Earn up to 24p Per Week with ARX

Deleted member 182079

D
I still wonder why anybody would complain about free stuff... A free paintjob every few months is more than no free paintjob ever.
I agree with you in general, however there's something that bugs me about the whole thing.

400 Arx is the weekly ceiling for starters, we don't know yet how easily achievable that is in reality (and based on the cheapest Arx pack available, is up to 28 cents worth in real money - depending on how you'll earn Arx in-game it could well be less than that).

We also still don't know how much a single paintjob will cost - it would be nice if they remained the same as now, meaning that the cheapest Arx pack (3.50Eur) will still get me a standard paint-pack of 6. No leftovers. I'd be ok with that.

The issue I have is the underlying mind game of having a carrot dangling in front of you (that single paintjob you might earn in a few months, imagine that!) - I suppose it all depends on one's willpower to ignore it but certain individuals (most definitely myself) will falter before and just top up my Arx account balance with real money because I want a certain paint job NOW, not in half a year's time.

I realise this is my personal problem and others may be happily waiting/grinding it out until they have enough Arx, and reward their frugility with a new paintjob every few months. and I say, good for them. Those people are not who FDev prefer as their customers though, it's people like myself who get their credit cards out (too) quickly because they want stuffz now and don't care too much about the cost involved (up to a point, see below).

Thing is, and it all depends on the actual Arx pricing of store items (which we still don't know if they'll get jacked or not) really, if they do that and this yields leftover balances on my Arx account, they'll have lost me as a happy regular customer. I found the value for money in the PC store just about ok for most items (some I believe are too expensive for what they are and I therefore didn't touch them, unless they were on sale) but if they'd become more expensive, I'd be a lot more hesitant to continue buying stuff. We shall see next week I guess.
 
I agree with you in general, however there's something that bugs me about the whole thing.

400 Arx is the weekly ceiling for starters, we don't know yet how easily achievable that is in reality (and based on the cheapest Arx pack available, is up to 28 cents worth in real money - depending on how you'll earn Arx in-game it could well be less than that).

We also still don't know how much a single paintjob will cost - it would be nice if they remained the same as now, meaning that the cheapest Arx pack (3.50Eur) will still get me a standard paint-pack of 6. No leftovers. I'd be ok with that.

The issue I have is the underlying mind game of having a carrot dangling in front of you (that single paintjob you might earn in a few months, imagine that!) - I suppose it all depends on one's willpower to ignore it but certain individuals (most definitely myself) will falter before and just top up my Arx account balance with real money because I want a certain paint job NOW, not in half a year's time.

I realise this is my personal problem and others may be happily waiting/grinding it out until they have enough Arx, and reward their frugility with a new paintjob every few months. and I say, good for them. Those people are not who FDev prefer as their customers though, it's people like myself who get their credit cards out (too) quickly because they want stuffz now and don't care too much about the cost involved (up to a point, see below).

Thing is, and it all depends on the actual Arx pricing of store items (which we still don't know if they'll get jacked or not) really, if they do that and this yields leftover balances on my Arx account, they'll have lost me as a happy regular customer. I found the value for money in the PC store just about ok for most items (some I believe are too expensive for what they are and I therefore didn't touch them, unless they were on sale) but if they'd become more expensive, I'd be a lot more hesitant to continue buying stuff. We shall see next week I guess.
I believe the strategy is that everything will cost less but people buy more. That would be a win win situation, unless you don't like buying things.
 

Deleted member 182079

D
I believe the strategy is that everything will cost less but people buy more. That would be a win win situation, unless you don't like buying things.
Yeah I would welcome that. And could then see the (up to) 400 weekly Arx more like a discount on my purchases (which is probably what FDev has in mind as opposed to those players who never/hardly spend money on the store to begin with).

Overall I'm kind of glad I already bought most items I wanted from the store, so don't think I'll feel the need to dive to deeply into Arx and worry about value for money it may or may not represent. Having said that, I'd love some of the Chrome paintjobs for some of my ships. So yeah, there's still some money in this CMDR FDev, don't mess it up;)
 
Last edited by a moderator:
this is shameful f2p currency system,all of you defending this are ignorant. This road leads to selling credits,engineering mats,ships on the rotating store (Buy only this week,special offer corvette with shiny skin) wich f2p games are filled with

Also usually this kind of stuff gets bundled with a big game update in f2p games,not in a year of almost no content
 

Deleted member 182079

D
You're not supposed to earn ship kits with it, obviously. The weekly allowance exists so you can buy a single paint job for your favorite ship after playing a while.
Or some of the smaller bits like engine trails, decals etc.

Imagine grinding your Arx off for months and months with a ship kit in mind, then unlocking it only to find out it's not really that impressive (and frankly, in terms of quality there's a lot of room for improvement, with a few exceptions like the Vulture one).
 

Deleted member 182079

D
this is shameful f2p currency system,all of you defending this are ignorant. This road leads to selling credits,engineering mats,ships on the rotating store (Buy only this week,special offer corvette with shiny skin) wich f2p games are filled with

Also usually this kind of stuff gets bundled with a big game update in f2p games,not in a year of almost no content
The important difference is, F2P games push items that are impacting gameplay, whereas these items do not, so it's not a fair comparison.
 
The Viper Squadron paintpack costs £3. That's £0.5 per paintjob. So two weeks of playing the game (you hopefully enjoy it).

Did they say they were splitting the paint packs up with a proportionate price? I would expect single paints to be dearer than a pack even if marginally
 

Deleted member 182079

D
In elite case, frontier probably spent more time and resource on implementing arx then actually adding content to their live service this year,that alone is enough negative
So what you meant to say was that cosmetics use up development time, not affecting gameplay as such.

Would you also say then that FDev shouldn't have bothered implementing an external camera suite? I mean, it doesn't really add anything gameplay related to ED, right?
 
To be fair black paint could help in combat and paint could be used to aid it more on purpose. 8)

I wish I could work in game to get things reasonably. The reason paint jobs are expensive is an out of game issue. They need to fill in the game then try to make money from filling in that game and having a more dynamic environment. Then it's easier to do. And there are less complaints. This is all a matter of how much a game is developed.

In fact thinking out how it should work in game realisticly helps think of stuff to put in game. Paint jobs would be very cheap. What else would be in game. Add depth then make money off of more potential smaller transactions. The game, like all games, needs enough depth to provide opportunity.

As much as people don't like this idea, the idea of expensive monicles from Eve is realistic if the game is complex enough. The reasoning being something made of of super rare materials would cost in game currency from a world viewpoint(Although rarity changes with resource availability and space resource could be different than earth resource). The more in game things the more stuff that can be made money off of to support the game. Even if it's really small things. You could literally charge pennies for some things(or large ammounts for other things.). But it has to be done in a way that doesn't intefere with the game realities. And the Arx could represent an ingame currency that goes with in game dynamics. This would allow a plantinum object to cost more than copper etc. This could be both cosmetic or practical. If you normally have to go mine your materials you could buy it if it's invovled enough. Real world things are a pain in the ass to make. Realism adds lots of natural incentives to want shortcuts. That is why we now live in cities instead of on farms and buy everything from stores. The logic to makes games indefinite is sitting right in front of your faces. What you want to do is make a game where you can first work to make everything. Then make it complex compaired to real world things. Then add a monetary systems to alleviate work so you can choose freely. And in a way that does not hinder adding further complexity to the game.

What they could do to start is add cost based on actual gathering of real world materials and have a real economy going with back ground simulations and things to indicate intrigue... Assuming this doesn't exist. If it does deepen it. Then add more to how things are made out of those materials. If missing add materials so things are more like eve(prefereably beyond it.) in terms of item productions. NPC's can be used to make a baseline. Then with enough work it makes sense to buy things with arx as it saves effort to get things refined and smithed etc. right now we can mine easily. What if we unsimplify it and make cargo ships that can carry larges volumes. Then have to take it to a base to refine it and then make prdocucts. Or does that hit the server problem? Is there a way to get around that?

They already have simlulated resources, but there isn't enough depth to do certain things. Maybe more realistic crafting with weaknesses in items like in real metal smithing etc. There are things that can add depth. One thing can lead to another.

Aren't there other things they can monetize to loose the purse strings a bit and increase odds of revenue. Maybe if they add housing there would be things you could buy or earn. I guess that is a server thing again though. If we get space legs maybe stuff inside your ship will be like a house. Then you can have the option to buy things.
 
Last edited:
Or some of the smaller bits like engine trails, decals etc.

Imagine grinding your Arx off for months and months with a ship kit in mind, then unlocking it only to find out it's not really that impressive (and frankly, in terms of quality there's a lot of room for improvement, with a few exceptions like the Vulture one).
Except you can fully see what it would look like before you buy using the new livery.
 
So to earn the Thargoid Bobble head with ARX it will take you 13 Weeks or just over 3 months.
The same bobblehead was earned in-game for 2 hours of your time - not 3 months.
Hang on are you saying you can't earn that in game any more? Damn :( that was gonna be the highlight on the return to the gan for me
 

Deleted member 182079

D
Except you can fully see what it would look like before you buy using the new livery.
Fair comment, and I really wish they implemented it a few years ago. Would've saved me a few dozen bucks as a result.
 
Back
Top Bottom