We've spoken about seasons and weather a lot in another thread, but what about occasions and events that are dynamic?
If time is going to along the same lines as previous RTC3, then seasons will shift pretty quickly, how many Christmas', New Years pass while working on things? Quite a fair few. So so we spend time adding Christmas stuff and removing it again within 10 minutes? Nah. So it got me thinking about dynamic content that can change to seasonal, events and occasions using perimeters that the user can add themselves (as people celebrate different things at different times of the years.
So as well as purchasing themed items, like pumpkins, you could also buy a dynamic place-holder, that would be completely invisible during normal operations, but when for the week that you assign as "Halloween" It becomes a pumpkin, after than it disappears, but the 3 weeks over Christmas it is a Snowman.
This sort of thing could also apply to park banners, lighting systems, queue themes, trees (getting Christmas lights added) and even music that changes to a specific time of the year too.
If time is going to along the same lines as previous RTC3, then seasons will shift pretty quickly, how many Christmas', New Years pass while working on things? Quite a fair few. So so we spend time adding Christmas stuff and removing it again within 10 minutes? Nah. So it got me thinking about dynamic content that can change to seasonal, events and occasions using perimeters that the user can add themselves (as people celebrate different things at different times of the years.
So as well as purchasing themed items, like pumpkins, you could also buy a dynamic place-holder, that would be completely invisible during normal operations, but when for the week that you assign as "Halloween" It becomes a pumpkin, after than it disappears, but the 3 weeks over Christmas it is a Snowman.
This sort of thing could also apply to park banners, lighting systems, queue themes, trees (getting Christmas lights added) and even music that changes to a specific time of the year too.