I've really appreciated it for some time. It was my go-to intermediate ship in order to get to the bigger ones (I've restarted a few times), used it as proximity trader, miner, planetary attack ship at the time when planetary attacking was still a thing for ships... Looks cool, carries stuff, holds weapons.
A few things made it annoying for me on the long run though, and it really stood as an odd duck for some time with meta variations.
- First, I can't live with such a tiny fuel tank. A fuel scoop or an extra fuel tank is almost mandatory, taking one of your 7 slots.
- After the silent running nerf, and with engineers, its lack of shields became problematic. It was too slow to run on many occasions, and missiles buff made every ship this size (too big to misfire, too slow to flee, not big enough to tank) a tasty target - dead thrusters were the end of your life. Resistant on the hull side, but not enough to justify it at the time / + running with multiple HRPs made it even less of a "multirole", even more of a clumsy traveller.
Now, things have really changed for the better and I'm almost tempted to give it another go. 2 military slots = more options. Module defence pack = enf of the tiny shields problem and new hull tanking capabilities.
It looks soooo cool, and it's so easier to get that its somewhat imperial counterpart, the clipper...