oh, it would be highly unfortunate! but could encourage to avoid situations, where the engineered ship can be lost. or think twice before getting notoriety. as it is now, notoriety means nearly nothing.Would you agree with losing the engineering on your ship for having notoriety in solo?
In exchange for what advantage? There is no advantage gained through getting notoriety right now, and i actively avoid it because of its lack of jurisdictional considerations... having notoriety because I'm hating on the feds completely spanners me if i forget to request docking at an allied Imperial system... so it's already painful enough.... without going into the broader c&p issues i can hate on feds way more effectively without being a criminal than by being one.... c&p is just so unloved.Would you agree with losing the engineering on your ship for having notoriety in solo?
I note that one can get notoriety playing PvE too..
Like what? There is no advantage for doing crime. The only time I killed a NPC without reason, it didn't even dropped ship materials. The only thing I see as having a benefit is wiping out a settlement for on foot materials and even that barely justifies the risk of a rebuy let alone a fully engineered ship.it supposed, you gaining advantages by violating law, and taking additional risks for that in form of notoriety
Like what? There is no advantage for doing crime. The only time I killed a NPC without reason, it didn't even dropped ship materials. The only thing I see as having a benefit is wiping out a settlement for on foot materials and even that barely justifies the risk of a rebuy let alone a fully engineered ship.
You are putting people that do crimes on PvE in the same bag as gankers and punishing both types of players with the same severity for completely different reasons.
Define killing for no reason... for example, are the following killing for "no reason"?My idea was simple killing for no reason ( not power play , not combat zones ) the murderer has to pay the rebuy and any lost mission fines any data lost .
Yeah exactly this. There is no advantage or outcome from commiting crime that can't otherwise be better achieved through lawful conduct. And so in that regard, crime only results in punishment, and no reward.Like what? There is no advantage for doing crime. The only time I killed a NPC without reason, it didn't even dropped ship materials. The only thing I see as having a benefit is wiping out a settlement for on foot materials and even that barely justifies the risk of a rebuy let alone a fully engineered ship.
You are putting people that do crimes on PvE in the same bag as gankers and punishing both types of players with the same severity for completely different reasons.
But a high volume trader does little damage as BGS needs a mix of actions which can be countered easily ( diminishing returns tend to disadvantage high volumes ) . So PvP isn't the be all and end all of working in systems ? In fact it can be bad if the faction you support is the controlling one . Or if building up a lower faction really on gives you inf and possibly trade ? But again these were just my own thoughts and opinions .Define killing for no reason... for example, are the following killing for "no reason"?
- A high-volume trader causing massive boosts in influence to a faction I'm opposed to
- Same as above, but they're running missions for a rival faction.
- Literal dozens of variations covering all of lawful (or unlawful, e.g smuggling) combat, trade, exploration
Essentially, is it "no reason" to kill players for creating undesirable effects for another player using otherwise lawful activities?
I argue no, it's not. "No reason" is a matter of perspective, and I argue that definition (not powerplay, not combat zone) is incredibly narrow and ignores a huge gamut of competitive activities. In particular, Lawful activities are way more damaging and easy to inflict (and significantly more rewarding) than unlawful activity... just being lawful should not give them absolute impunity
It's all invalidated by the fact that they can do all that in solo mode, so you can't prevent them from doing it anyway. The truth is that there's absolutely never a valid reason to ever attack a PVE player.Define killing for no reason... for example, are the following killing for "no reason"?
- A high-volume trader causing massive boosts in influence to a faction I'm opposed to
- Same as above, but they're running missions for a rival faction.
- Literal dozens of variations covering all of lawful (or unlawful, e.g smuggling) combat, trade, exploration
Essentially, is it "no reason" to kill players for creating undesirable effects for another player using otherwise lawful activities?
Hard disagree.The truth is that there's absolutely never a valid reason to ever attack a PVE player.
That depends entirely on the effect you are trying to achieve.But a high volume trader does little damage as BGS needs a mix of actions which can be countered easily ( diminishing returns tend to disadvantage high volumes ) . So PvP isn't the be all and end all of working in systems ? In fact it can be bad if the faction you support is the controlling one . Or if building up a lower faction really on gives you inf and possibly trade ? But again these were just my own thoughts and opinions .
It's not something that can be disagreed on. Non-PvP players should NEVER be attacked, no matter what.Hard disagree.