ED Nominated for Evolving Game BAFTA

This thread: "I don't personally like chickens, therefore they don't count as having evolved from dinosaurs," and, "Apart from the limpets, ability to land on planets, adjusting the galaxy to incorporate a few specific current discoveries, adding additional ways to do exploring and mining, engineers, in-flight synthesis of ammo, jet-cone boosts, ship names, night-vision, codex, alien species, regular addition of new ships, addition of new modules...WHAT HAVE FDEV EVER DONE TO EVOLVE THE GAME FROM 1.0?!"

*eyerolls*

You forgot unfolding story lines such as the thargoid encounters as well as player driven content.

:D S
 
Evolving means widening apparently lol.
Well elite certainly can go for some kind of title when i think of multicrew and powerplay.
 
The game may not have gone in the direction I was expecting or prioritised the features I would prefer but it has had a lot added over the past four years. I don't know how the rate of progress compares to other games (I only really play ED) or whether the resources/results ratio is even a factor but I wish Fdev luck all the same.
 
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As a video game, Elite is as shallow, uninspired and an much of an exercise in tedium as you can get.
Stellar forge is different, and deserves recognition for the complexity and scope it has. But it's not a video game.
This!

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Personally, I think it's fantastic that the sterling work of the Elite Dangerous devteam (100+ members too) have been rightfully recognised by such a historic and distinguished institution. A huge credit to their efforts in creating what is indisputably the Best Damn Space Sim Ever :)
I'd go with 'Best Damn Space Game Ever' but if you think that's how space flight works you might need to go back to school. The Stellar Forge might be considered a piece of Art - but it really hasn't evolved, and neither has user interactions in this amazingly created but still static world. Evolution would be player agency, the ability of the galaxy to go beyond what the developers first created, a Thargoid war that impacted it beyond a weekly tick, already trashed stations and ships hidden behind USS's, a multiplayer component where the players wrote the play (ingame not via Discord).
IMHO. Congrats on the nomination tho'.
 
This!


I'd go with 'Best Damn Space Game Ever' but if you think that's how space flight works you might need to go back to school. The Stellar Forge might be considered a piece of Art - but it really hasn't evolved, and neither has user interactions in this amazingly created but still static world. Evolution would be player agency, the ability of the galaxy to go beyond what the developers first created, a Thargoid war that impacted it beyond a weekly tick, already trashed stations and ships hidden behind USS's, a multiplayer component where the players wrote the play (ingame not via Discord).
IMHO. Congrats on the nomination tho'.

Also: yeah, the Stellar Forge is amazing and everything. But there's a certain Space Engine that allows you to visit a whole galaxy (galaxies, in fact) of bodies with perfect celestial mechanics, many, many more astronomical phenomena than the Stellar Forge includes, and no loading screens. Yes, it's not a game. But it was also developed by a single guy.

You are correct: evolution in an MMO of this kind would be giving the players new tools to create content. I said it before: in an imaginary world where MMOs exist but there's no Discord, no Reddit, and no Forums, Elite would've died after a few months.
 
Also: yeah, the Stellar Forge is amazing and everything. But there's a certain Space Engine that allows you to visit a whole galaxy (galaxies, in fact) of bodies with perfect celestial mechanics, many, many more astronomical phenomena than the Stellar Forge includes, and no loading screens. Yes, it's not a game. But it was also developed by a single guy.

You are correct: evolution in an MMO of this kind would be giving the players new tools to create content. I said it before: in an imaginary world where MMOs exist but there's no Discord, no Reddit, and no Forums, Elite would've died after a few months.

Exactly
 
Also: yeah, the Stellar Forge is amazing and everything. But there's a certain Space Engine that allows you to visit a whole galaxy (galaxies, in fact) of bodies with perfect celestial mechanics, many, many more astronomical phenomena than the Stellar Forge includes, and no loading screens. Yes, it's not a game. But it was also developed by a single guy.

You are correct: evolution in an MMO of this kind would be giving the players new tools to create content. I said it before: in an imaginary world where MMOs exist but there's no Discord, no Reddit, and no Forums, Elite would've died after a few months.
100% agreed... And the next version is coming out with VR support - now THAT, I'm excited for... giddy even, because that's a superlative piece of software design and he should be winning awards.
o7 [alien]
 
The game listed is BEYOND so the reference will be the changes introduced by Beyond to the game.

In Beyond the game evolved, but the changes were not the ones expected/wished by many players:

- new exploration mechanics (like it or not it's a big change and now you have the tools to find interesting things in the galaxy)
- new stuff to discover in the galaxy (stellar phenomena and biological life forms on planets)
- new engineers mechanics (it's now easier to engineer modules, but I only engineer the FSD and the Thrusters so it was not so important to me)
- new material traders (less grind to farm materials)
- new C&P (this was a complex and useless change)
- USS don't spawn anymore, you can find them with the FSS instead of flying randomly (I'm careless to this change, I've never played that part of the game)
- new ships (2 new ships with variants and the guardian fighters)
- new megaships and outposts (mostly cosmetic because there's no interaction)
- new scenario (I haven't played them so I can't comment).

I can understand people that don't feel any change in the game.
Sometime I boot up the game and I wonder what should I do... Same as 2-3 years ago... Missions are still the same (delivery, passengers, kill NPC, disabe something, scan something).
It is my opinion only that this game will not be able to evolve more than this unless FDEV start releasing:

- Handcrafted contents (missions, phenomena, CG)
- More planet types to explore (atmospheric) with new SRV for more activities (like planetary mining or deeper explorations and more civilizations, sentient life and so on)
- Legs with EVA misions inside buildings, alien structures and ship interactions with maintenance for explorers.
 
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I might have stopped playing because of the evolving exploration mechanics, but this isn't about an individual preference. Elite deserves to be on that list if only because they didn't charge for Beyond and in effect gifted the new mechanics to us.

Congratulations, and lets hope you beat the really completely redundant FPS free for all games that make op 2/3 on that list.

edit:
so I opened the article
[FONT=&quot]The contenders for best game are Assassin’s Creed Odyssey[/FONT]
Stopped reading there.
 
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Congratulations FD for this nomination.

The important thing is not to win but to participate.

However ED at his chances because since the kickstarter a lot of things have appeared.
 
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Congratulations, and lets hope you beat the really completely redundant FPS free for all games that make op 2/3 on that list.

There's only one free for all game on the nomination list, and it's a third person game not FPS.

Elite is the one game that looks really out of place on the list, the rest of the nominees are high quality video games that either have really healthy global esports scenes that drive their development, or super engaged dev teams who actually respond to their community and are transparent about what they're working on.
 
There's only one free for all game on the nomination list, and it's a third person game not FPS.

Elite is the one game that looks really out of place on the list, the rest of the nominees are high quality video games that either have really healthy global esports scenes that drive their development, or super engaged dev teams who actually respond to their community and are transparent about what they're working on.

Cool story.
 
NMS was a cartoony survival game masquerading as a spacesim with unrealistic planets, arcady local space, and fake system backgrounds. After players got tired of the superficial veneer of supposed "greener grass" (chanted by ED naysayers), the repetitive procedural (and grindy) things returning over and over they returned back to ED (or Subnautica after the aquatic update novelty was over). Also being an initial pre-order rip-off on release, one of the worst black mark debacles in the industry's history, probably was not conducive to favorable consideration lists.

aw run out of pins for your Sean Murray voodoo doll?

The debacle about NMS was the colossal stupidity of some of the gamers who then had the biggest of all strops over basically nothing. Basically it upset the PewPew Mp crowd and for that I LOVE NMS. ;)
 
God yeah, NMS is objectively by far the better video game when compared to Elite. It has so much more to offer as far as feedback loops go and has little in the way of placeholder mechanics, in fact especially since NEXT the mechanics in NMS just kept on getting stronger.

Sean tweeted a cryptic message last night for the first time in a long time. Hopefully he's got something to share soon.
 
I assume features like CQC, PP, MC, etc have evolved so much they have come full circle? :p

Joking aside, I honestly don't think Elite would deserve to win this award, given the competition.
 
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