ED gameplay it's all about -> logoff/logon

It's getting quite tiresome reading threads from individuals who insist on playing the game a certain way (grinding, exploiting) and then complaining it's not fun.

If you're not enjoying it - stop it.
If the game isn't enjoyable - stop playing it, play it a different way - your attitude is clearly prohibiting your enjoyment.
 
I'm getting tired of people who say credits don't matter, it's how you play the game.

No matter how you play the game. It requires 100s if not 1000s of missions/hours to grind things. Just because you like floating thru space admiring the pritty colours.

There is no shortcut to rank up with elite and fed. And i guarantee if some exploit was found to make it easy every cutter and corvette pilot would be calling .

Back to my original point. If you cant stack missions, via the log on / off "gameplay" method, there would be no issue.

Long range smuggling or trade missions are not the broken part. It's the ability to relog until you have 20 of them that makes it broken. Added to the lack of prerequisite rank.

I'm aware that was changed, and I do like the flexibility of being able to accept elite mission before Im elite, but there needs to be a limit. With a certain number of ranks perhaps.

Enough with the Strawman arguments, focus on the topic. Not the errors in Op logic.
 
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I have a job and a family. With RNGineers you need to mod your ship against those cheating NPCs. I need it now and not in one or two years...

I do too. Plus a dog to walk, and I cycle to work too, so I'm often tired. Never once logged on and off though. Maybe it's you? :)
 
The OP's assertion couldn't be more right. I've lost count how many times I've fired up the mission board only to find ZERO missions in systems I'm allied with ALL the factions. Tell me how I should just "play the game". Should I just sit in the station and wait for 20+ minutes until the board decides to refresh on its own? Does that sound like legitimate gameplay to anyone here? If not for logging on/off I would have uninstalled this game a long time ago. It's not an exploit. It's a band-aid for another broken mechanic that has yet to be addressed.

But hey, at least the mission givers have faces. /s
 
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CMDR Dumbfries is right on. What irks me so much about the current mission system is that 90% of the totally random missions don't level up with you and continue to pay almost nothing (e.g., "Here's 20k to fly to this other system"), and maybe 1 in 10 if you are lucky will have a 100-200k payout, and maybe 1 in 20 will pay 750k-1 million for a 100 LY trip. I am allied both with the controlling faction at Cubeo and with the Empire, but 90% of the mission payouts with that faction are not scaling up. Like drzdeano said, relogging is the only way around it: I'm not going to fly my Asp with a rebuy of 1.6 million through the never-ending interdiction spam of Master-ranked-or-above combat FAS, Imperial Clippers, and wings of Viper NPCs (and sometimes a Fer De Lance! :eek:) just for a 20k payout on a mission. It's ridiculous.

Then we have the mission bugs like "Massacre 20 of faction X's ships in Cubeo's conflict zones", so you accept the mission and fly out there (in my second ship, a Vulture) only to find that all the ships are green and the panel says "Ceasefire in effect". So, poof, automatic mission failure. So now I don't trust to take on a combat mission like that, either.
 
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CMDR Dumbfries is right on. What irks me so much about the current mission system is that 90% of the totally random missions don't level up with you and continue to pay almost nothing (e.g., "Here's 20k to fly to this other system"), and maybe 1 in 10 if you are lucky will have a 100-200k payout, and maybe 1 in 20 will pay 750k-1 million for a 100 LY trip. I am allied both with the controlling faction at Cubeo and with the Empire, but 90% of the mission payouts with that faction are not scaling up. Like drzdeano said, relogging is the only way around it: I'm not going to fly my Asp with a rebuy of 1.6 million through the never-ending interdiction spam of Master-ranked-or-above combat FAS, Imperial Clippers, and wings of Viper NPCs (and sometimes a Fer De Lance! :eek:) just for a 20k payout on a mission. It's ridiculous.

Then we have the mission bugs like "Massacre 20 of faction X's ships in Cubeo's conflict zones", so you accept the mission and fly out there (in my second ship, a Vulture) only to find that all the ships are green and the panel says "Ceasefire in effect". So, poof, automatic mission failure. So now I don't trust to take on a combat mission like that, either.

Most of missions from an allied faction have a more than 200k reward for me and usually there is at least 5 missions to take.
 
You could look at the states and pending states of the factions, the station owners and go to the station that will have missions. If the population is content and no boom then you can get 0 missions, you can shake things up in the system, but given there are a many, many other systems you could go to another system. Hell you could try expanding the controlling faction if your allied so that if one system has no missions the other one will have. My faction of choice controls 4 systems and in another 7. I have seen the 0 or 1 mission - normally after a boom ends naturally .... I think, I just totted off to another system got missions there.

I also have 2 other factions in different systems (again multiple systems) I use as back up. Not needed them yet.

This is not a game you should expect to "give it to ya on a place", its a game where you go and get by thinking through its mechanics. Of course, if you are "short on time blah blah" - or in my language "want it on a plate" you could just switch modes to reset the mission board.

Simon
The OP's assertion couldn't be more right. I've lost count how many times I've fired up the mission board only to find ZERO missions in systems I'm allied with ALL the factions. Tell me how I should just "play the game". Should I just sit in the station and wait for 20+ minutes until the board decides to refresh on its own? Does that sound like legitimate gameplay to anyone here? If not for logging on/off I would have uninstalled this game a long time ago. It's not an exploit. It's a band-aid for another broken mechanic that has yet to be addressed.

But hey, at least the mission givers have faces. /s
 
I agree with OP. Simply saying don't do it is not a good enough answer. If you're trying to raise the influnce of a faction in one system to gain control and someone else is trying to elevate a different faction and they are menu logging to stack missions you are hamstringing yourself if you don't do the same. The universe effectively becomes rigged against you.
 
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I agree with OP. Simply saying don't do it is not a good enough answer. If you're trying to raise the influnce of a faction in one system to gain control and someone else is trying to elevate a different faction and they are menu logging to stack missions you are hamstringing yourself if you don't do the same. The universe effectively becomes rigged against you.

I flipped many systems without relogging.
 
You could look at the states and pending states of the factions, the station owners and go to the station that will have missions. If the population is content and no boom then you can get 0 missions, you can shake things up in the system, but given there are a many, many other systems you could go to another system. Hell you could try expanding the controlling faction if your allied so that if one system has no missions the other one will have. My faction of choice controls 4 systems and in another 7. I have seen the 0 or 1 mission - normally after a boom ends naturally .... I think, I just totted off to another system got missions there.

I also have 2 other factions in different systems (again multiple systems) I use as back up. Not needed them yet.

This is not a game you should expect to "give it to ya on a place", its a game where you go and get by thinking through its mechanics. Of course, if you are "short on time blah blah" - or in my language "want it on a plate" you could just switch modes to reset the mission board.

Simon

Who cares if the population is content? All trading, politics, conflict and commerce stop because people are supposedly content? That makes no sense. It makes even less sense when I relog and each faction suddenly offers 5-12 missions each. And no, I don't want everything now and served on a plate, I just want it to work.
 
They just don't have the experience to fix modes, aka they simply don't know how to fix it hence they don't fix it as they are unable to. Hiring an experienced server engineer (or RNGineer) would help alot or hire some more of them. We need servers, no P2P, doing stuff local means stuff can be exploited like mode switching.
 
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Who cares if the population is content? All trading, politics, conflict and commerce stop because people are supposedly content? That makes no sense. It makes even less sense when I relog and each faction suddenly offers 5-12 missions each. And no, I don't want everything now and served on a plate, I just want it to work.

No, there would just be more of these conflicts and politics. So it would be wiser to find out if in what situation your system is.
 

dayrth

Volunteer Moderator
Sigh. Or you could stop logging off and logging on, and just play the game, taking things as they come. It takes a lot longer, but it doesn't elevate the blood pressure as much. ;)

Journey, not destination and all that. :)

Absolutely agree in most cases, but with one exception. Destroy sentry skimmer missions. When you have to kill 12 skimmers but the base only spawns 3 you have to reset the instance 4 times to complete the mission. Whether you do this by logging off/on or leaving the planet and coming back, its still very immersion breaking and tedious to have to keep resetting the base to complete the mission.

Everything else though:
- need the right missions for special engineers commodities -> Try another station
- need missions for fast ranking up empire/federation -> don't be so impatient
- need missions for making fast money -> don't be so greedy
- need valuable NPCs for good bounty -> seek out a good hi res, when that ones empty fly to the next (most systems that have res sights have more than one)
- need a lot of mats for RNGineering like chemical manipulators, fly into a seeking weapons point and what else as -> Keep your eyes open while you are off doing something more interesting
- need UA mats for palin, fly to a tip off mission and surprise surprise -> see all of the above
 
I have a job and a family. With RNGineers you need to mod your ship against those cheating NPCs. I need it now and not in one or two years...

Well - you can either spend your time on Elite logging off and on again or......actually learning how to fly your ship and defend yourself. Which path do you think was the intended one ?
 
Its not all about logging on and off, that's certainly a super exaggeration. I do occasionally find myself doing the mode switch when looking for Engineer stuff. You know, i know this station will give me a mission for modular terminals, and rather than taking a different mission doing that, and returning, or waiting, or going to a different station, i will simply do the relog to get what i want.

That is a problem, and "fixing" it so that mode switching doesn't work would only lead to further frustration. At the end of the day, if i'm looking to do X, and X requires modular terminals, then i'm damn well wanting modular terminals.

A more difficult fix would be if you could ask at a station if any mission givers will give you modular terminals. If it is possible to get modular terminals at that station then it generates a mission for you (if not it says no missions with this sort of reward is possible), but because they know you value modular terminals highly, it doesn't give any credit or other reward for completion.

A simpler fix would simply to have the mission board update faster. Like every minute. Or have missions on some sort of scroller. I know perhaps FD probably worry about people stacking missions more if it did this. But people already mode switch to stack missions, and all that logging in and out can't be good for the transaction/matchmaking services either. Its hard to change player behaviour or desires, so sometimes you might as well just give them what you want. If mission stacking is a worry, then limit the number of missions of the same type you can have. ie: No more than 5 data delivery missions at once (would also "fix" Sothis a bit)

Be careful what you wish for... Nurfing this exploit would/could be a bad thing leading to a lot more player frustration. Yes, more frequent mission updates would be a help. The 10min or so mission cycle at the moment is overly long but I suspect this would create a much higher data load on the servers... So it may not be practicable.
Reducing the number of stackable missions would also annoy a lot of people, it certainly would annoy me with a larger ship! Err, remind me again why I wanted to spend months of game time and 100s of millions of credits getting that larger ship, oh yeah, so that I could stack more missions like the data missions and Biowaste missions at Sothis / Ceos... Limit this to 5 missions and you will have a riot on your hands with some very        off players...
If anything, the current limit of 20 max missions is too limiting already! It will be worse in a Cutter too.

I know I'm presenting problems and not solutions, but I can't see an easy work around the logging cycle at the moment.
 
The log on log off thing is bad. It's a flaw in the game design. Doesnt matter if you do it or dont for whatever your reasons are. People are focusing on the way players play and criticising them and missing the whole point, which is there is part of the game that is fundamentally wonky and needs fixing.
 
Absolutely agree in most cases, but with one exception. Destroy sentry skimmer missions. When you have to kill 12 skimmers but the base only spawns 3 you have to reset the instance 4 times to complete the mission. Whether you do this by logging off/on or leaving the planet and coming back, its still very immersion breaking and tedious to have to keep resetting the base to complete the mission.
I do those missions a lot and never log, just look at the POI around there for more skimmers. I never even destroy any skimmers at the base, since most of the time that just gets me wanted while the skimmers in the POI are mostly wanted.
 
I've recently decided to swap out the 4x lasers on my FdL for 4x multi cannons so I could have a full multi build. Starting with stock weapons and gathering all the materials necessary for not only buffing them all to G5 Overloaded, but getting enough supplies to do it with one visit AND pay for all four to have Incendiary special effects...now that's a long haul; I'll let you know if the reward is worth the slog:)

I did that for my Corvette, all MC's but with HICAP mags and special effects. It took a few trips to Tod and actually I left a beam laser with a thermal effect on. I can stay in combat for a long time. I have to take a break long before I am dry. You will enjoy your apex predator, believe me.
 
It was directed at dukeironhand

Well, as seems usual, you would be incorrect.

Yes I play Solo - certainly by internet connection but probably by choice.

Jealous? Jealous of what? That's an Open idea to be concerned, worried, anxious, about what other players have or are doing. You say it yourself above. In Solo why would I care about how you play your game.

Can't fly to save my skin? Not sure exactly what that means but I seem to get from point A to point B just fine.

And finally I like small ships and have been using them exclusively. Edit: 3 months into my latest career I just bought a Python 3 days ago. Been flying that heavy ever since.

My apologies if you were offended. It seems all our PvP'ers are the "good ones" who hang around Eravate helping noob's. Amazed anyone gets killed in Open with all these heros around. And a Python in "5 days" eh? Must have been some serious marathon gaming in a starter ship.

Again. Why does anyone care what another player does in a damn game? Solo and PG's players don't. Always a sign of the Open PvP'er.
 
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