ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

The Oculus SDK v0.4.1 has been released!
You can download it now at https://developer.oculusvr.com/?action=dl.

Release Highlights

Added Mac OS support.
Added “Pause Service...” option to the Configuration Utility, allowing 0.3.x SDK applications to run.
Fixed various display driver bugs. Service no longer requires SSE4.1.
Fixed Unity Integration shadow support.
UE4 integration patch is now available that supports 0.4 SDK and runtime.

Please make sure to update your DK2 firmware before you start using your new headset.

SSE4.1 was just fixed by new SDK - now please implement this in Elite Dangerous :)

Thanks,
Markus
 
A few demos that were recompiled with 0.4.1 have already shown a reduction/elimination of juddering so I don't think we'll see any improvements until elite can be recompiled with the new sdk.
 
Got my DK2 today and all i can say is OMG WOW!!!!

Got it setup quickly by following KING5TON's post..launched game and was instantly hit by the sense of scale with the station and the Lakon Type 6 cockpit. I was just sitting there stunned watching ships come and go.

Before i knew it nearly an hour had past and i hadnt even undocked but when i did everything i had seen was surpased by the view in space. I keep finding myself stopping to enjoy the view and loosing tack of time :)
 
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Mmmmm just been reading some feedback on reddit :

"Tuscany build using 0.4.1 SDK

Download: https://mega.co.nz/#!fk4H3SyZ!qqSRSIWSTiYcVUsbW29fYFplCqthhdEWq776fXlf3FY

This is the first time I've been able to run a demo using Direct to HMD mode. It's very smooth (the smoothest thing I've seen on DK2 yet). It's using DX11, I didn't have to use any special launch flags (just ran tuscany_DirectToRift.exe), and as a bonus, mirroring works. It's a very good experience in my opinion. My specs: i5-4690 AMD r9 290 Windows 8.1"

"Spot on, zero issues. If Elite Dangerous ever runs as smooth as this"

"Yep same for me, also as a Win 8.1 user. No 0.4 SDK Unity demos would work in direct mode wihtout the -force-d3d11 option and that introduced massive judder/skiping. Now these (recompiled for 0.4.1) Unity demos run silky smooth in direct mode on my machine."

"This...works...perfect! Pure butter and mirrored to my primary screen to boot. This is great."

"Wow this one works better than the version Oculus has on their download page "Oculus Unity Tuscany Demo". Their's judders for me in direct mode, while this one does not. lol"

"This is perfection. Rock solid frame rate, absolutely no judder. To quote Ed from Shaun of the Dead: "Its like butteeeerrr!" I'm in love all over again."
 
The Oculus Rift consumer version release date is on May 2015?

I don't know if its true but this site http://www.kdramastars.com/articles/32823/20140812/oculus-rift-consumer-version-release-date.htm reports

The Oculus Rift consumer version release date has been revealed and that a playable demo along with its full reveal is set for Oculus Connect on September 2014! TechTimes has reported that Oculus is going to launch an event called Oculus Connect on September 2014 and the much anticipated Oculus Rift consumer version would be making its debut there.

.............and now, in a report by Cyberland, The Oculus Rift consumer version release date is on May 2015..........
 
Ok new runtime enabled me to calibrate and look around the demo (including rearrange my furniture :smilie:)
So downloaded stop services and ran.
Stopped services and aero now FD just crashes on switch over to rift.
Works without head tracker no stopping of services etc.
Well its a step in the right direction. :D
 
I kinda doubt it although I of course don't know for sure :)

If I google on cyberland and oculus then all I find is this article, which btw. is pretty poorly written.

Personally I don't hope it is true as I do not think that the consumer version would be good enough by that time. Another factor is that there probably won't be enough Rift enabled games ready either.

With Facebook behind them, they should be able to wait to they are ready. Only reason for any haste would be if someone else is planning to get out a VR headset before the end of 2015.

All the above is my speculations of course :)
 
The other issue is, are computers able to handle a CV1? Right now I think their chugging on the Dk2. Imagine what would happen with the CV1. They might have to start making video cards solely for the Rift (and other peripherals)

Don't get me wrong it's REALLY close. but I think it's still going to be a bit of a stretch
 
Sounds like pure speculation, I'm pretty sure from what I've seem that mid to late next year i.e. Christmas 2015 is more likely.
You will always find these sorts of posts where you have eagerly awaited tech.
 
Oculus DK2 - 4.1 SDK

Is it just my imagination or has the judder gotten worse in 4.1 SDK?

Actually started feeling sick tonight. This was in the 1st Combat scenario testing as I was doing before. Even a little a super cruise.

Is there any way to show fps in oculus mode? ctrl+f doesn't seem to work.
 
Is it just my imagination or has the judder gotten worse in 4.1 SDK?

Actually started feeling sick tonight. This was in the 1st Combat scenario testing as I was doing before. Even a little a super cruise.

Is there any way to show fps in oculus mode? ctrl+f doesn't seem to work.

I think it is worse with the new sdk. I'm going to revert tot he old one I think. As for Framr Rate it does work you just cant see it. You can hit F10 and see it in a screenshot tho. Or download playclaw, you can have a framerate counter and position it where you want onscreen
 
Ok new runtime enabled me to calibrate and look around the demo (including rearrange my furniture :smilie:)
So downloaded stop services and ran.
Stopped services and aero now FD just crashes on switch over to rift.
Works without head tracker no stopping of services etc.
Well its a step in the right direction. :D

Elite Dangerous is crashing because it has the same problem as the Oculus config had before you downloaded the new runtime. Which is that your CPU doesn't support certain instructions that are used by the camera. Oculus have fixed that with the new runtime but Elite Dangerous doesn't currently use that Oculus runtime. To get Elite dangerous working with basic head tracking stop the services mentioned earlier and unplug the camera.
 
Thank you! It works fine now and the Type 6 cockpit is just WOW :D

Is that you Vikernes? :p Stay in France plz :D

Yeah, it's an incredible experience. When I got my DK2 over a week ago, I just sat still in my Viper cockpit, inside a station.. just gaping, and looking outside. The sense of scale is incredible.

This is definitely the future of gaming.
 
I've been showing my DK2 off to the folks at work. Had a spare OptiPlex 9020 laying around so put ED on there. With the default graphics settings I was getting a monumental 6FPS in the dock. I turned pretty much everything off and got this up to 11FPS. This is on an Intel HD 4600 integrated card. But it does run, or rather crawl.

I will try the new SDK out tomorrow and see if it makes the head tracking any smoother.
 
I started playing, or better said entering the world of E:D in VR yesterday and i'm totally stunned!! First time i got intercepted from supercruise into a dogfight was so insanely epic i'll never forget (thx cmdr bryant;)) my heartbeat was going nuts, sweating like doing heavy sports i almost forgot this isn't real at all.. The rift, a good hotas (i'm using a x52) and a decent pc with this game is like a digital drug! This is the future guys! Did i mentioned voiceattack? **** is crazy!
I'm thinking now to somehow break a leg so i got more time for this:D
 
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