ED gameplay it's all about -> logoff/logon

Well, there most definitely is an end-game. It's called being triple elite in an A-and-engineered Cutter. You have no further progression to make from that point.

Except, there isn't.

There are quite literally billions of places to go, things to do & see, Just like GTA, even when you complete the main storyline (or got to triple Elite) you haven't completed the game.
 
Comes done to the ED gameplay is just repetitive, boring, and intentionally waste your time. Better games coming on the Horizon :)

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Except, there isn't.

There are quite literally billions of places to go, things to do & see, Just like GTA, even when you complete the main storyline (or got to triple Elite) you haven't completed the game.

Comparing Ed to GTA is ridiculous. GTA has so many activities in a small space you literally cannot do everything in one gameplay session, in ED you can do EVERYTHING the game offers in a few hours, its just the game puts in time sinks to make the gameplay feel like it has more depth. GTA is an awesome game that hardly ever goes on sale but is ALWAY on steams top 10 games selling because of its gameplay.
 
Great rebuttal. Care to elaborate? You have the highest ranks, the best and most expensive ship in the game, with the best fit possible.

What progression is left to make? And note, I said progression, not socializing or trolling.

Yes.

The game has long and far to go. The Anaconda was once called the 'end game' ship, now apparently it's the Cutter. Navy progression is allegedly getting a rework, so I would argue that all the triple elites with Cutters will no longer be at the end game if that happens. I would go as far to say that a fully engineered Cutter is closer to this theoretical end, and that is a feature only recently added to the game. Where will we be able progress with multi-crew (probably not very far with that one). What new ships will be added.

What does Season 3 entail, will Space legs open up more opportunities of progression. If Atmospheric Landing ever makes it, what happens then?
 
Great rebuttal. Care to elaborate? You have the highest ranks, the best and most expensive ship in the game, with the best fit possible.

What progression is left to make? And note, I said progression, not socializing or trolling.

Progression is a minimal part of the game.

Really.

Your focus on getting to Elite and the big ships reflects on your inability to enjoy the rest of the game.

Which (for me) is political. But for many others is driven by the mysteries. And the trolling you are referring to is (I assume) PvP and therefore Personal.

You grind because you are a grinder, not because the game forces you.

The game reveals you - it doesn't define you. If you were a leader - you would lead.
But you're not.
 
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Not THIS argument again! It's just switching the instance. Leave the station and come back and you've achieved exactly the same thing, just a little slower. We went through this same rigmarole with RES spawning back in the day, then they changed things and now you can go to a HAZ-RES and fight elite Anacondas to your hearts content. Same deal here. If you want people to stop mode switching give them more missions and update them quicker.
 
I think it's not possible because there can be an infinite (or large at least) number of instances in open/group and if 1000 players looking at 20 Missions... how would you distribute the information of already taken mission over multiple instances? And if we assume this were possible, it makes no sense because you wouldn't have time to read the mission text until it was claimed by another player.

We get the same missions if we log back into the same mode. So clearly this information is being saved somewhere. Why does it have to be recreated each time we mode switch?
 
Great rebuttal. Care to elaborate? You have the highest ranks, the best and most expensive ship in the game, with the best fit possible.

What progression is left to make? And note, I said progression, not socializing or trolling.

The fact that you're Competent/Broker/Surveyor and not even in the ballpark of having enough money to buy a Cutter and properly outfit much less the rank required in the first place, yet you're sounding off about "end game" content is ridiculous. I'm guessing you don't have much in the way of progress with the engineers, either.

Go earn your stripes, greenhorn, before you get mouthy about "end game" content:p
 
Yes. The game has long and far to go.

We can talk about all that stuff once it's in the actual game. As it stands right now, with Horizons 2.1, the end game is exactly as I described it. FD's promises (or any company's for that matter) are worth precisely the bytes used to transmit them.

The comparison with any other MMO would be the level cap being raised to coincide with the release of new content.

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Go earn your stripes, greenhorn, before you get mouthy about "end game" content:p

Cutesy emoticons do not make dismissive putdowns less dismissive. Precious little to say about my actual argument, too :)

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Your focus on getting to Elite and the big ships reflects on your inability to enjoy the rest of the game.

The "rest of the game" is many lightyears wide and about a centimeter deep.
 
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The fact that you're Competent/Broker/Surveyor and not even in the ballpark of having enough money to buy a Cutter and properly outfit much less the rank required in the first place, yet you're sounding off about "end game" content is ridiculous. I'm guessing you don't have much in the way of progress with the engineers, either.

Go earn your stripes, greenhorn, before you get mouthy about "end game" content:p

Wow. So do you always revert to making crap attacks on someone when your argument runs out?
 
Cutesy emoticons do not make dismissive putdowns less dismissive. Precious little to say about my actual argument, too :)

What I have to say about your argument is very simple: you lack, by a HUMONGOUS measure, the experience with this game to know what you're talking about.

Oh, almost forgot::D

@Deadspin, no, I don't believe I made a "crap attack" at all. The person I was responding to is very inexperienced yet wanting to cast aspersions on "end game" content. I was simply pointing out the fact that he needed to experience some of that end game stuff in order to be able to actually know what it's all about.
 
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What I have to say about your argument is very simple: you lack, by a HUMONGOUS measure, the experience with this game to know what you're talking about.

Oh, almost forgot::D

As I said, lightyears wide and centimeters deep. Where is this mythical rest of the game you claim I'm missing out on? It's not as if there are any real secrets. It's not as if the gameplay of this game is not exhaustively documented (which makes the lack of depth blatantly obvious).

Either put up or shut up.
 
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Gotta say I agree completely.. if logoff/logon is an issue to you, then simply don't do it.
And if you Need It Now, Elite is not the game for you, and neither is No Man's Sky.
Perhaps Gerbil Space or whatever it is would fit you better.
 
What I have to say about your argument is very simple: you lack, by a HUMONGOUS measure, the experience with this game to know what you're talking about.

Honestly, the only deep and meaningful mechanic to this game is the manipulation of the BGS. Having pushed out Elite status in the prime 3 categories at first revealed how little of a life the user actually had. These days, to throw someone's rankings at them as an argument against their knowledge of the game really shows how immature said thrower is.

Being Elite in combat doesn't mean you're a good fighter. It means you've taken the time to kill thousands of NPCs who, arguably, aren't that much of a threat to begin with.

Being Elite in Trade means you've got a recurring subscription to an TV/Movie streaming service and have plenty of time to kill.

Being Elite in Exploration means that some part of your soul has died out there. (j/k) :p

Trade isn't for everyone.
Combat isn't for everyone.
Exploration isn't for everyone.

Using the rank of any of those three as a metric to judge someone's ability to comment on the mechanics (or lack thereof) of this game is decidedly immature and only goes to show how much stock other readers of the forum should put into your own comments.

<3
 
Well, there most definitely is an end-game. It's called being triple elite in an A-and-engineered Cutter. You have no further progression to make from that point.

Nope. What do you do with that Cutter? It's just a tool to be used for a purpose. Which faction do you support? Or power? Are they at an "end-game" state? Do you have a group with goals? There is no end-game in ED. It can be fun regardless of your ship or rank.

Or you can make it a progression grind. That's the beauty of it all. It's what you make out of it.
 
The problem with the current mission system is that it keeps generating low-level missions that pay almost nothing even when the player has a high rank. It's like an MMO generating a bunch of level-5 quests for a player who is level 30: you can't blame the level-30 player for not wanting to waste his time running level-5 quests that pay almost nothing. A large part of satisfaction with a game is progressing toward goals (for example, the next ship up!), and running low-level missions when you are mid- or high-ranked does not FEEL satisfying. It's just human nature to want to run missions that actually progress toward something, and saying "players shouldn't feel that way, they should just run the low-level missions anyway because that's the way the designers intended the game to be played" doesn't change that. If the mission system would actually generate missions and payouts commensurate with the player's rank, players wouldn't need to keep refreshing the mission list just to get one mission that actually equals their rank.

TL;DR MMO version: "Level 30 players don't want to run level-5 quests that pay almost nothing, so fix the mission system to scale the missions properly, please. Then nobody will need to refresh the mission list."
 
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Gotta say I agree completely.. if logoff/logon is an issue to you, then simply don't do it.
And if you Need It Now, Elite is not the game for you, and neither is No Man's Sky.
Perhaps Gerbil Space or whatever it is would fit you better.

Ridiculous. If I could fill up my fridge by simply opening and closing the door over and over again, you better bet is never go shopping again. But if this ever actually happened, I'd quickly realize I was in the Matrix.

Same is true here. We have an incentive to disillusion ourselves with unhindered exploits. Now, I have no issue with resisting logging off/on. However I do have an issue with nerfing myself while playing in Open, because everyone I know (some 100+ CMDRs) all advise me to mode switch when I can't find and engineering mat. So of course theyre all doing it!

"Just don't do it". Ok, sure. Sounds like good advice for a Solo player.
 
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Hi Brett,

I have been wondering about this, maybe you have the answer. Are there technical reasons that the mission boards aren't persistent across the modes, or is this done for gameplay reasons to vary the available missions?

I would like to know this too. It would be really good if you can make the mission board mode persistent. The Problem is not that some spoil themself doing this to gain credits or engineer mods or whatever they after..
.
The Problem I see is that if you play the BGS (yes hard to believe but more and more do that and like it!!) and you have to counter force a faction you know is supported by Players that you are in a Dilemma: If you do Play the game as intended and the other factions Player not you lose every time.
So what do you believe how many lost wars does it takes till someone will adpot the log-offsky log-onsky tactic? How can you know the other faction players play the game as intended?
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I am not even speaking about the difference in credits you get with or without since I don't care about credits but this is for sure a very big additional Motivation to palyers to exploit in wars.
.
Therefore whenever you can it would be helpfull if you could prevent that exploit.
 
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