There you go Frontier this is what you have todo on your game if you want to get RICH in no time.
You could hire me also, you just need to put your devs working on this patch notes, first fix your game then speak about landing planets.
Dream patch notes 1.4:
Social tools:
-No instances, all instances have been removed and if a system is full of players we will duplicate it only in that specific case.
-Player corporations, wings added, now you can create your own factions and wings, you can even increase the influence of your corp in a system to the point that you can turn it in to a war to conquer it!
-Outpost and stations can be built by corporations on unexplored and unclaimed systems.
-Hangars! A player can buy a personal hangar in available stations to store assets and ships.
-Offline mode restored!, your universe will copy the online universe from time to time to keep you updated if you allow the game to do it, but you there is no need to.
-Solo mode saves are different now! saves from OPEN, you can copy your OPEN SAVE TO SOLO but you cant copy your SOLO save to OPEN, the universe will be the same but the progress you make in solo mode cant be on the open mode, same concept applies to private groups.
Ships, Modules and crafting:
-Crafting using materials from commodities and mining added! , now you can use commodities items and mining materials to craft ships, modules, weapons even outpost or station hulls if a group of players play together to build one!
-More Different modules and weapons including rare ones added.
-All weapons are now balanced increasing the clip size in some of them and tweaking them all to make all of them viable
-Tweaking (overclocking?) your ship! Now you can be like Han solo and Chewbacca and modify your ship modules!!, maybe you need more speed? Well engines will be overheating and may be damaged at some point is up to you!
-More mid range ships added , introduced a wide range of ships between the asp and the anaconda for different purposes.
-Modules, ships and weapons now can be transported in cargo bays ( if its big enough).
-Shield cells now consume energy from shield pips , like chaffs and they have a cool-down, the better letter the less cool-down and are limited to one module per ship.
Mining:
-Tractor beam for mining added! Forget about scoop all day long! If you can afford it of course!!
Player Driven missions added:
-Player driven missions on bulletin board ( courier, assassination bounty missions), Now players can put their own missions for other players on the bulletin board!! universe more alive than ever!
-Station docking data purchasable for Bounty hunting purposes like trade data or exploration data , allowing you to “hunt and trace” your prey.
Disconnections:
-If someones DC or ALT+F4 your ship remains for at least 1 minute if not safe exit made.
Exploration:
-Aliens added as an enemy NPC! In unexplored areas of the universe
- Exploration reworked! Now you have exploration drones , get on a system and send them in different directions to scan the void for you and return with the data , the better the drones the better the data and range they can operate.
-USS and Resource extraction points tweaked, the more away you are from the civilization the more interesting and weird stuff you will find.
Conflict Zones, war and flipping systems:
Conflict zones reworked!:
Once a system gets in to a civil war Conflict zones will spawn , now they have a timer to be conquered(kill all npcs,or small structures or capital ships depending on low-med or high intensity zone) once this timer is over another conflict zone will spawn the faction with more conflict zones conquered wins the war and gets the system , remember player corporations can own systems and be independent or allied to one of the major factions.
-Conflict zones now give reputation and military ranks with the faction you choose and you loose it with the other faction.
-Reputation, and military ranks now give several benefits at different stations , like better prices, reputation items only sold at several stations or access to specific ships.
NPC Re-balance:
Bigger ships like Anacondas , Pythons etc.. will be piloted only by experts pilots NPCS and above only.
The bigger NPC rating the more bounty or better cargo they carry , and harder they are to kill.
If a player is Expert or above chances to get more Expert and above enemies increase, this is made to allow progression and let the player feel that he is getting better as long as the enemy get better and they better the payments are.
Piracy and Smugling:
Pirate factions and reputations made relevant. Anarchy systems are now MUCH more dangerous, especially if you are not affiliated with the pirate faction controlling it.
Smuggling: Illegal black market goods are now worth 250% in large stations with security in which they are illegal.
You could hire me also, you just need to put your devs working on this patch notes, first fix your game then speak about landing planets.
Dream patch notes 1.4:
Social tools:
-No instances, all instances have been removed and if a system is full of players we will duplicate it only in that specific case.
-Player corporations, wings added, now you can create your own factions and wings, you can even increase the influence of your corp in a system to the point that you can turn it in to a war to conquer it!
-Outpost and stations can be built by corporations on unexplored and unclaimed systems.
-Hangars! A player can buy a personal hangar in available stations to store assets and ships.
-Offline mode restored!, your universe will copy the online universe from time to time to keep you updated if you allow the game to do it, but you there is no need to.
-Solo mode saves are different now! saves from OPEN, you can copy your OPEN SAVE TO SOLO but you cant copy your SOLO save to OPEN, the universe will be the same but the progress you make in solo mode cant be on the open mode, same concept applies to private groups.
Ships, Modules and crafting:
-Crafting using materials from commodities and mining added! , now you can use commodities items and mining materials to craft ships, modules, weapons even outpost or station hulls if a group of players play together to build one!
-More Different modules and weapons including rare ones added.
-All weapons are now balanced increasing the clip size in some of them and tweaking them all to make all of them viable
-Tweaking (overclocking?) your ship! Now you can be like Han solo and Chewbacca and modify your ship modules!!, maybe you need more speed? Well engines will be overheating and may be damaged at some point is up to you!
-More mid range ships added , introduced a wide range of ships between the asp and the anaconda for different purposes.
-Modules, ships and weapons now can be transported in cargo bays ( if its big enough).
-Shield cells now consume energy from shield pips , like chaffs and they have a cool-down, the better letter the less cool-down and are limited to one module per ship.
Mining:
-Tractor beam for mining added! Forget about scoop all day long! If you can afford it of course!!
Player Driven missions added:
-Player driven missions on bulletin board ( courier, assassination bounty missions), Now players can put their own missions for other players on the bulletin board!! universe more alive than ever!
-Station docking data purchasable for Bounty hunting purposes like trade data or exploration data , allowing you to “hunt and trace” your prey.
Disconnections:
-If someones DC or ALT+F4 your ship remains for at least 1 minute if not safe exit made.
Exploration:
-Aliens added as an enemy NPC! In unexplored areas of the universe
- Exploration reworked! Now you have exploration drones , get on a system and send them in different directions to scan the void for you and return with the data , the better the drones the better the data and range they can operate.
-USS and Resource extraction points tweaked, the more away you are from the civilization the more interesting and weird stuff you will find.
Conflict Zones, war and flipping systems:
Conflict zones reworked!:
Once a system gets in to a civil war Conflict zones will spawn , now they have a timer to be conquered(kill all npcs,or small structures or capital ships depending on low-med or high intensity zone) once this timer is over another conflict zone will spawn the faction with more conflict zones conquered wins the war and gets the system , remember player corporations can own systems and be independent or allied to one of the major factions.
-Conflict zones now give reputation and military ranks with the faction you choose and you loose it with the other faction.
-Reputation, and military ranks now give several benefits at different stations , like better prices, reputation items only sold at several stations or access to specific ships.
NPC Re-balance:
Bigger ships like Anacondas , Pythons etc.. will be piloted only by experts pilots NPCS and above only.
The bigger NPC rating the more bounty or better cargo they carry , and harder they are to kill.
If a player is Expert or above chances to get more Expert and above enemies increase, this is made to allow progression and let the player feel that he is getting better as long as the enemy get better and they better the payments are.
Piracy and Smugling:
Pirate factions and reputations made relevant. Anarchy systems are now MUCH more dangerous, especially if you are not affiliated with the pirate faction controlling it.
Smuggling: Illegal black market goods are now worth 250% in large stations with security in which they are illegal.
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