In my opinion, the fastest way to destroy this game is to make it easier. In fact I believe that there are areas that should be made harder. There already are easy things to do, and this is necessary for newer players to learn. However in an open world sandbox game, if everything is easy, it will be: “ok, I did everything and I’m done. Set ya, bye.” Being Elite needs to mean something, specifically that you did a lot of hard things - and in its current state, elite ranks don’t really mean this, we should prevent further erosion. There are lots of easy things to do fin this game or fun, teamwork and relaxation. There should be more hard things, or VERY hard things. This is because in an open sandbox game, with no equivalent of a final boss or final quest, that’s really the only thing that provides longevity and avoidance of that feeling that makes people move on, and that feeling is “I’ve done everything so many times that there’s no fun left for me”.
Edit: on the specific complaint about the “grind “ for engineering:
Engineering has already been made easier by at LEAST the 3 following:
- the original total cap of 1000 materials was changed to have individual bins for each mat
- the random aspect of original engineering was changed to force a predictable, positive improvement with each “roll” in contrast to the randomized method where it could take literally hundreds of roles to “max” out a component.
- picking up a mat now gives 3 items instead of the original 1
So be happy you never experienced these.