3) Crystal Shard Sites
- Ideally get rid of them... but how? I'm stuck on this. This was just a bad idea that's hard to back out of.
- Somehow bring them to an end. I got no good solution to explain their disappearance.
- hmmm... anybody else got a good idea?
4) Planetary Raw Mats
- Make them more rewarding. What happened to the higher grade mats?
- Have an improved method for finding them. Less random.
- Have the meteorites show up on ship scanner. So when searching for bios we also find happy surprises.
- A better SRV scanner for finding mineral clusters and meteorites. Make it better.
- This will encourage planetary exploration. Goes well with exobiology.
You see my thinking is that 3 and 4 are part of the same issue, in the old days, yes a while ago, when testing the availability of mats when compared to percentages in the planetary list it's clear that high grade mats appeared at a factor of 10x the planetary percentage in volcanic POI sites, so if a planet had 1% Polonium the mat drop in the volcanic site would be 10% Polonium, I can recall getting 70 Polonium from one volcanic site. This all changed of course when volcanic POI's changed to the new system, you never had these concentrated sites for high grade mats so the crystal shard sites are actually what I consider the replacement for the volcanic sites.
Oh yes, meteorites do actually show up on ship scanners, as do minerals on vents etc, you just have to be VERY close to see them and you have to hang around because of course they spawn to your instance unlike the mats on bio and geo, so if you are traveling across the surface you simply won't see them from the ship, in fact I have shot meteorites with ship guns in the past.
They don't need to get rid of crystal shard site, they just need to retune them so they drop multiple types of mats rather than the highest level every time, that way they would be the same as brain tree sites, but that would need to go hand in hand with changing the way mats are found on the planetary surface of course, I would suggest a mining SRV of some sort that can mine percentage of materials from the surface according to the percentage in the planetary description, of course there would be some variance according to some sort of algorithm and you could exhaust the minerals in your area after a while, but we could have filters that show us where minerals of certain types can be found. But whatever happens it can't be just the removal of the crystal shard sites with no replacement mechanics.