Don't we WANT to support the devs RIGHT NOW?

I will admit, I probably was spitting fire after hearing the Sandro interview with Lave Radio yesterday.

However, my anger is a measure of my passion for the game.

I just need to better manage my own anger problems....stupid shrink, getting into my words
 
Agreed. I wouldn't want anyone or FDev to think that my vocal dissent with recent choices is a sign that I'm going to give up on the game. I'm not a 5 year old who will just toss all my toys when things don't go my way. I will go on with the game because so much of it was and remains to be very appealing to me.

However, I am seeing a pattern in development that I believe does not coincide with core values of Elite. Rather, I see a pattern of development that is trying to cater to a larger audience that is not familiar with Elite or similar games of its nature. I'm seeing marginally successful attempts at attracting a more generalized crowd of gamers. However, I see every day how the attempts are not working. Every day there is another thread from someone who doesn't really "get" space games like Elite who then goes on a rant telling us how bad the game is and how they are upset they spent any money on such any "empty" game.

Focus on your core audience, heck, squeeze us for more money, if you have to. Just please stop trying to turn this into something everyone wants to play because that is impossible.

I literally 100% agree with this way of putting it. I do think that making this point by cutting our noses off (funding) to spite our faces (ED development) might not be helpful. We must remain vociferous but supportive still

Depends what you mean with support more specific. Moral Support? Sure why not, I can get my Pom Poms out! :D

Money Support? As I'm not sure I'm part of the target audience anymore I say no on that currently. Really no clue how they want the game to be in future updates and not too optimistc for now.

My greatest fear. You (and Privata in another thread) are the kind of backers (and forumites) that I really fear losing faith. The game is always going to need new blood and even significant changes to an extent to keep progressing. Individuals will always win some and lose some - can't be helped to an extent. But we either stick behind the long term plan and bite our tongues of upset (while voicing our opinions still) or we walk away and guarantee that the long term game we want will disappear
 
The science and realism was completely directed at the galaxy and the bodies that fill it. During those same stream he even confessed that the flight model was "WWII Fighter". Don't conflate what he said, with what you want to blame the Dev's for. The context of his talks belie your insinuation.

You can still travel as far in one jump with that/those ships as you could before. Nothing has been taken away from you. You will still get around your local environs as fast as you hoped. With the ship/module transport feature coming, you will just be able to enjoy content farther away, with greater ease. Drama doesn't trump reality.

Reality in the sandbox and consistency is what drives the drama and the epic adventures we all enjoy. Magic ships that can cross the galaxy (only when there's no pilot in them) are completely game and narrative breaking.

Pack some spare cash and if you find anything interesting on your travels that warrants a fighter, what is wrong with buying one on the market, stow it and keep it there so you can use it again when you come back from your wanderings.

It's like this, I own an estate car and a sports car, If I drive to my mums house and visit her in the next town in the estate car, I cant sit there and instantly summon my sports car so that I can go for a quick jaunt around the country roads. It's just not realistic and that's the divide in the community, the guys that want a realistic universe to play in and the guys to which it's just a game. I can't help but think that they people who want instant ship transfer are not as emotionally invested in the game as the other guys and as such are unlikely to stick around and buy future expansions as casual gamers don't tend to be loyal.
 
I will admit, I probably was spitting fire after hearing the Sandro interview with Lave Radio yesterday.

However, my anger is a measure of my passion for the game.

I just need to better manage my own anger problems....stupid shrink, getting into my words

What happened there?
 
The thing is, we do support FD. We don't support every decision they make, and a number of us (most even?) feel cheated by the instant implementation, some are even bitter about it.
There wouldn't be any outcry if people were not invested in the game, the people most invested in the game are the ones being the most vocal about this, and those opinions matter greatly, because they are the core of the community.
 
I fully Support the Devs and will continue to do so, I paid for beta access, lifetime upgrades, multiple paint jobs, even a second account with Horizons. But I fundamentally disagree with instant teleport of ships. And I believe I have a right to express my opinion as to those who are wrong on this issue ;-). I am very excited for most of what they announced at gamecon, and I am looking forward to the beta.
 

Goose4291

Banned
I understand the sentiment, but I don't want to support the devs at the moment, I honestly think they are making a huge (star wars galaxies type of huge) mistake with Instant ship and module transfers.

Funnily I'm getting an NGE vibe from this too..

giphy.gif
 
I support fd in theory, but if they keep favoring magic over consistency, then I don't know if I'll be buying the next season. Before all this talk of instant ship transfers and 3d printed fighters, I'd have happily bought it if given the chance. Idk, it feels like we're straying from what the core of elite is to me.
 
I don't think the things announced for 2.2 are "a mistake" in any shape or form. FD are writing the game FD want to write. I don't agree with uber-engineered npc pirates interdicting me every 30 seconds, but I don't start endless threads about it and threaten to rage quit. FD have written a fab game, and will continue to update it with fab features. If I agree with them or not is *my* problem, not theirs. (same with every other game I've ever played).

If you want to write a space game that is absolutely what your head-canon tells you it should be, then there is a C++ compiler, go for it :D
 
It all comes down to the lack of transparency in communication. It's been a week since the announcement and still no word except Sandro's giggling.
 
I think people are quite supportive towards FD. Support doesn't mean there's no criticism. Quite opposite. It would be stupid for people so deeply invested in game and company be silent when they feel something is wrong (even if we disagree).

This is exactly what I mean. I worry that some long-standing members aren't taking this view at the moment. I really (personally) don't like the idea of insta-ship-transfers myself - it's bummed me out a bit to be honest because I thought the game was about 'me in my ship' - but I want to still encourage players to hold on for the longer goal. Mistakes will be rectified if player engagement over time is considered... but if those players with those views walk away then there will be no corrections, and the funding wont allow longer term development

Blind, unquestioning support without criticism? There is a game with that kinda fan base. Glad it's not Elite.

Really not what I was saying. ED has it's problems and they should be voiced - i'm asking whether this is the time to walk away or the time to make constructive comment and continue support. You choose (for you)
 
How can I trust investing and pouring my free hours and weeks in the game if they keep changing the rules?
This is why I quit the game so many months back and this is why I still haven't returned to the game. Maybe when they stop fiddling with things, maybe when they stop screwing with the players just as they start to get settled in, maybe then they'll have earned my support again. Until then, I will remain glad I didn't buy the lifetime pack after all. I've *NEVER* felt that way about a game before and to feel that about Elite is particularly disappointing. I wish I could play Elite because I care about the game, I wouldn't keep checking and keep feeling disappointed if I didn't. But not until I feel like any personal progress that is made won't get wiped out by harmful changes.
 
What happened there?
I found Sandro's reasoning's insufficient and his stance closed off.

For example, he said ship transfer would be instant or take a long time. So in the spirit of making the most happy and "taking down barriers to fun" they are going with instant. No mention of compromise between the two extremes. That got my blood simmering.

Then he goes on like they aren't going to change it and uses some examples many of us believe would be detrimental to the experience of the game. The Jaques example, to be specific. My blood started to boil.

Later, I see MB talking about how instant txfr was chosen because of possible points of failure and other complications with delay (though he was unspecific, as usual). At this point my blood probably would have sublimated if exposed to air. I should have bit into a baby asprin and had some 'recreational' help at this point but I was so red zone. Like an amped up attack dog I started biting at everything (though, I'm pretty sure I never attacked anyone personally but my attitude was something I'm not proud of).

I bored my wife with the intricate details, had a sleep and am now looking at this with fresh eyes. I'm still not happy about it, but I'm content to wait and see while offering my opinion where appropriate.
 
Hey everyone, I adore all the work the Fdevs put into our game, and it's getting better all the time. PS4 sales should come soon and I hope that helps fund our Devs. So for me I think they are doing a great job. Such super cool features too. I love their handy work.

Good luck with 2.2 and hope it all goes well :)

Take care all
 
I found Sandro's reasoning's insufficient and his stance closed off.

For example, he said ship transfer would be instant or take a long time. So in the spirit of making the most happy and "taking down barriers to fun" they are going with instant. No mention of compromise between the two extremes. That got my blood simmering.

Then he goes on like they aren't going to change it and uses some examples many of us believe would be detrimental to the experience of the game. The Jaques example, to be specific. My blood started to boil.

Later, I see MB talking about how instant txfr was chosen because of possible points of failure and other complications with delay (though he was unspecific, as usual). At this point my blood probably would have sublimated if exposed to air. I should have bit into a baby asprin and had some 'recreational' help at this point but I was so red zone. Like an amped up attack dog I started biting at everything (though, I'm pretty sure I never attacked anyone personally but my attitude was something I'm not proud of).

I bored my wife with the intricate details, had a sleep and am now looking at this with fresh eyes. I'm still not happy about it, but I'm content to wait and see while offering my opinion where appropriate.

That's kind of sad...
 
It all comes down to the lack of transparency in communication. It's been a week since the announcement and still no word except Sandro's giggling.

Michael Brooks has been posting about insta-transfer, but if you haven't seen it it's cos there are like 10 threads 50+ pages long. Too much inter-player noise, you're not giving the devs a chance to respond.

(He basically said "we've discussed it, planned it, and it's a good thing for the game.")

How people can get so stressed and ragey about something they haven't even tried yet is beyond me
 
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