ED has next 2 Years of Content Mapped Out

I think if all the ships were designed like a fighter like NMS, all the requests for ship interiors would have been avoided. It was a design error, unless they had it planned from the start.
The scale has always suggested they're to be used for more. To your point, if there was never the intent for them to have interiors why make them so big
 
The scale has always suggested they're to be used for more. To your point, if there was never the intent for them to have interiors why make them so big
I don't know, if they had been just small ships, even in my opinion, they would have avoided the desire for ship interiors.
 
Oh I dread the day we get procedural flora and fauna in ED. It's what I really hated when playing NMS, not just the overabundance, but also, with all the procedural diversity, it all looked... the same. I really hated that. And if we ever do get fauna, it should be the exception, not the norm. ED strives for a certain level of realism, and the real galaxy is just... empty for the most part. Probably.

The amount of earthlike worlds in the game would suggest different ;)

The saminess would be an issue of course, but hey, maybe they can bring some of their talent over from Planet Zoo to make custom models.
 
Earth is shown as suitable for water based life.
No mention of carbon based life

Same with founders world
 
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The amount of earthlike worlds in the game would suggest different ;)

The saminess would be an issue of course, but hey, maybe they can bring some of their talent over from Planet Zoo to make custom models.
Convergent evolution suggests that things would probably look similar in different places. I think an easy out might be to skin things enough so they just look a little bit exotic while still looking alien.
 
Earth is shown as suitable for water based life.
No mention of carbon based life

Same with founders world

If its an earthlike then it will have at least plant life, otherwise it wouldn't be an earthlike. Also, a lot of water worlds would be good candidates for life, after all, life on our own world started in the oceans as far as we know.

Carbon-based is the only real option for life. All those sci-fi stories about silicon-based life don't hold up under science from what i've read. Carbon is the only element which can be used as the foundation - at least based on what we know of life.
 
Well humanity as we know it came from earth. Which shouldn't be shown as an earthlike world. Its earth! Period.
But and im not clued up on elite dangerous lore, if elites humanity came from founders world in shindez then that planet should also not be listed as earthlike. We're not water based were carbon based.
 
If it currently is coasting or not can be discussed. What is clear is that we had periods where the game basically WAS dead. Nothing happening for years. With FD stating that they would not give us new content for a while, so they would do some bugfixing. The promise of no content they kept. The bugfixes we got... some developer definitely spent a week or two there, fixing old bugs and introducing a bunch of new ones, which again were here to stay for years...
Mixed feelings here. On one hand, yes: we had more updates. But their quality still was, hmm... varied. With Michael Brookes even at some point admitting, that the intended version of the engineers upgrade was dumped six weeks before the rollout, and a much simpler replacement was made instead. And most of the other things seemed the same way: tossed out of the doorway, no matter if they were finished or not.
These are both two sides of the same problem, of course: Frontier are really bad at estimating how long Elite Dangerous will take to develop (and still, after a decade, haven't managed to entirely resolve that) and so can't maintain a good release pacing.

If they take long enough to do stuff "properly" then things take so long people feel the game is coasting (with the gap where they were working on the background on Odyssey for most of three years being the most extreme example).
Whereas if they actually release stuff only months behind its original schedule (Engineers was also two months later than originally announced, Odyssey again, etc.) people complain that it was rushed and needed to have been held back another 6-12 months so it was ready.

The solution of course is to set realistic scopes and schedules for development but if that was easy they'd have done it by now.
 
Next two years mapped out? I would hope so.

New content? I'd like to see player-owned residences.

We already have places we can go on foot and enter buildings. Seems like placing a residential area wouldn't be that much extra effort.

From a modest condo at a station to large homes with their own landing pads, there would be so much opportunity for new income.

Current colonization seems like nothing more than being sub-contractors for corporations. As it is, it's nothing more than being able to place your name on a building after a sizeable donation.

Player Residences...with interiors!

As it turns out Felicity Farseer has a cousin that is a highly recommended interior designer!

OHH the possibilities! :cool:
 
The solution of course is to set realistic scopes and schedules for development but if that was easy they'd have done it by now.

My sarcastic voice here says: are you sure? I am not convinced...
And that's even before adding, that many others manage. And their games are in no way smaller in scope than ED, either.
 
And that's even before adding, that many others manage. And their games are in no way smaller in scope than ED, either.
Yep.
Frontier has their resource put to other projects, seeing Jurassic World Evolution 3.
We just have to accept that FDev has put ED on maintenance mode until we get an announcement of new content.
Odyssey planets still crash for me regularly, but I'm not expecting bug fixes.
FDev is just kind of lucky there's no other (finished) space-flight-sim that competes with everything ED has to offer, otherwise the game would not grow on such low maintenance updates.
 
FDev is just kind of lucky there's no other (finished) space-flight-sim that competes with everything ED has to offer, otherwise the game would not grow on such low maintenance updates.
Given how long Elite has been going, I'm very surprised nobody has tackled a similar project.
 
Given how long Elite has been going, I'm very surprised nobody has tackled a similar project.
I think hardcore space sims aren't as popular, and have a long development cycle.
No Mans Sky is a competitor in a manner of speaking, but it obviously appeals to a different and more casual audience.
It's probably more popular than Elite for that reason, but looking to why a game like Star Citizen is more popular than Elite I think comes down to marketing, something which Elite is lacking... Low risk also means low reward, which is what Elite sadly seemingly going for?

As divisive as people see the subject of Ship interiors, I think that sort of news would self-market the game again. "Oh that feature they promised many years ago, they're coming back to do it?" It would make a lot of people who laid down the game for good to come back and check it out.
As many people point out though, if the overall experience is lackluster and it's just another side-activity then people will just leave again.

I think the biggest advantage ED holds is its wide range of activities and people out in socials have been saying they're waiting for FDev to tie them together.
If they choose to treat their players and engagements like metrics, they will eventually see how that worked out for other companies.
 
Maybe because it isn't as trivial as the usual keyboard warrior armchair developers of the internets make it seem to be. Pair that with the fact that space games are a niché to begin with...
X4 has done very well. Its not "always online" with the associated server disconnects but if you play solo its as good as the same thing. All they need to beat ED is to have a better galaxy (eg like EDs which is fantastic) and landing/walking on planets. But its been 10 years since they built the original engine and have delivered 6 major DLC updates since then.

NMS has built a huge space game, as has... I think ... Star Citizen (insert your own joke about tech demos not being games)

Starfield tried, bless them. And soon we have the Expanse "mass effect" game that looks good. The appetite for space games is not as niche as you think.
 
It would make a lot of people who laid down the game for good to come back and check it out.
For how long if it was added without relevant gameplay or (more importantly) what people want out of it?

I see boarding actions always lauded as this ever-so-great thing it would allow to be implemented into the game, but I'm not sure if it would actually be that popular amidst the general playerbase. I for one would prefer the exploration of derelicts (or just disabled ports) floating in space, which could also make use of more than ship interiors. Or more built-out station/megaship interiors in general. Not so much into allowing people to wander into others' ships because they want to mess with them for no other reason than "Just because" (and it would happen).
 
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