Dream patch notes 1.4|| Would this patch notes make the game better?

Would this Dream patch notes improve the game?

  • Yes, They will improve the game

    Votes: 53 21.2%
  • No , No way game is fine as it is

    Votes: 38 15.2%
  • Yes, I like some of them

    Votes: 50 20.0%
  • No, but some of them are ok

    Votes: 109 43.6%

  • Total voters
    250
There you go Frontier this is what you have todo on your game if you want to get RICH in no time.
You could hire me also, you just need to put your devs working on this patch notes, first fix your game then speak about landing planets.

Dream patch notes 1.4:



Social tools:

-No instances, all instances have been removed and if a system is full of players we will duplicate it only in that specific case.

-Player corporations, wings added, now you can create your own factions and wings, you can even increase the influence of your corp in a system to the point that you can turn it in to a war to conquer it!

-Outpost and stations can be built by corporations on unexplored and unclaimed systems.

-Hangars! A player can buy a personal hangar in available stations to store assets and ships.

-Offline mode restored!, your universe will copy the online universe from time to time to keep you updated if you allow the game to do it, but you there is no need to.

-Solo mode saves are different now! saves from OPEN, you can copy your OPEN SAVE TO SOLO but you cant copy your SOLO save to OPEN, the universe will be the same but the progress you make in solo mode cant be on the open mode, same concept applies to private groups.

Ships, Modules and crafting:



-Crafting using materials from commodities and mining added! , now you can use commodities items and mining materials to craft ships, modules, weapons even outpost or station hulls if a group of players play together to build one!


-More Different modules and weapons including rare ones added.


-All weapons are now balanced increasing the clip size in some of them and tweaking them all to make all of them viable


-Tweaking (overclocking?) your ship! Now you can be like Han solo and Chewbacca and modify your ship modules!!, maybe you need more speed? Well engines will be overheating and may be damaged at some point is up to you!


-More mid range ships added , introduced a wide range of ships between the asp and the anaconda for different purposes.


-Modules, ships and weapons now can be transported in cargo bays ( if its big enough).


-Shield cells now consume energy from shield pips , like chaffs and they have a cool-down, the better letter the less cool-down and are limited to one module per ship.


Mining:

-Tractor beam for mining added! Forget about scoop all day long! If you can afford it of course!!


Player Driven missions added:



-Player driven missions on bulletin board ( courier, assassination bounty missions), Now players can put their own missions for other players on the bulletin board!! universe more alive than ever!


-Station docking data purchasable for Bounty hunting purposes like trade data or exploration data , allowing you to “hunt and trace” your prey.


Disconnections:


-If someones DC or ALT+F4 your ship remains for at least 1 minute if not safe exit made.


Exploration:


-Aliens added as an enemy NPC! In unexplored areas of the universe


- Exploration reworked! Now you have exploration drones , get on a system and send them in different directions to scan the void for you and return with the data , the better the drones the better the data and range they can operate.


-USS and Resource extraction points tweaked, the more away you are from the civilization the more interesting and weird stuff you will find.



Conflict Zones, war and flipping systems:



Conflict zones reworked!:


Once a system gets in to a civil war Conflict zones will spawn , now they have a timer to be conquered(kill all npcs,or small structures or capital ships depending on low-med or high intensity zone) once this timer is over another conflict zone will spawn the faction with more conflict zones conquered wins the war and gets the system , remember player corporations can own systems and be independent or allied to one of the major factions.


-Conflict zones now give reputation and military ranks with the faction you choose and you loose it with the other faction.


-Reputation, and military ranks now give several benefits at different stations , like better prices, reputation items only sold at several stations or access to specific ships.




NPC Re-balance:


Bigger ships like Anacondas , Pythons etc.. will be piloted only by experts pilots NPCS and above only.


The bigger NPC rating the more bounty or better cargo they carry , and harder they are to kill.


If a player is Expert or above chances to get more Expert and above enemies increase, this is made to allow progression and let the player feel that he is getting better as long as the enemy get better and they better the payments are.


Piracy and Smugling:

Pirate factions and reputations made relevant. Anarchy systems are now MUCH more dangerous, especially if you are not affiliated with the pirate faction controlling it.
Smuggling: Illegal black market goods are now worth 250% in large stations with security in which they are illegal.
 
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Pirate factions and reputations made relevant. Anarchy systems are now MUCH more dangerous, especially if you are not affiliated with the pirate faction controlling it.
Smuggling: Illegal black market goods are now worth 250% in large stations with security in which they are illegal.
 
Pirate factions and reputations made relevant. Anarchy systems are now MUCH more dangerous, especially if you are not affiliated with the pirate faction controlling it.
Smuggling: Illegal black market goods are now worth 250% in large stations with security in which they are illegal.

Adding those ones !!
 
I think this thread is click bait, and after OP's previous thread, a troll at that.
A troll who wants this to be Eve.

I don't know I find a lot of this stuff to be good and reasonable, as surprising as that was to me given the poster.
That said the Open / Solo / Private / Offline save stuff is off the table, Braben has made it quite clear thats not changing, so that parts a pipe dream and understanding that I just didn't bother mentioning it.
 
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I agree with everyone besides the solo play, in my opinion this game shouldn't have offline. The open play adds a sense of danger and immersion that you cant get by yourself. Also the developer have mentioned that without other players effecting the market values you could become infinity rich without any competition. And the players are what make some of those deep space systems dangerous. Other than those opinionated points; I think your dream patch would be the greatest patch ever released so far ;) haha good thinking!
 
i think as it currently stands becoming infinitely rich is an actual probability, what would you do if you managed to get 1 billion credits or more, i mean once you buy 2 of each ship and your just farming creds, do you start exploring the galaxy and hope to live for 12000 years?

although i think even if you were grinding those 160k bounty anacondas 1 bil might take a while.

i say let the man dream some of it has merit and simply makes sense in this day and age, you can't expect a game to survive on bare bones alone, like a review vid earlier someone posted, the guy basically ends the thing with 'how long will it be entertaining like this 4 months .. 6' well. you decide.

how long could you realistically go doing what your doing now with nothing else added to the game? i could probably grind this nav site a couple of hours each day for a few months but eventually its gunna get old.
 
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Stopped reading at exploration drones. That's way too much 'easy mode' on a process that already isn't hard. And what's the point of exploring if you're not at least gonna look at the scenery yourself? No thank you. D=
 
Stopped reading at exploration drones. That's way too much 'easy mode' on a process that already isn't hard. And what's the point of exploring if you're not at least gonna look at the scenery yourself? No thank you. D=

Thats why i added this one below:

-USS and Resource extraction points tweaked, the more away you are from the civilization the more interesting and weird stuff you will find.


Your drones are exploring for you , and you do whatever you want in the system , exploring but what you want , not because you have to direct your ship in to a planet during 10 secs to scan it and rinse and repeat, also drones could be killed by npc aliens or other things, not easy at all, also a mini game to point drones and find the planets
 
One or two good ideas but mainly suggestions i would not like to see in Elite, especially all that stuff about corporations and crafting which imo is unoriginal and has been done to death over the past few years. Why would you want to steer this game closer to that other title when they are of a completely different design? I prefer variety to gaming/games not stealing game mechanics and trying to force them into games that have a different design.

Player created missions, nice idea which has been brought up sooo many times, but id prefer not to read idiotic "kill Cmd___ cuz i h8 dis nub/griefer dat killed me" type missions. If i thought the internet was a mature and friendly place 24/7 then it might work but we can all see from these -and all gaming forums- that is simply not the case, it would require way too much moderation thus taking up valuable time better spent elsewhere.

As for offline mode, really?...Can we just stop bringing this up now please? Months after the threadnought died, its really got old, tired and boring beyond belief. Very happy we don't have that archaic option and if we did then we'd have cracked and modded versions of Elite all over the place by now, all secrets would be revealed and the game would be ruined in my opinion.

Finally this game is not about creating your own faction and growing your corporate power large enough to influence the galaxy, its about your journey within the galaxy/factions that already exists & their on going power struggles. I much prefer it this way where you are a insignificant force compared to the many powers already existing within the lore.

I like your ideas on smuggling.

NPC re balance suggestions sound good too :)
 
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the whole 'design' has changed with the desire to see it multiplayer though hasn't it, the whole, well its just not elite, well neither was multiplayer from what i can tell, why does every idea have to be stolen from something else, why can't it just be used to compete or to be on the same level as something else.

you know like equality, this game is equal to that game because they do similar things, not, this game is exactly the same as that game because they both do the same things, because lets face it, EVERY GAME is ripping off some feature from some other game. this game has space in it, it has stations in it, it has planets in it, does that mean its already 30% eve?

its just what i don't get at all ppl are unnecessarily worried that some how they'll log in one day and it'll be a completely different game, if they keep expanding and adding to that will happen anyway.
 
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honestly zaerion even though some of what your wrote would definitely improve on what exists, the idea that we'll actually get to control any of the space or even be able to own storage or have any control beyond the ship, i simply don't think they have the server for it. its not like a regular dedicated mmo server from what i gather its i'm guessing a hive type thing, that sends out updates every so often? so its data transfer is probably super low. its nothing like what powers eve nodes like dedicated blades, its P2P thing means that you only see other players that you actually have a decent ping to.
 
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That's a whole lot of suggestions. Some of them are good (like restricting NPC Anacondas to expert and above), some of them are bad (like exploration drones), some of them are just plain impossible (E:D uses peer to peer networking. Your connection will melt if FD takes away instancing), and some are already in the works (player wings should be coming early next year). While some of your ideas are interesting, overall this "dream patch" would take an exorbitant amount of time to implement, require an almost complete rewrite and bugtesting of the game engine, and likely leave E:D almost unrecognizable. While I do think that E:D could use some adjustments, I don't think this would be the right way to do it.
 
honestly zaerion even though some of what your wrote would definitely improve on what exists, the idea that we'll actually get to control any of the space or even be able to own storage or have any control beyond the ship, i simply don't think they have the server for it. its not like a regular dedicated mmo server from what i gather its i'm guessing a hive type thing, that sends out updates every so often? so its data transfer is probably super low. its nothing like what powers eve nodes like dedicated blades, its P2P thing means that you only see other players that you actually have a decent ping to.


I know for a fact that this patch notes will never be real , just because Braven is still in 1980, in my real opinion game wont change that much except for some profession balance and some other stuff, they will add walk on ships and land on planets in 2 or 3 expansions and will be the same way they did the 400 billions empty systems,once you landed at the planet for the 50 time you will be bored already because all planets will be more or less the same.. so i know that those changes that i said are not even possible , thats why i called "dream".

And they are not possible because this game is made from 50 years old people to 36-60 year old people who only like to pay 1 or 2 hours do some space trucking and thats it.
And because Frontier cant spend that much money to modify their technology to implement some of those ideas.
 
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Not sure the no instancing would be doable either....they would have to completely rework the network end of ED to allow for it. The whole game is designed around small instances hence the USS, nav beacons, SC etc.
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Really not interested in crafting, I like the idea of influencing factions to build, expand and create rather than do it myself.
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Some the things on the list have been discussed by FD so may well happen and others have been ruled out such as commodity storage.
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Bottom line is that we could all write our dream list but it will not match anyone elses and none of us are creating this game, FD are and they have a plan even if they are not telling you....there is always a plan, a roadmap a set of goals just not always ours.
 
Not sure the no instancing would be doable either....they would have to completely rework the network end of ED to allow for it. The whole game is designed around small instances hence the USS, nav beacons, SC etc.
.
Really not interested in crafting, I like the idea of influencing factions to build, expand and create rather than do it myself.
.
Some the things on the list have been discussed by FD so may well happen and others have been ruled out such as commodity storage.
.
Bottom line is that we could all write our dream list but it will not match anyone elses and none of us are creating this game, FD are and they have a plan even if they are not telling you....there is always a plan, a roadmap a set of goals just not always ours.

I can tell you the FD roadmap blind eyes rigth now:

0.Minor fixing stuff and some minor balance changes on profesions.
1.Fix bugs with rep system and add wings early next year
2.Add a few more ships
3.First DLC walk in stations,ships and customize character
4.minor bug fixing
5.Landing on procedural generated instanced planets DLC to "explore"
6.Minor bug fixing
7.Take the money and run.
 
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I had to vote D out of honesty, because a few of the specific points are reasonable. But overall, it seems to be an attempt to make Elite into Not Elite. I like Elite, and don't particularly care for your snide, patronising comments about those who do so.

In particular, I'd say that everything under the current "Social Tools" heading looks hideous.
 
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