@CMDRAndreuPuig
Andrew
As I mentioned in a previous post 3D catch doesn't work well in space because the game only renders one light source.
I've found it difficult to merge 3dcatch multiple models taken after rotating the ship to the light. This is because 3d catch does not have an absolute reference and the models come out slightly different scales.
The work around is to do a single 3dcatch in a well lit large docking port. This is how my FdL was created.
Drawing from scratch is not easy without a clue to the scale and geometry.
A starting point is a silhouette projection:
1. Take screenshots from the side, front, top and rear. Try to get in the middle and as perpendicular as possible (square on).
2. Using your favorite image tools, draw an outline around each view and fill it in to create a silhouette.
3. Convert the silhouette to SVG using Inkscape (say)
4. Import SVGs as solid into 123D, delete the associated sketch, you don't need them and they eat memory.
5. Move and orientate each outline solid to the correct position. Note the solids can be complicated and your PC may struggle. Be patient.
6. Extrude each view so they all overlap completely. This will look like a mess. You should have 4 extrusions overlapping.
7. Do a Boolean intersection of any 2 to create a solid model ONLY where the projections overlap.
7.1 repeat this with the others until theres only one bit left.
You should get something like this (Lakon Type 7)
When I did this the model 123dx file was 15MB, when exported the STL this was 1.7GB !! This is because 123D isn't the best of tools. Fortunately, this can be improved
8. Import the STL file into Meshmixer.
9. use the analysis tools to heal any small errors.
10. use the remesh tool to simplify the model, depending on how powerful your pc is this can be slow.
11. export the model to a fresh STL file, this will be much smaller.
This example is a much more manageable 15MB and results in something like this.
Know limitations.
a. Scale and position errors occur because its not possible to screenshot a true orthogonal view (perspective)
b. Feature loss caused by the simple outline and projection.
As can be seen from the above the method doesn't produce a startling model.
However, I think that it may be possible to use this crude model as a tool to help scale and combine 2 separate 3D catch models.
If you can please post screenshots your results.