This dull guy has threads die natural deaths all of the time. This can't be true.I thought the law stated that once a thread is acted on, it will forever carry on unless acted on by a mod?
This dull guy has threads die natural deaths all of the time. This can't be true.I thought the law stated that once a thread is acted on, it will forever carry on unless acted on by a mod?
But here we are, the forum photons propelling it forwards.This dull guy has threads die natural deaths all of the time. This can't be true.
But since our drives most certainly don't obey Newton's Second or Third laws (i.e. we don't move in the first place by ejecting propellant out the back) it makes sense that whatever propulsion system is in use also doesn't follow the First.
So when I boost I should keep going at the max boost speed, not slowing down like I do?
There's some exhaust of waste matter, but it's clearly not set up to generate thrust - the exit velocity is far too low.Yeah tell me that after trying to fly down the thrust nozzle of a Megaship, they are certainly expelling something!
And even then people tend to just mean Newton's First Law.All aside though, strict Newtonian Mechanics is fine in a game where combat is designed for it
Having put probably a thousand hours into Edge of Chaos: yes, you can. It'll take a godawful lot of time, but you could accelerate endlessly reaching ludicrously high velocities. Which made escaping from fights real funny, because NPC-s would not accelerate beyond the "flight assist speed limit" and would instead jump into LDS (Linear Displacement System, I-War 2's version of supercruise), then drop into realspace when they catched up with you, then jump back into LDS, rinse and repeatSo does Edge of Chaos allow ships to accelerate to a fraction of C
i dont know what you mean.............................. btw i have been thinking... those players hiding in solo, they are kind of cheating. I wonder if frontier have ever thought of removing solo, or at least locking players in solo out of open and stopping them having an effect on the BGS?Newton's 5th Law of Forum Dynamics : Forum ideas cannot be created or destroyed, but circulate endlessly.
Aren't we due another CM4 thread?
Yes, and if you boost again you should go even faster.In space when you reach a speed, you should keep going at that speed, unless something slows you down.
In space nothing slows you down ( maybe a planet or asteroid).
So when I boost I should keep going at the max boost speed, not slowing down like I do?
BB
Independence War is one of my favourite games, but the engine wouldn't work in a multiplayer environment. For example, in the EoC the mulitplayer mode, it was too easy to run away from other players.Independence War series have Newtonian flight model and have good gameplay, they even have stealth missions that require to drift to mission area without overusing thrusters to avoid detection.
There was a point where I was talking to the Legend of Grandpa Trout (Mod Maker extraordinaire) where we were looking at setting up a multiplayer setup with a set of interconnected mulitplayer servers, each with a unique system on each server and the trading mods. The problem was player piracy, you want to give the trading players a chance to escape, but it was too easy to run away, so thankfully we stopped that before we committing wasting years of spare time to it.Have you ever played Edge of Chaos its second game in series you have multiple open systems in two different clusters, multiple ships with internal components customisation and fun pirate mechanics (you actually play as pirate). And you dogfight in it.
That is covered by Kepler's 4th law, which says:It was slick how you referenced the ship, and not some hotel...
Especially if the effective weapon ranges are typically less than a km, especially especially if the weapons are not of one hit, one kill variety, and FSD makes real long-range engagements useless, anyway. If the weapons had realistic ranges measuring from a few thousand km to a few lightseconds, then two ships approaching each other at 0.01c relative velocities wouldn't matter. Especially if one hit means a kill. That would not make for exiting dogfights, though—more like submarine warfare of detection, launching a weapon, launching countermeasures and doing evasive maneuvers to throw off enemy's gun solution. It could be made exiting in it's own right, but probably would work much better in a single-player setting with no intrasystem FTL travel.On the other hand I can see that it's necessary in a P2P game: relative speed differences between player ships need to be capped.
Can you imagine it? Space combat in niven space.Bit hard to play a game with ship combat when you're zipping past each other at significant fractions of C. Some tradeoffs were game for gameplay.
Independence War is one of my favourite games, but the engine wouldn't work in a multiplayer environment. For example, in the EoC the mulitplayer mode, it was too easy to run away from other players.
This is related to the effect in Good Omens where music left in a car becomes Bohemian Rhapsody.Newton's 5th Law of Forum Dynamics : Forum ideas cannot be created or destroyed, but circulate endlessly.
Aren't we due another CM4 thread?
This is related to the effect in Good Omens where music left in a car becomes Bohemian Rhapsody.
Here things tend to gravitate to an Eagles number.
Newton's 5th Law of Forum Dynamics : Forum ideas cannot be created or destroyed, but circulate endlessly.
Aren't we due another CM4 thread?
Newton's 6th Law: Everyone gets the 5th Law wrong.I thought the law stated that once a thread is acted on, it will forever carry on unless acted on by a mod?
In fact, if you look at your ship from the outside you'll see that mini-thrusters will fire to stop your ship from rotating/moving when you let go of the controls. It's in this way quite explicitly visually explained in-game.Unless you have Flight Assist set to "on"....as it actively counteracts Newton for those not use to flying without it.
Independence War series have Newtonian flight model and have good gameplay, they even have stealth missions that require to drift to mission area without overusing thrusters to avoid detection.