ED needs better Anti-aliasing.

This has been bothering me for a while but has become really annoying recently.The front of the Anaconda flickers way too much when the ship's moving.I've tried upscaling the resolution,the in-game anti-aliasing,supersampling but nothing seems to fix the problem.I've seen this brought up in another thread too so I know I'm not the only one with this issue.Are there any chances of implementing an improved AA system to counter this?
 
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If you've got the GPU horsepower and the required display, running at 4k+smaa does go a hell of a long way to solve the sub pixel shimmering.

If not, you could try something like reshade... Don't bother with edfx or any custom variations on reshade as they'll add other effects you may not want, just grab reshade itself (I use version 2 as I prefer its UI). Use the reshade UI to apply smaa and/or fxaa, you can customise each of those to get the best possible results (don't forget to turn off AA in game though).

I don't think temporal AA (which some folks have been calling for) would work well with elite, TAA causes significant ghosting artifacts, especially with bright objects on dark backgrounds, like most things in ED.
 
TOTALLY AGREE WITH THIS

Jaggies are the only thing I care about graphics wise, and the AA in this game has never worked for me. At. All. That's not to say it looks crap, it just doesn't work :/

The only thing that works is FXAA. I've tried forcing SMAA in catalyst, radeon pro, in game settings have no effect, been googling, nothing works
 
I would recommend disabling in-game AA and going with ReShade's SMAA effect. It's very nice and there's options to dial it in and a debug mask to show you which edges are detected.
 
Not a practical solution, but any VR player with enough computing brawn, owes it to themselves to at least once try Supersampling and HMD Quality both maxed out. (EDIT: Note! -If you don't have a beefy GPU, you may want to avoid such brute-forcing, since some UI texture rendering/animation does not seem entirely independant from frame rate, leaving interface panels "a bit" unresponsive, making reverting your settings something of a chore. :p)

In its current state, the game remains surprisingly playable (despite 16 times the workload), if one can stomach quite a bit of frame synthetisation, and it looks absolutely gorgeous, killing off the crawling ants on geometry, without sacrificing image sharpness (EDIT: If using Valve's VR runtime, opt out of "advanced ss filtering") -- the station entrance toaster rack neither blurs, nor pixellates, when seen from a bit of a distance.

Alas, even with a 1080Ti, it means seeing a lot of mipmaps (beginning with the cockpit) streaming down to really low levels. Not sure that is entirely down to running out of video ram and throughput, or if the way the game has its memory pools and streaming set up (...and -scaling) may have something to do with it as well... :7
 
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It might not be Elite that you need to fuss with when it comes to AA, though.

If you have the option in your Nvidia/ATI(or whatever) control panel, I highly commend trying out the CSAA options.
 
4K and high settings clear that flickering, I don't see it on my screen.

what res and settings are you using?
 
The jaggies in ED are largely caused by your monitor trying to display objects/lines that are less than a pixel in width.
 
If you've got the GPU horsepower and the required display, running at 4k+smaa does go a hell of a long way to solve the sub pixel shimmering.

If not, you could try something like reshade... Don't bother with edfx or any custom variations on reshade as they'll add other effects you may not want, just grab reshade itself (I use version 2 as I prefer its UI). Use the reshade UI to apply smaa and/or fxaa, you can customise each of those to get the best possible results (don't forget to turn off AA in game though).

I don't think temporal AA (which some folks have been calling for) would work well with elite, TAA causes significant ghosting artifacts, especially with bright objects on dark backgrounds, like most things in ED.

Unfortunately I'm using a gtx 960 so 4k is out of the question.However,I will try reshade.Thanks for your suggestion.

4K and high settings clear that flickering, I don't see it on my screen.

what res and settings are you using?

I'm running the game at high setting(mostly) with smaa and 1.5 supersampling on a 900p monitor.It could be that my monitor has a low resolution but in other games(Battlefield 1 for example) I have no such issue.
 
I would recommend disabling in-game AA and going with ReShade's SMAA effect. It's very nice and there's options to dial it in and a debug mask to show you which edges are detected.
Could you please provide me with a guide on how to do so?(installation and configuration)
*Nevermind, I found one on the forum
 
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I only see them in VR. If you use a 4K monitor, AA is unnecessary since the crawlies are so small as to be almost invisible... I’ve been using a sub 5ms input lag 4K monitor for a couple of years now (Asus P28Q or something like that). It’s not photo-editing worthy but it’s great for gaming.
 
I'm having some trouble trying to install reshade.I can't find the game's files.
Edit:After some diggin I found a solution.Maybe I shouldn't be doing this at 4:00am.
 
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Could you please provide me with a guide on how to do so?(installation and configuration)
*Nevermind, I found one on the forum

Off the top of my head...

Go to https://reshade.me/ and download the latest version (3.0.8) -- Don't bother with Reshade 2 or SweetFX or EDFX or anything that doesn't use 3.0. The main thing with 3.0 is you can preview everything in real-time.
Run the installer you just downloaded. Press the big 'Select Game' button, and find your elitedangerous64.exe (not edlaunch.exe).
It'll prompt you to download a set of shaders. You can untick everything but the 'SMAA' one if you don't need anything else. ReShade initialises faster if you have less shaders to load at startup.
Then you have to click on the 'Direct 3D 10+' option below the 'Select Game' button and you're done with installation.

Start up ED. You should see a gray bar at the top of the screen and a message that ReShade is loading.
Press shift+F2 to open ReShade's menu and run through the tutorial.

From the list of shaders, enable SMAA. You can play around with the settings from there. When you're done, go to the Settings tab at the top of ReShade's menu and change from 'Configuration Mode' to 'Performance Mode'

-

You'll need to repeat the above every time the game gets updated. I recommend that you create a folder called ReShade in the root folder of your C: drive. Then, in ReShade's menu, click the + button to create a new preset, and type the full path to save the configuration outside of ED's folder... so for config name, enter something like C:\ReShade\SMAA.ini (after you've created the ReShade folder)

If you do it that way, you don't have to worry about losing your configs when the game upgrades. You just re-type the path to that preset config after re-installing ReShade and adding a new preset again. You can even enter it during the tutorial to save time.

Edit: make sure to disable AA completely in ED's graphic options as well.
 
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Off the top of my head...

Go to https://reshade.me/ and download the latest version (3.0.8) -- Don't bother with Reshade 2 or SweetFX or EDFX or anything that doesn't use 3.0. The main thing with 3.0 is you can preview everything in real-time.
Run the installer you just downloaded. Press the big 'Select Game' button, and find your elitedangerous64.exe (not edlaunch.exe).
It'll prompt you to download a set of shaders. You can untick everything but the 'SMAA' one if you don't need anything else. ReShade initialises faster if you have less shaders to load at startup.
Then you have to click on the 'Direct 3D 10+' option below the 'Select Game' button and you're done with installation.

Start up ED. You should see a gray bar at the top of the screen and a message that ReShade is loading.
Press shift+F2 to open ReShade's menu and run through the tutorial.

From the list of shaders, enable SMAA. You can play around with the settings from there. When you're done, go to the Settings tab at the top of ReShade's menu and change from 'Configuration Mode' to 'Performance Mode'

-

You'll need to repeat the above every time the game gets updated. I recommend that you create a folder called ReShade in the root folder of your C: drive. Then, in ReShade's menu, click the + button to create a new preset, and type the full path to save the configuration outside of ED's folder... so for config name, enter something like C:\ReShade\SMAA.ini (after you've created the ReShade folder)

If you do it that way, you don't have to worry about losing your configs when the game upgrades. You just re-type the path to that preset config after re-installing ReShade and adding a new preset again. You can even enter it during the tutorial to save time.

Edit: make sure to disable AA completely in ED's graphic options as well.
Alright.Installed Reshade,did the tutorial,played around with the smaa settings(although I'm not sure what most of them did).Will play around with them more tomorrow to find optimal result.Thank you for your time CMDR! o7
 
If you've got the GPU horsepower and the required display, running at 4k+smaa does go a hell of a long way to solve the sub pixel shimmering.

If not, you could try something like reshade...
This is exactly what I'm running an it does make a world of difference. Reshade took awhile to balance due to 4k and SMAA being a huge draw on the GPU on but it makes a big difference.
 
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