ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

STILL struggling with this setup? I have smooth play BUT IT IS sooooo blurry.
yes blur is off, eye set up is correct, in extended screen,blurr blurr......is it something to do with what AA setting I have on??
it's become a game killer..
cos I cant dock .......I cant judge the docking entrance clearly,If I struggle in a sidey .. i'll have no chance in my old laycon!...
SEE attached. any ideas? anyone View attachment 2572

wot am I doing wrong.

as tried the VRGearIntercepter hack .. still the same.

I had the same issue, everything was blurry, all the text were completely unreadable. The bad news is that it won't be completely perfect due to the relatively low per-eye resolution of 960x1080, which is even lower due to the distortion required by the optics.

After reading lots of forums and blogs on the topic I managed to find the best possible setting which can be achieved on my rig. You can try to reproduce it this way:
1. Make sure you have only a single monitor connected other than your DK2. Having 3 monitors (including DK2) can cause slowdowns and judder on many GPUs.
2. In the config utility calibrate your eye distance. Buttons: Advanced, Measure, then follow the instructions.
3. Turn your DK2 into extended display mode using the Oculus Configuration Utility, so DK2 will appear as a secondary monitor. (I also turned off DK1 compatibility, but it is not necessary.)
4. In your nVidia or AMD configuration panel make sure that DK2 is in Portrait mode (rotated from vertical to horizontal) and at 75Hz. Failing to set this exact frequency will cause juddering while moving your head around, which can make ED unplayable. (At least in combat it is a show stopper.)
5. Start ED, go the Options / Graphics and configure it to Oculus Rift, Secondary monitor, 1920x1080. It is important to have this native resolution.
6. Make sure antialiasing is turned OFF.
7. Exit from ED completely.
8. In Explorer (file browser) go to: %Appdata%\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics
9. Edit DisplaySettings.xml, set: <LimitFrameRate>false</LimitFrameRate>
10. Edit Custom.fxcfg, set: <OculusPixelsPerDisplayPixel>1.500000</OculusPixelsPerDisplayPixel>

This last setting will make the image much sharper. It sets the rendering resolution to 1.5x the display resolution, so ED will actually render at 2560x1440 resolution in video memory, then distorts it to DK2's 1920x1080 display. This rescaling to a lower resolution has a similar effect to antialiasing and results in higher quality output overall. It also makes all text sharper and more readable. Red and orange text will still look kind of blurry because of the diamond shaped RGB pattern of DK2's display and the very pronounced screen door effect (image looks like seeing through a black grid blocking insects from coming in a window).

Setting OculusPixelsPerDisplayPixel to 2.0 results in slightly better quality but at the cost of much higher GPU load => lower FPS. You are free to experiment with values like 1.1, 1.2, 1.25, 1.4, 1.6, etc. Higher value results in slower FPS, but sharper image. Anything above 1.0 will improve the sharpness. This setting is also available inside ED at the bottom of the Graphics options, but the right end of the slider corresponds to 1.0, which is not enough. It should be 2.0 instead. It looks like a bug, added ED Ticket #51662 for this.

It is also important to note that changing any of ED's Graphics settings inside the game will override the above settings. I suggest you to make a copy of the Graphics folder when it works optimally, so you can copy them back later.

For reference, my gaming rig: Relatively old MSI GT780-DXR gaming notebook with GeForce GTX570M discrete mobile graphics card, 1.5GB of video memory.

I set all of the quality settings to the lowest possible. In case you have a much faster GPU, then you can keep them up to the maximum, possibly.

Hope it helps. In case of questions feel free to reply here.
 
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It would be nice to have options on the menu positioning and size, font size, etc. The current menu system of ED is very hard to use on Oculus DK2, even with optimal "sharpest" settings.

Minecrift (Oculus Rift version of Minecraft) has a very good solution, where you can fine-tune everything. That works perfectly and optimally after customization. We would like to have such options in ED as well! Thank you in advance.

Created ED Ticket #51671 on this.

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What the game needs is for the GUI to have a VR mode where the text size/fonts etc are chosen for VR readability. Of course the problem is really the resolution of the OR as even 1080p is far too low when your eyes are mere mm from the screen. You can make out every single pixel. I'm hoping the consumer version will support a much higher resolution (4K or greater).

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Does anyone have a definitive list of the settings to apply in both the OR config as well as ED graphic options that gives the optimal clarity in the GUI readouts/menus and smoothness of motion?

Please see my post on a better setup by changing ED's own supersampling option in an XML config file.

Actually the screen door effect (SDE, it is like a black insect-blocking grid) is worse than the (still) not high enough resolution. For really good VR quality 95% or more of the screen door effect should be eliminated and the display resolution needs to go up at least to 3840x2160 (4k). I hope the CV1 will have such a 4k display. There is a post somewhere from Oculus that they already addressed the screen door effect for CV1. I honestly hope they don't just add an antireflective/mat layer to the display, which would just make it blurry... :) I think the right solution would be the use of such a display with very small black grid. They usually achieve it by adding a precise layer of micro-lenses which magnifies the bright areas making the dark grid of connections much smaller without reducing sharpness.
 
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Just got my DK2 today.

Weirdly, my right eye view is all honked up in ED. It's dark, the textures look more dirty than anything else - if I put my Nerd Hat on, I think it looks like the right eye's getting textured with irradiance cache data instead of the proper texture maps. Or something. Either way, it's crazy.

No matter what I do, which god I plead to or which sacrifices I make, I *cannot* get the tracking camera to turn on. It's firmly in USB2, the cables are all well connected - Windows sees it just fine, and I've told Windows that it can't turn the power off to it... it just Will Not Activate. No, I'm not using a Logitech mouse, either. This is for anything Rift-related, not a direct ED issue.

That said, I promptly bought a Sidey (my Transit Van's got no visibility), and undocked and HOLY CATS I'M IN A SPACESHIP. If I can just fix the right-eye-wierdness, then I'll be as happy as the QA guy at a brothel.

Got the same problem as you M8,everything was running as smooth as silk yesterday but today after the update-trouble!,hoop it gets fix t soon
 
Its just a bad day to get your DK2 delivered, we all hope we get fix as soon as possible, but everyone with OR is screwed up today.
 
I had the same issue, everything was blurry, all the text were completely unreadable. The bad news is that it won't be completely perfect due to the relatively low per-eye resolution of 960x1080, which is even lower due to the distortion required by the optics.

After reading lots of forums and blogs on the topic I managed to find the best possible setting which can be achieved on my rig. You can try to reproduce it this way:
1. Make sure you have only a single monitor connected other than your DK2. Having 3 monitors (including DK2) can cause slowdowns and judder on many GPUs.
2. In the config utility calibrate your eye distance the "DK1 way", which means that during calibration watch the middle of the screen and not the green line. This way more of the DK2 resolution will be utilized resulting in slightly higher effective resolution.
3. Turn your DK2 into extended display mode using the Oculus Configuration Utility, so DK2 will appear as a secondary monitor. (I also turned off DK1 compatibility, but it is not necessary.)
4. In your nVidia or AMD configuration panel make sure that DK2 is in Portrait mode (rotated from vertical to horizontal) and at 75Hz. Failing to set this exact frequency will cause juddering while moving your head around, which can make ED unplayable. (At least in combat it is a show stopper.)
5. Start ED, go the Options / Graphics and configure it to Oculus Rift, Secondary monitor, 1920x1080. It is important to have this native resolution.
6. Make sure antialiasing is turned OFF.
7. Exit from ED completely.
8. In Explorer (file browser) go to: %Appdata%\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics
9. Edit DisplaySettings.xml, set: <LimitFrameRate>false</LimitFrameRate>
10. Edit Custom.fxcfg, set: <OculusPixelsPerDisplayPixel>1.500000</OculusPixelsPerDisplayPixel>

This last setting will make the image much sharper. It sets the rendering resolution to 1.5x the display resolution, so ED will actually render at 2560x1440 resolution in video memory, then distorts it to DK2's 1920x1080 display. This rescaling to a lower resolution has a similar effect to antialiasing and results in higher quality output overall. It also makes all text sharper and more readable. Red and orange text will still look kind of blurry because of the diamond shaped RGB pattern of DK2's display and the very pronounced screen door effect (image looks like seeing through a black grid blocking insects from coming in a window).

Setting OculusPixelsPerDisplayPixel to 2.0 results in slightly better quality but at the cost of much higher GPU load => lower FPS. You are free to experiment with values like 1.1, 1.2, 1.25, 1.4, 1.6, etc. Higher value results in slower FPS, but sharper image. Anything above 1.0 will improve the sharpness. This setting is also available inside ED at the bottom of the Graphics options, but the right end of the slider corresponds to 1.0, which is not enough. It should be 2.0 instead. It looks like a bug, added ED Ticket #51662 for this.

It is also important to note that changing any of ED's Graphics settings inside the game will override the above settings. I suggest you to make a copy of the Graphics folder when it works optimally, so you can copy them back later.

For reference, my gaming rig: Relatively old MSI GT780-DXR gaming notebook with GeForce GTX570M discrete mobile graphics card, 1.5GB of video memory.

I set all of the quality settings to the lowest possible. In case you have a much faster GPU, then you can keep them up to the maximum, possibly.

Hope it helps. In case of questions feel free to reply here.
.
.
Some nice information there fviktor! Thank you good sir!
 
I had the same issue, everything was blurry, all the text were completely unreadable. The bad news is that it won't be completely perfect due to the relatively low per-eye resolution of 960x1080, which is even lower due to the distortion required by the optics.

After reading lots of forums and blogs on the topic I managed to find the best possible setting which can be achieved on my rig. You can try to reproduce it this way:
1. Make sure you have only a single monitor connected other than your DK2. Having 3 monitors (including DK2) can cause slowdowns and judder on many GPUs.
2. In the config utility calibrate your eye distance the "DK1 way", which means that during calibration watch the middle of the screen and not the green line. This way more of the DK2 resolution will be utilized resulting in slightly higher effective resolution.
3. Turn your DK2 into extended display mode using the Oculus Configuration Utility, so DK2 will appear as a secondary monitor. (I also turned off DK1 compatibility, but it is not necessary.)
4. In your nVidia or AMD configuration panel make sure that DK2 is in Portrait mode (rotated from vertical to horizontal) and at 75Hz. Failing to set this exact frequency will cause juddering while moving your head around, which can make ED unplayable. (At least in combat it is a show stopper.)
5. Start ED, go the Options / Graphics and configure it to Oculus Rift, Secondary monitor, 1920x1080. It is important to have this native resolution.
6. Make sure antialiasing is turned OFF.
7. Exit from ED completely.
8. In Explorer (file browser) go to: %Appdata%\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics
9. Edit DisplaySettings.xml, set: <LimitFrameRate>false</LimitFrameRate>
10. Edit Custom.fxcfg, set: <OculusPixelsPerDisplayPixel>1.500000</OculusPixelsPerDisplayPixel>

This last setting will make the image much sharper. It sets the rendering resolution to 1.5x the display resolution, so ED will actually render at 2560x1440 resolution in video memory, then distorts it to DK2's 1920x1080 display. This rescaling to a lower resolution has a similar effect to antialiasing and results in higher quality output overall. It also makes all text sharper and more readable. Red and orange text will still look kind of blurry because of the diamond shaped RGB pattern of DK2's display and the very pronounced screen door effect (image looks like seeing through a black grid blocking insects from coming in a window).

Setting OculusPixelsPerDisplayPixel to 2.0 results in slightly better quality but at the cost of much higher GPU load => lower FPS. You are free to experiment with values like 1.1, 1.2, 1.25, 1.4, 1.6, etc. Higher value results in slower FPS, but sharper image. Anything above 1.0 will improve the sharpness. This setting is also available inside ED at the bottom of the Graphics options, but the right end of the slider corresponds to 1.0, which is not enough. It should be 2.0 instead. It looks like a bug, added ED Ticket #51662 for this.

It is also important to note that changing any of ED's Graphics settings inside the game will override the above settings. I suggest you to make a copy of the Graphics folder when it works optimally, so you can copy them back later.

For reference, my gaming rig: Relatively old MSI GT780-DXR gaming notebook with GeForce GTX570M discrete mobile graphics card, 1.5GB of video memory.

I set all of the quality settings to the lowest possible. In case you have a much faster GPU, then you can keep them up to the maximum, possibly.

Hope it helps. In case of questions feel free to reply here.

Thanks for sharing, but i do not see much diffence even @ 2...
I checked the file again and it was not changed

BTW i got a R9 290
 
I agree mate, but they first need to fix the right eye issue...

Any ideas on your mod not working? i just tried again, no difference (Aliasing off right?)

Thanks
 
Just checking this thread to find out if it was me, or the build that was broken for the Rift. So it's not just me then, thank goodness.
It looks like the ambient lighting isn't getting rendered properly to the right eye display.
 
STILL struggling with this setup? I have smooth play BUT IT IS sooooo blurry.
yes blur is off, eye set up is correct, in extended screen,blurr blurr......is it something to do with what AA setting I have on??
it's become a game killer..
cos I cant dock .......I cant judge the docking entrance clearly,If I struggle in a sidey .. i'll have no chance in my old laycon!...
SEE attached. any ideas? anyone View attachment 2572

wot am I doing wrong.

as tried the VRGearIntercepter hack .. still the same.
\


did you try supersampling??
check here http://www.reddit.com/r/oculus/comments/2cnas5/supersampling_the_dk2_2560x1440_in_elite_dangerous/
 
Thank you everyone for your replies, will work my way through them..
THe strange thing is....... the DK2 works great with the demo s and euro truck driver, is good too, even the 3d raineffects look great..( ETD is not my game , but fun to race down the freeways of Europe and crash my road train into slow cars and caravans.. hAR HAR -- eveil laugh--....hhmmm wonder if I can 'MOD' it ,to have laser cannons and gimbal machine guns....then it could be like elite dangerous with truck stops).

thanks again everyone
best wishes
christina
 
  • DK2 as primary monitor: low persistence doesn't work, and I get smearing. (No judder.)
  • DK2 as secondary monitor: low persistence works, but I get extreme judder. (The judder can be removed by turning the Oculus Image Quality slider way down, but then all text becomes unreadable.)
So far I've been using the DK2 as primary, but it is frustrating to know that the image quality could have been so much better if only the low persistence was activated.

Anybody know what I'm doing wrong here?
 
  • DK2 as primary monitor: low persistence doesn't work, and I get smearing. (No judder.)
  • DK2 as secondary monitor: low persistence works, but I get extreme judder. (The judder can be removed by turning the Oculus Image Quality slider way down, but then all text becomes unreadable.)
So far I've been using the DK2 as primary, but it is frustrating to know that the image quality could have been so much better if only the low persistence was activated.

Anybody know what I'm doing wrong here?

What GPU do you have? I run a GTX970, Rift as secondary monitor and I get 75Hz low persistance without judder. If you have a weaker GPU that would explain the judder. ED is very framerate sensitive, the headtracking will judder heavily (and produce "double-vision" artefacts) if you drop only a few frames below 75fps, you will either need a hefty GPU or turn your graphics settings down to prevent that ...
 
What GPU do you have? I run a GTX970, Rift as secondary monitor and I get 75Hz low persistance without judder. If you have a weaker GPU that would explain the judder. ED is very framerate sensitive, the headtracking will judder heavily (and produce "double-vision" artefacts) if you drop only a few frames below 75fps, you will either need a hefty GPU or turn your graphics settings down to prevent that ...

I cannot remember exactly, but it's some sort of Nvidia, about a year and a half old (at work currently, so can't check). Anyway, there is no judder when the DK2 is set to primary monitor, so I don't think weak GPU is the cause. Actually, it pretty much happens with all VR applications when DK2 is secondary.
 
I haven't been able to get the Rift working in the combat tutorial demo at all. No matter what I do, the game never gives me an Oculus Rift option in the 3D graphics settings menu. :(
 
  • DK2 as primary monitor: low persistence doesn't work, and I get smearing. (No judder.)
  • DK2 as secondary monitor: low persistence works, but I get extreme judder. (The judder can be removed by turning the Oculus Image Quality slider way down, but then all text becomes unreadable.)
So far I've been using the DK2 as primary, but it is frustrating to know that the image quality could have been so much better if only the low persistence was activated.

Anybody know what I'm doing wrong here?
Nothing. It looks like your gpu just isn't up to the task of running it at 75 fps at good quality settings. You can try turning other settings down instead of the oculus slider though. Make sure AA is off, ambient occlusion... but you probably already tried that.
 
I cannot remember exactly, but it's some sort of Nvidia, about a year and a half old (at work currently, so can't check). Anyway, there is no judder when the DK2 is set to primary monitor, so I don't think weak GPU is the cause. Actually, it pretty much happens with all VR applications when DK2 is secondary.

When low persistence doesn't work that usually means the display is running at 60Hz. You can try forcing the display to 75Hz either through the in-game options, or the windows/nvidia control panels. It is perfectly possible that your GPU is good enough to deliver fluid 60Hz gameplay, but not fluid 75Hz (requires at least 25% more performance). For reference, my previous GTX660Ti could play the game at ~60fps at mostly low detail levels. No amount of tweaking would allow me to achieve a reliable 75fps though, except dropping the OR-slider to a position that made everything unreadable. Upgrading to a GTX970 has made a huge difference.

You can check your framerate by taking out the left lens in the DK2 and hitting (IIRC) Ctrl + F, maybe turn vsync off to see how much "spare" performance you have (the docking totorial station is a decent "benchmark"). The FPS display is in the lower left corner. If you are below 75fps try lowering settings until you hit that (reliably) and the judder should be gone.
 
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