ED is missing out on play time from occasional gaming

I buy and outfit a cheap ship, transfer the closest combat ship, and my most powerful combat ship, then play with the cheap thing built in system till the first combat ship arrives, then I swap to that, then when the main ship arrives, I swap to that (or more likely, go do something else in game, as I tend not to stay in the same activity for long)
 
I don't feel immersed when I end up closing the game out realizing how long I'd have to wait, then I don't bother reopening the game at all because that whole scenario threw off my mood for the game. I'd be OK with an "Express Delivery" option that costs a percentage more to make it ~10 minutes instead of an hour for example. I could make a cup of coffee, or take my dog outside real quick, then come back and have my ship ready to go instead of feeling a sense of "why the hell am I even playing this?" and closing it.

The bubble is about 200ly across. A 20ly ship can travel that in 8 minutes, why wait for transfer? Why no go an get your ship? Genuine question.
 
The "my immurshion" crowd did ruin the ship transfer feature...

For some valid reasons, even I was one of them :)

That said no one could have possibly anticipated voting for a delay in order to balance the transfer system, would have translated into 30 minutes or multiple hours of sitting and waiting, forcing to put completely aside my current goal to just stumble around doing something else completely unrelated to what I had in mind for my gaming session. All of that for exorbitant rates too, because balancing isn't exactly fdevs forte.

So you can blame other people all you want, but, at the end of the day, if the system we have now ingame to move ships remotely is borderline ridicule and insulting to players time, your finger should be pointed at the game design team, not us.

I don't know what's better, this, or when back in the day we needed to travel to our desired destination, store the ship, buy a sidewinder, return to our starting system, sell the sidewinder, man the ship we wanted to transfer, travel back to our desired destination, swap to our main ship. It required less time too
 
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Ship selection at login and no transfer would be neat as hell.

So teleportaion of pilot instead of ship teleportation. Or do all pilots just telepresence into their ships from their front rooms.

I prefer in-game consistancy (yes I know a lot is missing and telepresence breaks that too). So for me it would be no teleportation of ships, no commander teleportation and I would prefer to remove galaxy wide telepresence too (there are other better solutions for multicrew to keep it instant if needed).
 
So teleportaion of pilot instead of ship teleportation. Or do all pilots just telepresence into their ships from their front rooms.

I prefer in-game consistancy (yes I know a lot is missing and telepresence breaks that too). So for me it would be no teleportation of ships, no commander teleportation and I would prefer to remove galaxy wide telepresence too (there are other better solutions for multicrew to keep it instant if needed).

I would think a more consistent alternative to MuetDhiver's suggestion would be commander slots... If only people stopped giving in and buying extra copies of the game for that.
 
So teleportaion of pilot instead of ship teleportation. Or do all pilots just telepresence into their ships from their front rooms.

I prefer in-game consistancy (yes I know a lot is missing and telepresence breaks that too). So for me it would be no teleportation of ships, no commander teleportation and I would prefer to remove galaxy wide telepresence too (there are other better solutions for multicrew to keep it instant if needed).

The pilot is in my living room. The ships are in the game.

Far too much of my game time is wasted shuttling between the actual activities I want to do.
I voted for timed ship transfer, and I still would. Instantly moving a ship is far too powerful.

There is little advantage to be had in instantly moving the pilot (subject to closing the obvious data and material exploits) because they'll be tied to whichever ship they transfer to.
To take advantage of it requires the actual placement of those ships in the first place.
 
Wanted to play ED for a bit, after being away for a couple of weeks, so I fired it up and spawned in the Amber system (the last CG). Made the four jumps to Bhagui with my AspX (60+ LY), arrived at the CG station and called the combat Krait. Time for transfer 36 minutes and 2M+ cost. OK. Closed ED, opened Far Cry 5 and played that, while the ship was being transferred. Forgot to go back to ED and continued playing Far Cry 5 instead. Will try again some other time but by then the CG will probably be over or there won't be enough time left to make a dent. So I am just down 2M Cr. Why can't this game be made so that it's possible to play it for half an hour at a time? They are losing player time that would add up, half an hour at a time, to the total amount of hours ED is being played per month. Designing the game this way wouldn't exclude the other players, who like/are ok with longer sessions.

+Rep

Totally agree - sadly we lost the vote and now ship transfers take quite a long time and cost a whole lot :-(

Also wish I could choose to spawn in any of my docked ships.
 
The pilot is in my living room. The ships are in the game.
Nope. The pilot is in your ship, you just control the pilot from your living room.

Far too much of my game time is wasted shuttling between the actual activities I want to do.
In my view travel is part of the activities that is vital to the game.

I voted for timed ship transfer, and I still would. Instantly moving a ship is far too powerful.
Agreed. I also think that commander teleportation is just as powerful, especially if we ever get space legs in the game.

There is little advantage to be had in instantly moving the pilot (subject to closing the obvious data and material exploits) because they'll be tied to whichever ship they transfer to.
To take advantage of it requires the actual placement of those ships in the first place.
See above. If we get space legs at some point, then yes it could be way too powerful.

Personally I want to play in a game world, not a completely disjointed game world that does not make sense (it's bad enough already and don't want it made any worse) and all the parts of it are it's own little silo with no connection to each other.
 
My suggestion to make the game far more accessible is to scrap ship transfer altogether, but allow you to login to any ship you own.

That way, if you only have half an hour you could login to:
- your freighter at the trade CG to make a run.
- your combat build at the combat CG to pew pew for a bit.
- your explorer out in the deep to continue on for a few jumps.
- your ship out at the Guardians to grind another blueprint.
- your ship at a wing-friendly location for a pickup session with your mates
- etc.

Of course, the lack of ship transfer means that you would've had to put those ships in those places yourself first.

And of course, it creates new exploits that would need to be closed, mostly by associating more things with the ship instead of the pilot.

But the end result is:
- no more taxis
- no more waiting for ships to arrive
- more time spent doing your preferred gameplay.
- far more spontaneity


But this would not solve the OP's initial problem, his combat ship is in the wrong location from where he wants it... But it was in the correct location, so your suggestion does very little to solve this problem... as you would still have to fly the ship you want them. And with no ship transfers you now have to fly them there manually....
 
I play ED in various ways. If I just want a quick half hour, then I don't pick CG's or ridiculous kill mission requiring kill of 50 ships.
Stick to simple delivery missions or salvage ones. If you pick a high value high grade one you'll get plenty of action.

But when playing for a short time, you basically have to "run what you brung".
Why wait for a ship to arrive?

If you want any a particular ship available, then make sure you get it delivered for next time make sure you finish in same station or at least close.

Gen
 
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Wanted to play ED for a bit, after being away for a couple of weeks, so I fired it up and spawned in the Amber system (the last CG). Made the four jumps to Bhagui with my AspX (60+ LY), arrived at the CG station and called the combat Krait. Time for transfer 36 minutes and 2M+ cost. OK. Closed ED, opened Far Cry 5 and played that, while the ship was being transferred. Forgot to go back to ED and continued playing Far Cry 5 instead. Will try again some other time but by then the CG will probably be over or there won't be enough time left to make a dent. So I am just down 2M Cr. Why can't this game be made so that it's possible to play it for half an hour at a time? They are losing player time that would add up, half an hour at a time, to the total amount of hours ED is being played per month. Designing the game this way wouldn't exclude the other players, who like/are ok with longer sessions.

Just imagine if you could - while waiting - undertake some missions from the mission board such as to Holome into a fighter deployed from a capital ship to take out a group of pirates in the nearby asteroids, and you had a couple of NPC wingmen in fighters you could give basic tactical commands to (defend this/attack that). Or likewise defending a location against Thargoid scouts. Or likewise escorting a convoy of civilian ships through as asteroid belt.

But I guess CQC was a far wiser investment in that development time, than fighter based gameplay in the core game...

Still... It's not like we're four years into this game now, with still no sign of any more involved combat scenarios and gameplay.

ps: And let's not even get into leveraging that sort of fighter bases gameplay for Powerplay, CGs and indeed PvP specific gameplay.
 
But this would not solve the OP's initial problem, his combat ship is in the wrong location from where he wants it... But it was in the correct location, so your suggestion does very little to solve this problem... as you would still have to fly the ship you want them. And with no ship transfers you now have to fly them there manually....

It doesn't solve the OP's problem of getting a specific ship to a specific location, but arguably that is a core element of the game.

However, it does increase the likelyhood that the OP can just login somewhere where there is a ship that they can do something useful with for 30 mins.
 
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Ship selection at login and no transfer would be neat as hell.

So how would that work in situation described by OP?


Ship located in System X, OP want the ship in System Y... He can choose his ship all that the wants, but it still be in System X, so he must move the ship to System Y....


So the real issue issue that Elite requires some planning ahead if yo want to move around and take part at different activities.

And among this is time to move ship/modules, ship load outs, how to plan for these kind of activities.
 
So teleportaion of pilot instead of ship teleportation. Or do all pilots just telepresence into their ships from their front rooms.

I prefer in-game consistancy (yes I know a lot is missing and telepresence breaks that too). So for me it would be no teleportation of ships, no commander teleportation and I would prefer to remove galaxy wide telepresence too (there are other better solutions for multicrew to keep it instant if needed).

Well TBH it all would be much more consistent if it worked like in the Eclipse Phase RPG where everyone is digitalized and fork copies to sleeve themselves into ships, bodies or anything really. XD

Ship selection does not make less sense than ship transfers IMO. Doing cool stuff with friends >> immersion timers IMO.
ED needs planning. Hardcore Immershun people make sure that this will be the case likely forever. What remains is to make planning possible
in such ways to allow players to avoid faff gameplay as much as possible. And Ô boy does ED deliver on the faff gameplay front.

BTW, friends traveling each on their own for 25 minutes just to meet is not doing cool stuff with friends in my books.

It's the age old argument of gamism vs simulationism. 5years ago I was pretty much in line with Max's ideas. But then I got less time.
 
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Nope. The pilot is in your ship, you just control the pilot from your living room.

Until there are legs (IMO - not anytime soon), that's just semantics.

In my view travel is part of the activities that is vital to the game.

Yes it is. And with my suggestion, you'll never be able to fly a specific ship at a specific location unless you actually fly that ship there yourself.
However, the shuttling between ships really isn't vital to the game - it's pretty much dead time.

Agreed. I also think that commander teleportation is just as powerful, especially if we ever get space legs in the game.

It really isn't and again, legs isn't coming anytime soon.

See above. If we get space legs at some point, then yes it could be way too powerful.

Personally I want to play in a game world, not a completely disjointed game world that does not make sense (it's bad enough already and don't want it made any worse) and all the parts of it are it's own little silo with no connection to each other.

When I log out I'm not in the game world anymore - immersion is broken.
I could quite happily log in again and be somewhere else to do something else.

For me, the game is about the ships and their capabilities - I'd like to be able to spend the vast majority of my time using them and much less of my time trekking between them.
 
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Timed transfers will be gone in the future to accomodate filthy casuals. At the same time there will be insystem jumps and ships in the frontier store. 18€ for a Annie is a steal.
Soon the game will be just a flyby of all ships with YOUR commander name on them with fireworks spelling out: YOU ARE THE WINNER!
Optionally you'll be able to purchase different winner-phrases if you get bored winning.
If all games would just adopt this model I'd play everything every day.
Sadly there is a lack of consideration for my game time.
I also fast forward through movies.
TIME FOR MORE TIME YAAAY!
/fastfutureman
 
The "my immurshion" crowd did ruin the ship transfer feature... I'm okay with wait times (particularly if it's going someplace like the Pleiades or Colonia), but a transfer shouldn't take longer than it takes to just do it myself. At the very least there should be options (slow transfer, cheap price or fast and expensive)

I'm part of the "immersion" crowd, so I'm opposed to instant transfer, but having recently booked passage on the doomed Gnosis with its 500 LY jump range, I'd be okay with a faster transfer that costs more. It would be the equivalent to UPS / FEDEX Same Day Delivery. We also need the ability to send ships ahead of us - from any station to any station, which would also save a ton of time, since it would be in route while we are. Just like a real moving company, our "stuff" may actually arrive before we get there if we could send ships ahead!
 
Wanted to play ED for a bit, after being away for a couple of weeks, so I fired it up and spawned in the Amber system (the last CG). Made the four jumps to Bhagui with my AspX (60+ LY), arrived at the CG station and called the combat Krait. Time for transfer 36 minutes and 2M+ cost. OK. Closed ED, opened Far Cry 5 and played that, while the ship was being transferred. Forgot to go back to ED and continued playing Far Cry 5 instead. Will try again some other time but by then the CG will probably be over or there won't be enough time left to make a dent. So I am just down 2M Cr. Why can't this game be made so that it's possible to play it for half an hour at a time? They are losing player time that would add up, half an hour at a time, to the total amount of hours ED is being played per month. Designing the game this way wouldn't exclude the other players, who like/are ok with longer sessions.

The game can perfectly be played for short sessions like 30 minutes. but not all activities can be done in 30 minutes....


There are several "rules" that govern how the game is setup, among these rules are that it takes time to move from point A to point B.


So taking part in Community goals, that is moving every week will always involve moving to get there. This has not not change since community goals where introduced. Some CG's have been located out in Colonia, and going there in 30 minutes is not possible for example.


Doing PvE action it is quite easy, if you are not already is a suitable system for bounty hunting or conflicts (war), there will most likely be atleast one such system just around the corner, meaning even in a combat build, a few jumps away, and this can easily be done in 30 minutes time slices...


Now, if you are after PvP action, then it will get trickier... and I think this is where the real problem is. Why you are so reluctant to go anything but a "maxed out" combat ship... So this one requires more planning ahead. As there are no DEDICATED PvP zones, players can be all over the place, so harder to find etc, but one place players gather around is the CG sites... So easier to find players there...


So Elite is perfectly doable to play in short sessions, like 30 minutes, but if you are after 30 minutes PvP content, then you have totally missed how Elite is designed.



And as many other have pointed out, there are numerous options available on how to overcame transfer times, despite your own desire, they are still valid options and they have basically been the same options since day one of Elite. Moving ships around takes time and planning, if you opt for moving around heavy, low jump range ships, that has a cost to it.
Options you have rejected.
You could have made the trip in the krait in about 8 jumps30 LY jump range in combat build, you need to swap out
FSD, and 1-2 hull reinforcement modules, for Guardian FSD booster and optional Fuel scoop.
Jump to location, request modules to arrive
If available, buy standard module reinforcement modules...
Go out and have some fun, while waiting for modules to arrive. When modules arrive, swap those in,

All this is perfectly doable, and the only reason I can figure out why this is not an option to you is the PvP card... as a you should not have any issue with NPC in the slightly lower combat fitted Krait




If you want INSTANT action, then that is what CQC was supposed to bring us. Tried that?
 
I was on the Gnosis too. My biggest gripe with that setup was the lack of a shipyard on the Gnosis, which meant that I could only being one ship. Doesn't make any sense, except perhaps as the Captain's policy: "Yes, I'll let you all ride on my ship, but only bring one ship each please, leave your personal battlefleets at home". Hopefully Fleet Carriers will be expempt from such an artificial restriction, if the owner wants to give permission for squadron members to bring more than one ship each, he should be able to say so. Especially true if it's his own Carrier with his own ships aboard, denying him the right to give himself permission to load more than one of his own ships onto his own Carrier would be absolutely nuts.

Then you could just jump your Carrier to wherever you need it, and have a range of ships at your disposal. Even if it does then take you ages to refuel the thing for another jump: up to you to keep it fuelled and ready.
 
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