honestly it probably could have turned out better if it wasn't multiplayer, might have actually been able to do many of the things.
in the end no crafting no storage, that'll probably kill it for me, i can't get immersed in a game that simply has unlimited ships and moduals somehow always stocked and ready to go in every single station in every system in a 200ly or more sphere, i can't get attached to the commodity system that is in essence flavor text and has zero actual use beyond reshuffling. I can't simply grind npcs until i'm a billionaire and still not have an effect on the game world, even while owning enough funds to feed a planet for a century.
honestly all this imagination talk of the past threads, my imagination is telling me how is this world even possible, why don't they start breaking down the unlimited ships they create and solve all their problems with the unlimited assets they'd end up with, you could solve all the games problems in a day, fix all wars with the unlimited wealth and roll the credits.
this basically sums it up for me, on one hand you have a game touted for multiplayer which is also supposedly a sandbox and yet, its not, it expects you to swallow the fact that everything you do will have a marginal effect at best on the game world, while expecting you to find meaning in its facets of gameplay, it wants you to move commodities around in the hopes that it'll actually have an effect on those systems that receive them, and yet everything the player can attain is in essence in never ending supply. so on one hand your trying to help the poor homeless starving citizens of the galaxy, fight off their invaders, or move to new areas, when they have ships that can travel faster than light so from the start the territorial nonsense doesn't make a bit of sense considering the amount of uninhabited space, all the while your sitting on a treasure trove of infinite depth. no sound logical imagination can excuse these oversights and lack of fundamentals.
as it stands its an endless contradiction in and of itself. what i can do ofc is play it until it becomes a chore and then move on i guess. there is always SC to complain about in a year or more time.
i will say this though the npc path finding is , while i've been sitting here game minimized whining away on these forums, i have heard the station kill about 50 or more ships in the back ground, every 3-5 mins or so i hear lasers and explosions. unless there is a never ending wave of pirates trying to dock in here i'd say things are crashing into the station or maybe just flying in and not requesting docking, i can't really say for sure. all i do know is this station alone has probably killed more ships in the last 2 or 3 hours than i've managed to in about 3 days of solid grinding its amazing how there are any ppl even left alive after centuries of station massacres. i think the winner of the elite competition should be a station.
in the end no crafting no storage, that'll probably kill it for me, i can't get immersed in a game that simply has unlimited ships and moduals somehow always stocked and ready to go in every single station in every system in a 200ly or more sphere, i can't get attached to the commodity system that is in essence flavor text and has zero actual use beyond reshuffling. I can't simply grind npcs until i'm a billionaire and still not have an effect on the game world, even while owning enough funds to feed a planet for a century.
honestly all this imagination talk of the past threads, my imagination is telling me how is this world even possible, why don't they start breaking down the unlimited ships they create and solve all their problems with the unlimited assets they'd end up with, you could solve all the games problems in a day, fix all wars with the unlimited wealth and roll the credits.
this basically sums it up for me, on one hand you have a game touted for multiplayer which is also supposedly a sandbox and yet, its not, it expects you to swallow the fact that everything you do will have a marginal effect at best on the game world, while expecting you to find meaning in its facets of gameplay, it wants you to move commodities around in the hopes that it'll actually have an effect on those systems that receive them, and yet everything the player can attain is in essence in never ending supply. so on one hand your trying to help the poor homeless starving citizens of the galaxy, fight off their invaders, or move to new areas, when they have ships that can travel faster than light so from the start the territorial nonsense doesn't make a bit of sense considering the amount of uninhabited space, all the while your sitting on a treasure trove of infinite depth. no sound logical imagination can excuse these oversights and lack of fundamentals.
as it stands its an endless contradiction in and of itself. what i can do ofc is play it until it becomes a chore and then move on i guess. there is always SC to complain about in a year or more time.
i will say this though the npc path finding is , while i've been sitting here game minimized whining away on these forums, i have heard the station kill about 50 or more ships in the back ground, every 3-5 mins or so i hear lasers and explosions. unless there is a never ending wave of pirates trying to dock in here i'd say things are crashing into the station or maybe just flying in and not requesting docking, i can't really say for sure. all i do know is this station alone has probably killed more ships in the last 2 or 3 hours than i've managed to in about 3 days of solid grinding its amazing how there are any ppl even left alive after centuries of station massacres. i think the winner of the elite competition should be a station.
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