Ship selection at login and no transfer would be neat as hell.
I don't feel immersed when I end up closing the game out realizing how long I'd have to wait, then I don't bother reopening the game at all because that whole scenario threw off my mood for the game. I'd be OK with an "Express Delivery" option that costs a percentage more to make it ~10 minutes instead of an hour for example. I could make a cup of coffee, or take my dog outside real quick, then come back and have my ship ready to go instead of feeling a sense of "why the hell am I even playing this?" and closing it.
The "my immurshion" crowd did ruin the ship transfer feature...
Ship selection at login and no transfer would be neat as hell.
So teleportaion of pilot instead of ship teleportation. Or do all pilots just telepresence into their ships from their front rooms.
I prefer in-game consistancy (yes I know a lot is missing and telepresence breaks that too). So for me it would be no teleportation of ships, no commander teleportation and I would prefer to remove galaxy wide telepresence too (there are other better solutions for multicrew to keep it instant if needed).
So teleportaion of pilot instead of ship teleportation. Or do all pilots just telepresence into their ships from their front rooms.
I prefer in-game consistancy (yes I know a lot is missing and telepresence breaks that too). So for me it would be no teleportation of ships, no commander teleportation and I would prefer to remove galaxy wide telepresence too (there are other better solutions for multicrew to keep it instant if needed).
Wanted to play ED for a bit, after being away for a couple of weeks, so I fired it up and spawned in the Amber system (the last CG). Made the four jumps to Bhagui with my AspX (60+ LY), arrived at the CG station and called the combat Krait. Time for transfer 36 minutes and 2M+ cost. OK. Closed ED, opened Far Cry 5 and played that, while the ship was being transferred. Forgot to go back to ED and continued playing Far Cry 5 instead. Will try again some other time but by then the CG will probably be over or there won't be enough time left to make a dent. So I am just down 2M Cr. Why can't this game be made so that it's possible to play it for half an hour at a time? They are losing player time that would add up, half an hour at a time, to the total amount of hours ED is being played per month. Designing the game this way wouldn't exclude the other players, who like/are ok with longer sessions.
Nope. The pilot is in your ship, you just control the pilot from your living room.The pilot is in my living room. The ships are in the game.
In my view travel is part of the activities that is vital to the game.Far too much of my game time is wasted shuttling between the actual activities I want to do.
Agreed. I also think that commander teleportation is just as powerful, especially if we ever get space legs in the game.I voted for timed ship transfer, and I still would. Instantly moving a ship is far too powerful.
See above. If we get space legs at some point, then yes it could be way too powerful.There is little advantage to be had in instantly moving the pilot (subject to closing the obvious data and material exploits) because they'll be tied to whichever ship they transfer to.
To take advantage of it requires the actual placement of those ships in the first place.
My suggestion to make the game far more accessible is to scrap ship transfer altogether, but allow you to login to any ship you own.
That way, if you only have half an hour you could login to:
- your freighter at the trade CG to make a run.
- your combat build at the combat CG to pew pew for a bit.
- your explorer out in the deep to continue on for a few jumps.
- your ship out at the Guardians to grind another blueprint.
- your ship at a wing-friendly location for a pickup session with your mates
- etc.
Of course, the lack of ship transfer means that you would've had to put those ships in those places yourself first.
And of course, it creates new exploits that would need to be closed, mostly by associating more things with the ship instead of the pilot.
But the end result is:
- no more taxis
- no more waiting for ships to arrive
- more time spent doing your preferred gameplay.
- far more spontaneity
Wanted to play ED for a bit, after being away for a couple of weeks, so I fired it up and spawned in the Amber system (the last CG). Made the four jumps to Bhagui with my AspX (60+ LY), arrived at the CG station and called the combat Krait. Time for transfer 36 minutes and 2M+ cost. OK. Closed ED, opened Far Cry 5 and played that, while the ship was being transferred. Forgot to go back to ED and continued playing Far Cry 5 instead. Will try again some other time but by then the CG will probably be over or there won't be enough time left to make a dent. So I am just down 2M Cr. Why can't this game be made so that it's possible to play it for half an hour at a time? They are losing player time that would add up, half an hour at a time, to the total amount of hours ED is being played per month. Designing the game this way wouldn't exclude the other players, who like/are ok with longer sessions.
But this would not solve the OP's initial problem, his combat ship is in the wrong location from where he wants it... But it was in the correct location, so your suggestion does very little to solve this problem... as you would still have to fly the ship you want them. And with no ship transfers you now have to fly them there manually....
Ship selection at login and no transfer would be neat as hell.
So teleportaion of pilot instead of ship teleportation. Or do all pilots just telepresence into their ships from their front rooms.
I prefer in-game consistancy (yes I know a lot is missing and telepresence breaks that too). So for me it would be no teleportation of ships, no commander teleportation and I would prefer to remove galaxy wide telepresence too (there are other better solutions for multicrew to keep it instant if needed).
Nope. The pilot is in your ship, you just control the pilot from your living room.
In my view travel is part of the activities that is vital to the game.
Agreed. I also think that commander teleportation is just as powerful, especially if we ever get space legs in the game.
See above. If we get space legs at some point, then yes it could be way too powerful.
Personally I want to play in a game world, not a completely disjointed game world that does not make sense (it's bad enough already and don't want it made any worse) and all the parts of it are it's own little silo with no connection to each other.
The "my immurshion" crowd did ruin the ship transfer feature... I'm okay with wait times (particularly if it's going someplace like the Pleiades or Colonia), but a transfer shouldn't take longer than it takes to just do it myself. At the very least there should be options (slow transfer, cheap price or fast and expensive)
Wanted to play ED for a bit, after being away for a couple of weeks, so I fired it up and spawned in the Amber system (the last CG). Made the four jumps to Bhagui with my AspX (60+ LY), arrived at the CG station and called the combat Krait. Time for transfer 36 minutes and 2M+ cost. OK. Closed ED, opened Far Cry 5 and played that, while the ship was being transferred. Forgot to go back to ED and continued playing Far Cry 5 instead. Will try again some other time but by then the CG will probably be over or there won't be enough time left to make a dent. So I am just down 2M Cr. Why can't this game be made so that it's possible to play it for half an hour at a time? They are losing player time that would add up, half an hour at a time, to the total amount of hours ED is being played per month. Designing the game this way wouldn't exclude the other players, who like/are ok with longer sessions.