ED is not EVE. They are different type of games, dot

I sub'ed to EVE Online for 5 years not because the game was good (which it is) the reason why i stayed sub was because of the people in my Alliance, nothing like waiting for an op to kick off chit chat in Teamspeak and getting drunk with them and OMG when the fights started they would last 5 min to 10 hours and it was fun. This is what ED should copy from EVE gives us something like Corp or Alliance and something to fight other player over
 
The way i see it is, a significant number of Eve players have picked up the game to try and plug the gap in gameplay in Eve.
Namely the the dogfighting in a cockpit aspect.
Now they also would like to carry over the aspects they like from Eve to fit the game they would like Eve to be.
Was always going to happen, people are naturally bored with the Eve approach and can see that the core of that game is always going to be top down point and click.
It is however annoying to hear a large group of player trying to get the game you wanted changed into something they would rather see. The good news is that David and the team are very focused on what Elite should be and i can't imagine they will stray to far from that.
New idea's are great but what seems to be happening is people with ill conceived expectations are using negativity to try and put pressure on the dev's and the community to change things.
 
The way i see it is, a significant number of Eve players have picked up the game to try and plug the gap in gameplay in Eve.
Namely the the dogfighting in a cockpit aspect.
Now they also would like to carry over the aspects they like from Eve to fit the game they would like Eve to be.
Was always going to happen, people are naturally bored with the Eve approach and can see that the core of that game is always going to be top down point and click.
It is however annoying to hear a large group of player trying to get the game you wanted changed into something they would rather see. The good news is that David and the team are very focused on what Elite should be and i can't imagine they will stray to far from that.
New idea's are great but what seems to be happening is people with ill conceived expectations are using negativity to try and put pressure on the dev's and the community to change things.

Im on this train till the end of the line, Frontier already got my money so if i hate the next few Major Patches/Expansion/Featare im stuck with the game but so far i've already had my moneys worth from ED
 
Those two points make me curious:
a) Why do you think you can't be ganked in Elite? I mean, in Eve's HighSec if you survive a ganker for at least 5 seconds then your attacker is pretty much dead, due to invincible insta-gib police ships. You don't have those police ships in Elite.
b) You have actually taken a look at this forum, right?

Oh sorry, that was perhaps a little unclear. I would *really* like to play open all the time but I don't since I dislike losing too much progression due to PVP. I only play open when I'm in my viper doing bounty hunting since the stakes are lower but for the most part I play in a private group for the very reason of bullet a.
I'd rather there be an open PVP and open PVE option but since there isn't, I play in private group when trading.

I don't really understand bullet b to be honest but yes, there seems to be people who thrive on other peoples misery in ED too (I suspect many come from EVE although that's just a guess) but the vastness of the universe and the ability to swap from group to open is working against them. Some of them want changes to the game mechanics to bring more player driven PVP content which is a development direction I don't necessarily agree with. That's what I meant. :)
 
The way i see it is, a significant number of Eve players have picked up the game to try and plug the gap in gameplay in Eve.
Namely the the dogfighting in a cockpit aspect.
Now they also would like to carry over the aspects they like from Eve to fit the game they would like Eve to be.
Was always going to happen, people are naturally bored with the Eve approach and can see that the core of that game is always going to be top down point and click.
It is however annoying to hear a large group of player trying to get the game you wanted changed into something they would rather see. The good news is that David and the team are very focused on what Elite should be and i can't imagine they will stray to far from that.
New idea's are great but what seems to be happening is people with ill conceived expectations are using negativity to try and put pressure on the dev's and the community to change things.

clear :)
+1
 
ED could benefit greatly by taking a close look at some EVE systems. And there's nothing wrong with saying that.

Suggestions for improvement are fine, as long as they're in a context where the suggestion can actually work.

Where it becomes "wrong" is when people suggest features like huge guilds active in the game together, territorial control, blockades, and player-owned stations, that simply can't be supported by the P2P small-instance network design.

The network design here is completely different from EvE. One might even say that it was intentionally designed to be the anti-EvE so that it could attract a more mixed player base, including those who wanted more of a singleplayer experience. It's actually more similar to WoW in terms of the network model and freedom of movement between PvE and PvP modes.

Many players who are new to the game don't understand these differences (yet). There are some EvE features that could be added to this game like crafting (although I'd hate that, personally), which might work here on a single player basis, i.e. not owning factories.

Bottom line: you have to understand how the network models are different, to make meaningful comparisons and suggestions for improvement.
 
The way i see it is, a significant number of Eve players have picked up the game to try and plug the gap in gameplay in Eve.
Namely the the dogfighting in a cockpit aspect.

Combat in Eve is essentially filling a car with oil while using a funnel. Too much oil (damage) before it drains (repair) and it overflows the funnel making a mess of your car.

But aiming is not part of the deal.
 
Both games involve Trading, Piracy, Bounty Hunting, Exploring, and Mining...in Space...that's why they are compared. Simple.

I'm not an 84er but when I heard of Elite's impending released I was excited that I would get a game similar to EVE...but more fun. Less depth but with a true space sim flight model so I can also relive my Wing Commander days. Now the game "shipped" with less depth than I thought it would, but it's still fair to compare some facets of these games and there is nothing wrong with borrowing some ideas from a game that shares the exact same space jobs except for maybe the crafting and player driven economy.

I think a lot of people, like the OP, have this weird "Us verses Them" mentality about there games. Maybe they hated EVE and any comparison threatens to make one like the other. Me, I tried EVE for a few months and loved it...I just hated playing it. The point is, if someone mentions some feature from EVE could be used in Elite, we shouldn't be offended and outright dismiss it with no reasoning other than, "This is not EVE!"
 
Both games involve Trading, Piracy, Bounty Hunting, Exploring, and Mining...in Space...that's why they are compared. Simple.

I'm not an 84er but when I heard of Elite's impending released I was excited that I would get a game similar to EVE...but more fun. Less depth but with a true space sim flight model so I can also relive my Wing Commander days. Now the game "shipped" with less depth than I thought it would, but it's still fair to compare some facets of these games and there is nothing wrong with borrowing some ideas from a game that shares the exact same space jobs except for maybe the crafting and player driven economy.

I think a lot of people, like the OP, have this weird "Us verses Them" mentality about there games. Maybe they hated EVE and any comparison threatens to make one like the other. Me, I tried EVE for a few months and loved it...I just hated playing it. The point is, if someone mentions some feature from EVE could be used in Elite, we shouldn't be offended and outright dismiss it with no reasoning other than, "This is not EVE!"

I never played Eve or X or any of those games. I never played Frontier or First encounters either. What I did play was the original Elite on the Commodore 64 and the Atari ST. This game is very, very similar to the Atari ST version but with 2015 graphics.

Having said all that I like the sound of some of the stuff from those other games and would love to see ED evolve beyond the original Elite. If I wanted to play that game I could pull out my old ST, shove in the disk and play (and I have done). FD have expressed their desire to see ED be as a significant jump forward in computer games as the original BBC version was back in 1984. Living in the past with 80's style game systems is not the way to do that. Evolving the game beyond the basics and developing the star system take over mechanics are in my opinion.

I say grow the game and stop living in the past.
 
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The people wanting Elite to become more like EVE I think will find the Valkyrie expansion rather satisfying. And I say that in a totally non-"go play eve" tone btw, I'll be checking it out myself no doubt.
 
  • The community is full of people who either have no respect for their fellow players, can't play nice together, who thrive on other peoples losses or a combination of all three.

See that isn't true, you don't get it. In EVE, I will gank you, I will try and wreck your space day, I will scam you. If you send me tearful mails I will laugh and share it with my corp and alliance. I will certainly try and bring down your corp or alliance and lord over you in glorious space battles and probably troll you badly in local. I will enforce Dear Leaders policy of no fun allowed for my enemies. That is EVE. A game where I can play the space villain (or his lackey in my case) because it's just a game. It's just pixels. It means nothing. When people kill me in space and taunt me in local because I'm a space villain and killed an evil Goon I don't take it personally, it's part of the experience and enjoy it just as much as they do. Not everyone can be the good guy in a player driven sandbox game or it would just be completely dull.

However when EVE players meet up in real life there is a camaraderie, we're all space nerds. It's just pixels and means nothing. If you get that, you get the EVE community as a whole and realise it's not actually toxic at all. In fact it's quite the opposite in many respects.
 
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The way i see it is, a significant number of Eve players have picked up the game to try and plug the gap in gameplay in Eve.
Namely the the dogfighting in a cockpit aspect.
Now they also would like to carry over the aspects they like from Eve to fit the game they would like Eve to be.
Was always going to happen, people are naturally bored with the Eve approach and can see that the core of that game is always going to be top down point and click.
It is however annoying to hear a large group of player trying to get the game you wanted changed into something they would rather see. The good news is that David and the team are very focused on what Elite should be and i can't imagine they will stray to far from that.
New idea's are great but what seems to be happening is people with ill conceived expectations are using negativity to try and put pressure on the dev's and the community to change things.

Suggestions for improvement are fine, as long as they're in a context where the suggestion can actually work.

Where it becomes "wrong" is when people suggest features like huge guilds active in the game together, territorial control, blockades, and player-owned stations, that simply can't be supported by the P2P small-instance network design.

The network design here is completely different from EvE. One might even say that it was intentionally designed to be the anti-EvE so that it could attract a more mixed player base, including those who wanted more of a singleplayer experience. It's actually more similar to WoW in terms of the network model and freedom of movement between PvE and PvP modes.

Many players who are new to the game don't understand these differences (yet). There are some EvE features that could be added to this game like crafting (although I'd hate that, personally), which might work here on a single player basis, i.e. not owning factories.

Bottom line: you have to understand how the network models are different, to make meaningful comparisons and suggestions for improvement.

Replays like those are the contributions i hoped for in this discussion. logicals and rationals. Thanks.

Both games involve Trading, Piracy, Bounty Hunting, Exploring, and Mining...in Space...that's why they are compared. Simple.

I'm not an 84er but when I heard of Elite's impending released I was excited that I would get a game similar to EVE...but more fun. Less depth but with a true space sim flight model so I can also relive my Wing Commander days. Now the game "shipped" with less depth than I thought it would, but it's still fair to compare some facets of these games and there is nothing wrong with borrowing some ideas from a game that shares the exact same space jobs except for maybe the crafting and player driven economy.

I think a lot of people, like the OP, have this weird "Us verses Them" mentality about there games. Maybe they hated EVE and any comparison threatens to make one like the other. Me, I tried EVE for a few months and loved it...I just hated playing it. The point is, if someone mentions some feature from EVE could be used in Elite, we shouldn't be offended and outright dismiss it with no reasoning other than, "This is not EVE!"

I am only saying that ED should not be compared with EVE because they are different types of game. Like a post i read above... to be simple... RTS compared to a SIM. I am not offended because someone is comparing them, this sounds really hilarious, like comparing them rofl. I am only saying that is atleast illogical to compare oranges with apples. they are just different.
On the terms you are using to compare ED/EVE you should compare battlefield with cod maybe... or arma with planet side... but EVE with ED... tbh... what is there similar??
 
I am only saying that is atleast illogical to compare oranges with apples. they are just different.
It depends on the scope of your comparison.

After all, both are fruit.

As soon as you have at least one commonality, you can do a comparison. That's what comparisons are _meant for_. Would be boring if comparisons were only allowed for similar objects.
 
See that isn't true, you don't get it. In EVE, I will gank you, I will try and wreck your space day, I will scam you. If you send me tearful mails I will laugh and share it with my corp and alliance. I will certainly try and bring down your corp or alliance and lord over you in glorious space battles and probably troll you badly in local. I will enforce Dear Leaders policy of no fun allowed for my enemies. That is EVE. A game where I can play the space villain (or his lackey in my case) because it's just a game. It's just pixels. It means nothing. When people kill me in space and taunt me in local because I'm a space villain and killed an evil Goon I don't take it personally, it's part of the experience and enjoy it just as much as they do. Not everyone can be the good guy in a player driven sandbox game or it would just be completely dull.

However when EVE players meet up in real life there is a camaraderie, we're all space nerds. It's just pixels and means nothing. If you get that, you get the EVE community as a whole and realise it's not actually toxic at all. In fact it's quite the opposite in many respects.

But you see, I *DO* get it and this is exactly the game I do NOT want to play. Maybe I should have written "players" instead of "people" but the above illustrates exactly the kind of community and gameplay I had in mind.
I don't have it in me to gloat and troll if/when I win and I do take it somewhat personal when other people do it to me. If I lose or win, I'd like to say "GG :) " and be able to be civil about it. I don't care if the game is monopoly against a friend or online PVP in Counterstrike. I respect my opponents and want respect in return. I want to have fun and I want my co-players or opponents to have fun too.
 
I am only saying that ED should not be compared with EVE because they are different types of game. Like a post i read above... to be simple... RTS compared to a SIM.
And I'm just say they aren't THAT different and it fare to compare certain facets of the game. It's not like comparing Call of Duty to Starcraft, it's more like...comparing Men at War to Company of Heroes.

There is nothing wrong with talking about why mining ships in Elite should have tractor beams like the mining ships do in EVE. They are two very similar jobs in two different games. That comparison is in no way pointless and hardly apples and oranges.

what is there similar??


Bounty Hunter, Piracy, Trading, Mining, Exploring...in space. The biggest difference is one you control via Hotkey-Point n' Click, the other is a Flight Sim. What you actually do in the game is very similiar, with varying degrees of depth.
 
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It depends on the scope of your comparison.

After all, both are fruit.

As soon as you have at least one commonality, you can do a comparison. That's what comparisons are _meant for_. Would be boring if comparisons were only allowed for similar objects.

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are both car... so... obviously i can compare them, they are both italian, they are both incredible cars ;)
but why should i want one to be similar to the other?
yes... ok... i want it... so... really, do you think is it logic??
 
And I'm just say they aren't THAT different and it fare to compare certain facets of the game. It's not like comparing Call of Duty to Starcraft, it's more like...comparing Men at War to Company of Heroes.

There is nothing wrong with talking about why mining ships in Elite should have tractor beams like the mining ships do in EVE. They are two very similar jobs in two different games. That comparison is in no way pointless and hardly apples and oranges.



Bounty Hunter, Piracy, Trading, Mining, Exploring...in space. The biggest difference is one you control via Hotkey-Point n' Click, the other is a Flight Sim. What you actually do in the game is very similiar, with varying degrees of depth.

gratz you still can't get the point... also r-type could be compared to ED then rofl :D

those you are mentioning are pointless things. if ED mining laser would have tractor beam it should be no because EVE got it. every developer should and want have his proper mining laser... why should i want the eve mining laser rofl. also considering that EVE has a large and deep collecting/refining/protyiping/production/corpalliancemanagment system. so talking about mining comparing to eve is not that smart. why you want the easy way with the beam if you have just to sell it then...
 
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