Right, check out the comparison below:
Fig 2 - Vanila:
Fig 2 - Reshade:
I was wondering if there was an easy way for me to disable the DOF effects. I have a surround monitor setup and the DOF kind of interferes with that.
Yes you can disable any effect, just follow this steps bellow, it's really simple:
1-To turn on/off any effect go to:
2-The effects are separated by author, DOF for example is MartyMcFly, so open the file below with your notepad:
3-Now search for this line in the CFG file:
#define USE_DEPTHOFFIELD 1 //[DOF] //-
4-Now set the effect to zero (0) to turn off, should look like this:
#define USE_DEPTHOFFIELD 0 //[DOF] //-
So the basic idea is that zero is off, one its on, in this first line, in subsequent lines you control the parameters of the effect.
I love your mod but am having one issue. When looking at my left or right panel, the highlighted options is too bright to read it and makes the others near it quite difficult to read.
Which preset/setting should i modify to reduce this effect? My HUD color is set to a green, almost neon green. I'd like to avoid changing this color if possible.
All right, to change the intensity of the light You can try to change some parameters in Ambient Light and Bloom (both Ganossa).
1- Ambience Light:
Raise the alThreshold will make a only a very brighter light source and also reflected light triggers the effect.
Lower alIntensity will lower the base intensity of the effect.
Raise fBloomThreshold will make a only a very brighter light source and also reflected light triggers the effect.
Lower fBloomAmount will lower the intensity of the bloom of this effect.
OBS: tweak first alThreshold, change to something like 90.00, this may be the cause of your issue.
Hope this Helps.
Setting the first value under alThreshhold to 90(from 16) seems to have worked. Next issue I have is with DoF. When looking at my menu, it seems the DoF effect renders as if the window behind my menui is influencing it. Anyu reccomendations here. I attached a screenshot for clarity.
Notice the blurred text following the "footprint" of the window. Is there a way to set maybe the minimum distance DoF can be applied to?
Hello again Oorcuss,
About the DOF we already discussed this problem here and unfortunately there's nothing I can do about right now. That's because Reshade do not recognize those UI panels in cockpit, so they simply are invisible to the Algorithm that controls the Depth Buffer in Reshade. I recommend to disable DOF if you can't get used to this issue.
# I already tried to fix before, quite a lot, no success until now.
Thanks for your response Moiker. I saw the discussion further up the thread but wasn't sure if you had made any progress.
I have zero experience with this stuff, just some basic coding knowledge. Can you perhaps explain how the shader determines the distance an object is from the camera?
Just bouncing ideas around in my head. Maybe there is a filter that can be applied post DoF effect that removes the effect on the lower half of the screen(where most of the cockpit menus are). This would work but would leave a visible line where the DoF effect was on and off. Maybe use some kind of interpolation between the full "on" value and "off" value over a percentage of screen space to blur this visible boundary?
Just throwing ideas around.
Thanks for this, just installed it, turned off DOF and tweaked bloom. Loving it.
Great work old boy!
I know this is for version 1.3.7 but need help, these uninstall instructions are useless for 3.0.3. The 7z zip package from the link contains two files...Uninstall
Just delete the zip package content from the games directories.