Dream patch notes 1.4|| Would this patch notes make the game better?

Would this Dream patch notes improve the game?

  • Yes, They will improve the game

    Votes: 53 21.2%
  • No , No way game is fine as it is

    Votes: 38 15.2%
  • Yes, I like some of them

    Votes: 50 20.0%
  • No, but some of them are ok

    Votes: 109 43.6%

  • Total voters
    250
honestly it probably could have turned out better if it wasn't multiplayer, might have actually been able to do many of the things.

in the end no crafting no storage, that'll probably kill it for me, i can't get immersed in a game that simply has unlimited ships and moduals somehow always stocked and ready to go in every single station in every system in a 200ly or more sphere, i can't get attached to the commodity system that is in essence flavor text and has zero actual use beyond reshuffling. I can't simply grind npcs until i'm a billionaire and still not have an effect on the game world, even while owning enough funds to feed a planet for a century.

honestly all this imagination talk of the past threads, my imagination is telling me how is this world even possible, why don't they start breaking down the unlimited ships they create and solve all their problems with the unlimited assets they'd end up with, you could solve all the games problems in a day, fix all wars with the unlimited wealth and roll the credits.

this basically sums it up for me, on one hand you have a game touted for multiplayer which is also supposedly a sandbox and yet, its not, it expects you to swallow the fact that everything you do will have a marginal effect at best on the game world, while expecting you to find meaning in its facets of gameplay, it wants you to move commodities around in the hopes that it'll actually have an effect on those systems that receive them, and yet everything the player can attain is in essence in never ending supply. so on one hand your trying to help the poor homeless starving citizens of the galaxy, fight off their invaders, or move to new areas, when they have ships that can travel faster than light so from the start the territorial nonsense doesn't make a bit of sense considering the amount of uninhabited space, all the while your sitting on a treasure trove of infinite depth. no sound logical imagination can excuse these oversights and lack of fundamentals.

as it stands its an endless contradiction in and of itself. what i can do ofc is play it until it becomes a chore and then move on i guess. there is always SC to complain about in a year or more time.

i will say this though the npc path finding is , while i've been sitting here game minimized whining away on these forums, i have heard the station kill about 50 or more ships in the back ground, every 3-5 mins or so i hear lasers and explosions. unless there is a never ending wave of pirates trying to dock in here i'd say things are crashing into the station or maybe just flying in and not requesting docking, i can't really say for sure. all i do know is this station alone has probably killed more ships in the last 2 or 3 hours than i've managed to in about 3 days of solid grinding its amazing how there are any ppl even left alive after centuries of station massacres. i think the winner of the elite competition should be a station.
 
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Tis a lot or 1.04 over 1.1 or such heh

Nay for all the Corporation stuff, turning space faring Aliens into random wandering monsters & crafting.
I don't see how any group of players could compete with an actual AI corporation size wise.
I don't see how a pilot would have the technical know how to fabricate ships - but the tweaking and overclocking might be an option
Several systems have in their descriptions about providing drive tuning services.

All weapons now balance - but no explanation as to what balance or viable is apart from clip size.
I mean there is nothing wrong with people saying the weapons are unbalance, but you really should explain what you mean.
What would you change and why?


SOLO and OPEN being locked wont encourage people to try OPEN
Don't know if the instance size is a technical limitation of the P2P

Hopefully some of the 15 ships on the works, include mid range ones

Other than that a set of interesting ideas
 
>open mode and solo mode are different saves
yeahhhhhh how about no LMAO, I go into solo mode when I cannot afford to have players messing up my small amount of time I have to play, or when my internet connection isn't exactly excellent. I like being to be able to go to open play when I do have a large amount of time and can interact with other players.
People mad about people going between open and solo mode are worse than people who actually get mad at ALT+f4's in dark souls.
 
I'm currently organizing the Mercs of Mikunn experiment which is quickly becoming a clan because everyone now knows each other and is constantly playing together.

Many things in here are features I feel Elite Dangerous desperately needs. Especially the group stuff. I get told over and over again that people are enjoying The Mercs of Mikunn because "it gives them a purpose in game."

Someone else sent this to me today

"I must say, after fighting all night and late into the morning, destroying every Dynamic vessel I found, completing missions, I'm having a blast! I hope the Dukes control HR soon so we can further expand to other systems. The player interaction involved with this is really appealling to me."

Essentially we chose and independent faction to our 'corp'. Having a function like this doesn't make the game EVE, but adds a whole new facet to multiplayer.



I'm working hard to provide this experience for players because I know its missing. Originally this was just supposed to be an experiment to test the back ground simulation, but based on feedback from people trying it out there is clearly a desire for this. And the group is quickly turning into a clan/corp/wing or whatever you want to call it.

Moreover at EGX this september Braben mentioned being able to own your own mining station and moving it out to a new discovery. - the 8 to 12 minute mark
 
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-No instances, all instances have been removed and if a system is full of players we will duplicate it only in that specific case.

-Outpost and stations can be built by corporations on unexplored and unclaimed systems.

-Solo mode saves are different now! saves from OPEN, you can copy your OPEN SAVE TO SOLO but you cant copy your SOLO save to OPEN, the universe will be the same but the progress you make in solo mode cant be on the open mode, same concept applies to private groups.
-Crafting using materials from commodities and mining added! , now you can use commodities items and mining materials to craft ships, modules, weapons even outpost or station hulls if a group of players play together to build one!

-Shield cells now consume energy from shield pips , like chaffs and they have a cool-down, the better letter the less cool-down and are limited to one module per ship.

-If someones DC or ALT+F4 your ship remains for at least 1 minute if not safe exit made.

- Exploration reworked! Now you have exploration drones , get on a system and send them in different directions to scan the void for you and return with the data , the better the drones the better the data and range they can operate.

-USS and Resource extraction points tweaked, the more away you are from the civilization the more interesting and weird stuff you will find.

Once a system gets in to a civil war Conflict zones will spawn , now they have a timer to be conquered(kill all npcs,or small structures or capital ships depending on low-med or high intensity zone) once this timer is over another conflict zone will spawn the faction with more conflict zones conquered wins the war and gets the system , remember player corporations can own systems and be independent or allied to one of the major factions.


Bigger ships like Anacondas , Pythons etc.. will be piloted only by experts pilots NPCS and above only.


The bigger NPC rating the more bounty or better cargo they carry , and harder they are to kill.


If a player is Expert or above chances to get more Expert and above enemies increase, this is made to allow progression and let the player feel that he is getting better as long as the enemy get better and they better the payments are.


Piracy and Smugling:

Pirate factions and reputations made relevant. Anarchy systems are now MUCH more dangerous, especially if you are not affiliated with the pirate faction controlling it.

Smuggling: Illegal black market goods are now worth 250% in large stations with security in which they are illegal.


I have snipped out everything I agree with and left only the "hells no"
 
its amazing how there are any ppl even left alive after centuries of station massacres. i think the winner of the elite competition should be a station.
ROFL
true kills the immersion but its just a bug / way to get rid of stucked NPC ships since the auto landing doesnt work properly i guess.

the ideas are good. i like them. the amazing impression this game gives in the first few hours just makes you dream it could be so much more. but i think the same as you. it will never be so much more.
the prospected patch notes like bugfixes, wings, and DLC planet walking are going in the same first cool then boring direction - looking at things and after the 50th time it will be all the same generic generated stuff.
what this game would need is actual gameplay. and its so easy to find. blizzard for example is doing a really good job at copying good ideas and making them perfect. sure WoW is old and out. but the trick is to copy some nice ideas ! dont copy generic the mission system from WoW! make it entire player driven. for example: i got a nice trade route but on 1 station my byrillium is running low. so i ll create a mining mission for someone to get me some ores for the station.
X3:AP has a lot ideas to steal from, eve maybe too, never played that long enough.
the federation alliance and empire are faceless shadows without real character. just import and export rules are different...?! the weapons ships and missions are all the same everywhere.

this universe is not BIG its rather small - just copy pasted to infinity!
 
Some of these are good suggestions, some are probably harder to implement and are cumbersome. Like crafting is probably hard to balance, etc.

Stuff like more player interaction is a good point, after all there are so many systems, we barely see any change anywhere, except maybe trading.

Edit: sorry, aliens are ok, just not the scary kind.
 
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I...ahh...I like the game.

No exceptions, I just like the game. They add stuff, I'll try it out, adopt some of it, ignore the stuff I want to. I wanted to trade again, like in the old days. I wanted to fight, like in the old days. I wanted to get up to no good, and up to...good, I suppose, just like in the old days. These, I am doing, and am thrilled to be doing.

I like to think that all the stuff I was less fond of and the stuff that made me dream of what Elite could be is in this game in some form or another. Now that they brought Elite forward 30 years, now they can build on that. I will play that. Why? I. LIKE. THE. GAME.

I am Mostly Harmless in the forums (no disrespect in any way to those who are more accomplished in the forums. :) ), not because I came in late (I've been playing since the alpha), but because instead of posting, I play the game (I usually read the forums while travelling on one of my non-primary monitors, in all honesty). I don't worry about the complaints, or the concerns - as I will report them as I find them, just as I did before release - I just think that I would rather play, and enjoy what there is, than complain that it isn't all that I can hope for it to be.

I have told my friends who are wanting to buy the game when they have some spare cash to do so, as they have played my copy, and become excited, not to join the forums immediately. That they should play the game for themselves, and let me know if they have questions. Why? The forum seems mostly filled with dissatisfied people, and I would hate for them to learn to hate the game before they really got into it.

Sadly, this thread seems to be one of those threads. I suspect it was created with the best of intentions, but as seems to be the way of things, it has become just another complaint-fest.

I'm sorry to make most or all of you dislike me, but I guess, after all this time, I just cannot remain silent any longer. Enjoy what you have. Positively affect the game. Please stop making it sound as though it is the worst thing ever done because it doesn't fit your idea of what it should be.

I was a dev for Mass Effect, among other games (no, the end of ME3 was not my fault), and I can tell you - many of you only seem happy when you're making other people miserable. I would like it to stop. I can't make it stop, but I wish it would. At least this thread had plans for what it demanded; so many do not.

Most of you, I would put in the corner with no dessert.

Be well, and sorry for rambling.

Commander Leslie
Probably making you hate me that much more - but at least I *LIKE* the game.
 
Some of these are good suggestions, but c'mon aliens?

I can see how this is your personal opinion and or someone else's, and is something you think would be good, but stuff like crafting and aliens is really not needed.

Stuff like more player interaction is a good point, after all there are so many systems, we barely see any change anywhere, except maybe trading.

Actually aliens is probably one of the more likely things to be added, they are a stock part of Elite always have been. If they don't at least get the Thargoids in then this won't be elite :)
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I think 'Walt Kerman' has the right idea, if I read it right, rather than just more un-associated game mechanics FD could do a lot worse than give us the ability to generate more player content but within the confines of the core game. Wings will go a long way towards this especially if they bring in credit transfer so traders can hire wingmen to protect them, bounty hunters and pirates can hunt in packs and share the loot etc. This alone will make ED far more than the sum of it's parts.
 
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Actually aliens is probably one of the more likely things to be added, they are a stock part of Elite always have been. If they don't at least get the Thargoids in then this won't be elite :)
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I think 'Walt Kerman' has the right idea, if I read it right, rather than just more un-associated game mechanics FD could do a lot worse than give us the ability to generate more player content but within the confines of the core game. Wings will go a long way towards this especially if they bring in credit transfer so traders can hire wingmen to protect them, bounty hunters and pirates can hunt in packs and share the loot etc. This alone will make ED far more than the sum of it's parts.

Thats exactly what I'm refering to here.

I can't express how excited I am about wings as it will bring some of the features we need the most, I just know it will leave many other features in the dust that Elite Dangerous could benefit from. I'm trying to get people to realize how fun this content can be by doing it through the forums as a proxy. It's just a tad time consuming on my part, and would be more immersive if it were implemented into the game.

Primarily I would like the ability for pilots to group together to form their own organizations, or even join existing ones would do. Say when you reach allied status you can have the option to join that faction and add it as a tag, making you appear allied to other people who have also joined that faction.
 
Actually aliens is probably one of the more likely things to be added, they are a stock part of Elite always have been. If they don't at least get the Thargoids in then this won't be elite :)

I take that back then, I haven't played other Elite games. It fits I suppose.
 
New Civilizations:
Find an m-class planet with a new civilization. Put them in contact with empires/pirates for money, or sell them technology.
 
I must say, I like your ideas. They can bring more life to game.
I have few fast tricks too:

Mercenaries, bounty hunters, pirates, smugglers, corsairs and etc guilds (not like WoW guilds, but like real ones).

Global reputation, not only factions/systems related, so other people would know if you are trusted or not.

Players can hire other players. If they want to hire smuggler they can go to guild, in system where it have ambassady, you want to kill some player? You will hire pirate. You need to kill 20 pirates for a mission you will hire bounty hunters and those kills will count as yours, because you want to change influences in system you want to remove some authorities etc? Maybe corsairs will be good? You can choose which guild will be better here.

Ability to transport subsystems from one station to other, so you can order for example weapon, and some player can bring it to you.

Tools for creating missions and community driven certificates to allow missions to be in game - this "may" avoid stupid ones.

Tools for customize your ship, fully, lets there be option to buy your customisation as ingame content for even 10euro if they want, but it makes people more connected with their ingame alter egos.
When someone start to use swastikas or other not allowed symbols, rude symbols - report him, customisation will be reverted and his money gone.

Embassies or hidden agents. Where you can get reward or give back faction mission with 50% penalty, but you dont need to go 20 systems away.

Gas clouds on some extraction sites, where visibility is super low, but big rewards for NPC's hidding there.
 
Anouther thread where a person is encouraging to alter the game to their particular preferances.

I am glad FD is making the game they want to play.
 
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