game (its seems) and yet you have played well over 1600 hours of said game.

FD must be doing something right, as thats an insane amount of time to spend on ONE video game.
 
So the entire dev team including DBOBE? Crikey.

Actually having worked in the industry myself, the engineers stinks to high heaven of a hired third party consultant. As you spin the wheel of drudgery you can practically hear it (the consultant) droning on about intermittent reinforcement.

If an actual salaried employee of FD came up with it, they need to have their paychecks determined by a random roll each week with the possibility of numbers going negative and no re rolls. And to have their paycheck delivered to a random location in the office each week so they have to spend their weekends looking for it.
 
Something is amiss here, you are constantly bashing FD and the game (its seems) and yet you have played well over 1600 hours of said game.

FD must be doing something right, as thats an insane amount of time to spend on ONE video game.

The incredible PG Galaxy, flying the ship and all the sounds, that's what's keeping me playing.

But the gameplay and the consistency of the Elite's univers... IMO the later is going worse which each new update, and the gameplay... well every new addition is telling me "go away, now that we have your money, this will never be the game you backed"
 
Something is amiss here, you are constantly bashing FD and the game (its seems) and yet you have played well over 1600 hours of said game.

FD must be doing something right, as thats an insane amount of time to spend on ONE video game.

Hehe don't check how long I have played dota for! I'm not sure what adjective comes after insane.

But seriously, that is a long time. I've been playing since release and I'm closer to 400 hours. 1600 hours isn't just doing something right - that's doing most things right. I have very few games I can say I have played for thousands of hours.
 
Kind of a funny question really, that misses the mark for me.

I never think of current game direction/development in terms of supporting or criticizing the Devs.

I look at what is going on in terms of what FD leadership has laid out as IT"S vision for the game and whether or not current developments are congruous with what they have presented as what they claim they want the game to be.

Current major kerfuffle is really just this: Trying to reconcile insta-transport proposed with both historic development and stated game vision.

It seems a bit illogical using jump range for 2 years as a balance factor and then negating it in one update with insta-transfer. Additionally, Braben's oft stated vision statements regarding realism/immersion/science seem at odds with the proposed changes.

It's not any criticism of a person on the dev team, it's just an observation that begs for some rational explanation that so far has not been forthcoming.

It seems like injecting this into the game is once again going to be a radical paradigm shift rife with unintended consequences and exploits that will take months to tweak and re-balance.

AS I frequently point out, moving the CMDR to the ship he wants to fly would have been the better choice as it would have eliminated the Hauler/Taxi collection and improved convenience, been in line logically with introduction of passengers, and been a gradual evolution that would not have generated so many unknowns and negated jump range as a balance factor.

I don't see any of what I'm expressing as a personal attack on anyone at FD. Regardless of what they do, I will adapt and still be here after 2.2
 
Back
Top Bottom