Why do people dismiss ideas just because another game has done it? Like, when someone says they would like corporations ingame, don't say "This isn't EVE". Say some actual articulate reasons why you wouldn't like it. Hell, just say you wouldn't like that idea. But just saying "This isn't insert-x-game-here" doesn't further the discussion and doesn't change anyone's mind. Be constructive.
If you pay attention, you'll note that many of us aren't having that kind of knee-jerk reaction to suggestions made just because "EvE does it." Some suggestions are constructive, but others simply
can't be done with this game engine, and that's probably intentional. There is nothing wrong with pointing that out, to help people understand the game better, and decide if this is something they'd like to continue playing.
For example, corporations don't work here for several reasons. First, because the focus of the game is what you can do as a single pilot in your spaceship. Going beyond that, there are technical blocks to the idea. This is a P2P game based on small instance player encounters, with an option not to see any other players at all and still have a minuscule effect on the game world. There will never be huge fleets of player ships in this game or large corporations, just small groups of friends flying together.
The most number of friends you can fly together with in a coordinated group (or "Wing") will probably be 3-4 people, at first. You could maybe get 16 friends flying in several Wings in a shared instance, leaving room to see some other players. If you fill up your entire shared 32 player instance with friends, you will never see anyone else because you've hit the instance size limit. That's just how it works.
In addition, there will never be total player control of territory and choke points, due to the size of the Galaxy, the open 3D flight paths between stars for bypassing any attempt at control, as well as the ability of players to fly in other modes like Solo Online and Private Groups where you never see them. So there is no point in large-scale player corporations, because they can't control or own anything in this game. The network model just doesn't support it. It's not a pure client/server model, it's a bunch of pilots traveling in small instances that can occasionally see some other pilots, up to a point, and depending on the strength of everyone's direct P2P connections between their computers.
What I said right there isn't "This isn't EvE."
Instead I described how the game works on a technical level, which many people, it seems, still don't understand. If you want to suggest something that the game *can* support without fundamentally changing the entire game design and network model, then we're all ears.
