ED is missing out on play time from occasional gaming

Waiting 36 minute for a ship transfer, or jumping 15 times to destination + module transfer time is not playing?? Playing is being in a HazRes fighting ships...but I would have had to wait for a self imposed, artificially inflated timer before finally being able to do what a game is supposed to do. I chose to just fire up another game instead, where I can get in on the fun right away and don't have to harakiri. I'm just trying to explain my reasoning, you don't have to agree.



It does when you encounter another ship with similar config but the other ship has an additional 5D HRP instead of a fuel scoop, believe me.

It is a Krait so medium ship

Set the Galaxy map filler to Government Type
Then set route to follow filter
All system will have a star port you can dock at at refuel.

No fuel scoop needed if you don't want one and will never flee a fight

That is how I move my FDL about
 
Wanted to play ED for a bit, after being away for a couple of weeks, so I fired it up and spawned in the Amber system (the last CG). Made the four jumps to Bhagui with my AspX (60+ LY), arrived at the CG station and called the combat Krait. Time for transfer 36 minutes and 2M+ cost. OK. Closed ED, opened Far Cry 5 and played that, while the ship was being transferred. Forgot to go back to ED and continued playing Far Cry 5 instead. Will try again some other time but by then the CG will probably be over or there won't be enough time left to make a dent. So I am just down 2M Cr. Why can't this game be made so that it's possible to play it for half an hour at a time? They are losing player time that would add up, half an hour at a time, to the total amount of hours ED is being played per month. Designing the game this way wouldn't exclude the other players, who like/are ok with longer sessions.

For me that's actually part of what makes Elite so great. Even if it compromises in many ways with that, Elite is still a space sim, and while it doesn't make it great for casual and short sessions, it's what makes the game stand out and so awesome. You can't really have one without impairing the other and I really prefer it the way it is. Also voted for transfer times and would do so again, by the way.
 
OP sums up the "I want it now" generation perfectly. +1

You see for me whos been gaming 40 odd years the OP sums up a bad design choice by FD.

Even tho I think its bad and once again this thread has the same old rinse and repeat answers in it, and there are ways around it, the OP wanted to jump in do a bit of ED and log out, instead he logged into another game and payed that.

People who by their posting nature tend to drive players away from this or any game are only hurting the game they proclaim to love above all others.

To note as said I think its a bad choice by FD but its not going to change and I for one have learned to live with it
 
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I kinda agree with OP - but where he sees it as shortcoming, I see it one of biggest selling points of the game. There is some interesting psychological problem here I have observed - when I start push ED to do things faster, I simply do not enjoy it. I really care less how much I do in one play session. And yes, half an hour is too little for ED. I like it has it's own tempo, it is not a game that will go at my speed. This loss of control of speed is liberating when you flow with it. Because you do not feel forced to do anything. Sometimes I will just quit perfect ED session because I feel I am done. Despite having tons of good missions on board, or offers elsewhere, I just feel complete.

ED is experience more than a game. People that are just used to play games, and less experiencing them usually have hard time with ED, because they see it quite differently, and sometimes it just doesn't work. Doesn't invalidate their experiences, but doesn't make game 'wrong' either.
 
OP, ship transfer time isn't the only thing keeping casual gamers from playing Elite Dangerous. This isn't a casual/occasional game in any sense except in that it gives you time to watch youtube while you're in super cruise. :D

I've noticed that much of the griping on this forum from casual players stems from them wanting this game to be like their other casual games.

It's not and it never will be, thank the Braben!
 
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People who by their posting nature tend to drive players away from this or any game are only hurting the game they proclaim to love above all others.

To note as said I think its a bad choice by FD but its not going to change and I for one have learned to live with it

ED is not meant to be played by everybody. Games aren't some LEGO construction which you can combine in any pieces and be a thing everybody desires. I don't play Far Cry. I don't play CoD. And I don't see driven away from them, or feel I should demand them to become realistic, or slower. I don't expect to.
 
Like transfers taking too long, actual travel time in game could be seen as a problem, same with a lot of things that are difficult or expensive, time consuming, etc. But look at the game's character for a moment. It's a simulation, about space fighting and trucking. Once you accept that, and if someone likes that sort of games, all these choices start to make sense. They are actually what make the game good, and give it depth.
 
Last i Checked i had over 1500 hours in ED, i’m triple elite and i own all the ships i’m interested in and they are all 98% engineered. I have done my share of non-instant gratification gaming i believe. I just think that the game should be designed in a way that doesn’t require 2 hours to feel like you have accomplished something and/or to feel gratified. Cutting transfer time in a half was just an example related to that specific experience i reported in the original post. I’m sure there could be many more different examples
 
Does the game really miss your time? It's not running on a subscription model so getting you to log in every day for half an hour is not needed. That's certainly not worth defacing the game and making it about something it was never meant to be.

And as others said, there are opportunities to engage in all kinds of activities everywhere, and in (almost) every ship. You may decide to limit yourself because you can't bear the thought of being in the "wrong" ship or doing something other than your activity of choice, but that's just you. And there are a few solutions to that: don't be in the wrong ship, don't have "wrong" ships to begin with, ensure your ships aren't so focused on just one thing you can't do anything else, or that you have enough specialized ships everywhere you play that it wont be a problem.

You could definitely engage in a bout of (near)instant gratification if you wanted to, you just decided that all the options available to you weren't good enough, in the end it all comes down to poor planning and thinking the game should give you what you want when you want it, in a game that always touted the fact its world doesn't care about the player.

Mind you, you did the smart thing for the situation: you went and did something else. Nothing wrong with that, we're all allowed to have more than just ED in our lives.
 
You basically did the smart thing playing something else during your ship transfer.
You then forgot that your ship transfer had completed, how can that possibly be anyone's fault but your own ?
Where's the problem here anyway, apparently playing Far Cry 5 kept you well entertained, good.
ED can be perfectly well played in occasional 30 minute stints, if you really want to play it.
You rather wanted to play FC5, don't blame ED for that, that was your choice.
 
The implication here is that the game should be designed for the benefit of the people who play it the least, despite any detriment to the game as a whole.
 
You basically did the smart thing playing something else during your ship transfer.
You then forgot that your ship transfer had completed, how can that possibly be anyone's fault but your own ?
Where's the problem here anyway, apparently playing Far Cry 5 kept you well entertained, good.
ED can be perfectly well played in occasional 30 minute stints, if you really want to play it.
You rather wanted to play FC5, don't blame ED for that, that was your choice.

Yes a reasonable post here
 
Because it is actually true?

Not playing is actual player choice here. You can keep playing ED aright when waiting for ship.

To be fair i only had two options. They offered two CGs, one trading and one combat. I opted for the combat but if i chose the trading one instead, it would have taken an even longer playing time. I just wanted a quick combat session. What’s the other choice? Exploration? So i am faced with 3 options that all take longer than 30 minutes. I switched to a different game and played that instead. If i had the option to do some combat in ED in a reasonable amount of time, i would have stayed. Now, making some changes so to make it possible to enjoy the game in shorter gaming sessions, doesn’t affect those who want to play longer. But By not making those changes instead, the shorter sessions players are affected and leave and the only ones left are The longer sessions players. So who is limiting who here really?
 
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ED is not meant to be played by everybody. Games aren't some LEGO construction which you can combine in any pieces and be a thing everybody desires. I don't play Far Cry. I don't play CoD. And I don't see driven away from them, or feel I should demand them to become realistic, or slower. I don't expect to.

I play FarCry. I also play Warframe and a lot of other games. But for completely different reasons I play and love Elite for. There are already enough games for instant gratification and casual gameplay. If I have half an hour to play I don't fire up Elite but one of those other games. If I plan on an evening of gaming I am more likely to jump into the cockpit and enjoy space.
 
ED is not a quick play game. Everything is designed to prevent 30min quick play,
unless you already are where you want with the ship you want upon logging.

Bad ? Good ?

Well, I like ED but it sure contains a lot of filler gameplay where stuff takes a long time and
the game does not require input much. Lots of faffing arround to get things setup for the actual play.

One thing for sure, ED is never picked up for an impromptu coop play in my group. Mainly because by the
time everyone is at the right place with a usable ship, the gametime is over.

Again, not necessarily a bad thing per se. Still, impromptu coop type players are numerous, so... it's a bit missing on the demographic I suppose.

Fun thing : we found out that Civ5 is friendler to coop play than ED. Yeah... faster to setup and faster paced... Go figure.

What ED is really good at is immersive organized coop play, esp with a BGS player group.
 
My suggestion to make the game far more accessible is to scrap ship transfer altogether, but allow you to login to any ship you own.

That way, if you only have half an hour you could login to:
- your freighter at the trade CG to make a run.
- your combat build at the combat CG to pew pew for a bit.
- your explorer out in the deep to continue on for a few jumps.
- your ship out at the Guardians to grind another blueprint.
- your ship at a wing-friendly location for a pickup session with your mates
- etc.

Of course, the lack of ship transfer means that you would've had to put those ships in those places yourself first.

And of course, it creates new exploits that would need to be closed, mostly by associating more things with the ship instead of the pilot.

But the end result is:
- no more taxis
- no more waiting for ships to arrive
- more time spent doing your preferred gameplay.
- far more spontaneity
 
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The "zippy tadpole" could do with stripped down mods on the power plant and distributor, and changing the FSD mass manager to deep charge. Only adds about 0.7Ly, but if you're going for max jump range...
 
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