Release ED Recon: an EDMC plugin for traders and bounty hunters in Elite: dangerous

V1.6.2 "Persnickety Shrimp"
EDR should auto-update on shutdown. If this fails, check the first post for further instructions.

New features
Quickly find stations and fleet carriers with the essential services: repair, rearm, and refuel.
  • Send !rrr in chat to find a station with repair, rearm and refuel services in the current system. Variations: !rrr deciat < 10 to search within a 10LY radius of Deciat.
  • Send !rrrfc in chat to find a fleet carrier with repair, rearm and refuel services in the current system. Variations: !rrrfc deciat < 10 to search within a 10LY radius of Deciat. Be sure to double check docking access rights before heading toward the resulting fleet carrier.

Improvements and bug fixes
  • Search features should now work in Colonia.
  • Search features' check for "lockdown" state wasn't done properly and could result in returning candidate stations with inaccessible services.
  • Fix on distance parameters for search features (e.g. !if < 20 should now work)
  • Extra tips added.
  • Treat Odyssey settlements as ambiguous results for Search features given inconsistent data on landing pad sizes, and some advertised services that actually don't exist (e.g. interstellar factors). Also, avoid returning Odyssey settlements to Horizons players.
  • Avoid returning Fleet Carriers as candidates for the !staging command.
 
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EDR V1.7.0 "Amano Shrimp" is out

New feature
Ship locker and backpack assessment, because 68% of odyssey materials is not worth keeping...

odyssey materials assessment.JPG


Odyssey comes with a lot of new materials, most of it has no known use (i.e. useless materials) and some of it is only required for unlocking engineers (i.e. becoming unnecessary materials). EDR will now tell you which materials are Useless or Unnecessary, so that you can either discard them from your backpack to make room for more useful stuff, or sell them at the bar, or exchange them (especially the Unnecessary ones) with other players.

EDR will show a material assessment when the following events occur:
- Collecting a new material
- Discarding a new material (so that you know what else can be discarded)
- Selling some material (ditto)
- Transferring materials from/to your ship locker (so that you know what else can be discarded to make room)
- Sending !eval locker or !eval backpack will show the top 3 useless and unnecessary items.

The assessment will show:
- The total count for a given item (e.g. Opinion Polls (11))
- The category of a given item to make it easier to find (e.g. Opinion Polls (DAT:11)). DAT: data, GDS: goods (aka items), CNS: consumables, ASS: assets (aka components).
- If the material is from the backpack, you will see how many you have in your backpack and in total (e.g. Opinion Polls (DAT:2/13))


Caveat: some materials are only sellable at Bars in Anarchy but the feature currently doesn't make that distinction. Also, double check with the latest information (e.g. on Inara.cz) before getting rid of an useless/unnecessary material. Please file a bug if you find any discrepancies.

EDR should auto-update itself on shutdown but if you need to grab the latest release: https://github.com/lekeno/edr/releases/latest
 
EDR V1.8.0 "Observant Stoat" is out

New features

  • Added a separate, customizable, layout for when the player is on-foot (see config/igm_config_spacelegs.v7.ini)
  • !overlay will re-read the layout config and show various UI elements to help with customization (see igm files in the config folder for instructions)
  • Bonus: custom layout for players using a 1080 resolution by cmdr Skygallant (thanks!; see the config/presets/ folder).

Special thanks to Cmdr @psolem for suggesting these overlay improvements.


Bug fixes
  • Mining stats were broken; hopefully these work now.
  • Speculative countermeasure for expired authentication not being renewed as intended, and leading to multiple "Comms Jammed" errors.
  • Fixed incorrect BGS state name which made the !search feature fail when looking for materials found in that specific BGS state.

If you already have EDR, it should auto-update itself on shutdown.
Just in case, here is the latest release: https://github.com/lekeno/edr/releases/latest
 
EDR V1.9.0 "Schwifty Snail" is out

New features

Added a !parking feature to help with finding a parking slot for your fleet carrier.

The feature will show you the following info:
- Theoretical maximum number of parking slots.
- Estimated remaining number of parking slots based on fleet carriers reported by other EDR users with an account.
- Number of bodies and starts with stats about distances (e.g. median, average, max)

The feature accepts the following optional parameters:
- A system of interest (e.g. !parking Deciat; note: the current location is used by default).
- A number to target the next system nearby (e.g. !parking Deciat #1 for the closest system to Deciat, !parking Deciat #2 for the second closest system to Deciat and so on).

Fleet Carrier !parking command.png


EDR should auto-update itself on shutdown but if you need to grab the latest release: https://github.com/lekeno/edr/releases/latest
 
EDR V1.9.2 "Schwanky Snail" is out

New features

  • Added a !fc command to show information about a local fleet carrier's services.
  • Added a !station command to show information about a local station's services.
  • They both work by matching against the name (and/or callsign for fleet carriers). For instance, !fc B6J would match fleet carriers with B6J in their callsign or name, and !station Jameson would match any station/outpost/... with Jameson in their name. Note: case insensitive.
+ a few misc. bug fixes.
 
EDR V2.0.0 "Rufous Nightingale" is out
The auto-update should kick in on shutdown, otherwise feel free to grab the latest EDR release.

New features

  • Show key information about your next destination (station, fleet carrier, system) [Odyssey only]
  • Show estimated value and key information for stars, planets and systems (triggers on: Discovery Scanner honk, Full Spectrum Scan, and Detailed Surface Scan)

Misc
Upgraded EDMCOverlay to the latest version. Highlights:
  • Fix for the occasionally massive log files
  • No longer steal the focus

Other bug fixes & tweaks in EDR.
 

EDR v2.2.0 "Perspicacious Nightingale" is out!​

EDR should auto-update itself on shutdown but if you need to grab the latest release: https://github.com/lekeno/edr/releases/latest

Engineering materials​

  • EDR will show useful information about materials when pointing at them with the "pointing" emote gesture: how many blueprints/upgrades/synthesis/techbroker, rarity, typical locations, required by engineers & whether you still need it, etc.
  • The !eval command accepts engineering materials. This can be useful when looking at mission rewards to quickly find out how useful the reward is (e.g. !eval air quality reports). Try the !eval locker if you want to know what to sell at the bar or via your fleet carrier. Also, !eval backpack to know what to drop if your backpack is full.
  • When accepting a mission with an item, EDR will show an evaluation of said item (i.e. you may want to abort the mission and keep the item if it's useful).
  • When setting up / cancelling a trade via the bar (at one's Fleet Carrier), EDR will show information about the material. This should help you avoid selling materials you could use, or making sure that you only sell useful stuff if you don't personally care about Odyssey engineers.
  • Upon completing a mission, EDR will show an evaluation of the reward material if any.
  • Added support for Odyssey engineers in Colonia (i.e. material requirements).

On-foot identification of other players​

  • You can point at other on-foot players (emote) to display their EDR profile. This also contributes to EDR intel.

Points of Interest & Odyssey​

  • Adjusted a lot of coordinates for points of interest in Odyssey, removed one location which no longer exists.
  • Added an informational note about "Horizons coordinates" for POIs that I didn't get to update.
  • The !nav set command which can be used to set one's current location as a navigation target, will now copy the longitude / latitude + system / planet into the clipboard.

Bug fixes

  • Fixed a crasher when refueling.
  • Fixed a correctness issue with one of the odyssey engineers' unlock requirements.
  • Fixed a crasher when entering a system with at least one body of interest.
  • Classification issue for G-meds (was "data", should have been "item").
  • Fixed some inconsistencies with odyssey storage (backpack, ship locker).
  • Adjusted conditions to re-show a player's profile on system chat, given the longstanding bug where the system chat spill over into other systems as the player travels around.
o7!
 
EDR v2.3.0 "Cortex Gallus" is out

VR & multi-monitor​

Tweaked EDMCOverlay to support a new "standalone" mode which allows the overlay to work in the following contexts:
  1. in VR (via SteamVR's desktops feature or other third parties such as OVRToolkit, Desktop+, etc). See issue #21.
  2. in a multi-monitor setup (i.e. the overlay can be moved / resized to a different monitor and location.

How to​

  1. Disable the global EDMCOverlay if installed
  2. Set the overlay to standalone in EDR settings (EDMC File menu, Settings, EDR tab)
  3. Launch a game session
  4. Adjust the size, location, transparency and top most attributes with the controls (see next section)

Controls​

Controls are shown when the overlay is in standalone mode and has the focus:

overlay-standalone-transparent-with-controls-shown

  • Top left corner: drag and drop to move the overlay, double click to maximize / restore.
  • Bottom left corner: hover to make the overlay transparent
  • Bottom right corner: grab to resize the overlay
  • Top right corner: hover to make the overlay opaque
  • Green square in the top middle: hover to have the overlay be always on top
  • Red square in the bottom middle: hover to have the overlay be a regular window (not always on top)

VR placement with SteamVR​

  1. Launch EDMC
  2. Configure EDR settings (EDMC File menu, Settings, EDR tab) with the overlay set to "Standalone"
  3. Launch the game in VR
  4. Launch a game session
  5. The overlay should start automatically, adjust its size and position as needed (outside of VR)
  6. Launch SteamVR's dash menu, select "Desktops", and then select the right desktop if multiple exists
  7. Click on the +, select EDMCOverlay V1.1.0.0
  8. Adjust the position and size in VR
  9. Close SteamVR's dash
    EDR-in-VR
Also see these SteamVR patch notes for more details.

Fleet carrier market summary​

After making changes to one's fleet carrier market or bar, EDR will place a summary in the clipboard. This can be used to quickly communicate your orders to other players in forums, discord servers, etc.

Example:

Code:
Fleet Carrier [B6J-0HZ] - Benco Bar - Since 3307
Location:      San Tu
Access:        all
Notorious:     disallowed

[Selling]
Quantity Item                           Price (cr)
       1 Cat Media                           1,000
       2 Classic Entertainment               7,000

[Buying]
Quantity Item                           Price (cr)
       1 Electrical Wiring                     500
       4 Micro Hydraulics                      400
       5 Optical Lens                          500

 ----===<<  As of 2022-05-14T06:43:06Z   -   Info provided by ED Recon  >>===----
 
EDR v2.3.1 "Hen Solo" is out

New

Added support for sending Fleet Carrier announcements directly to a discord channel of your choice:
  1. Go to settings, and change the FC announcement dropdown to "Direct"
  2. Go to the config folder, open user_config.ini (create one by copying user_config_sample.ini if you don't have one)
  3. Create a discord webhook
  4. Copy paste the webhook URL after the jump_webhook entry in the [discord_fleetcarrier] section
  5. Save the user_config.ini file, relaunch EDR.

Bug fixes
Fix support for Discord integration for in-game outgoing chat message (check the user_config_sample.ini for the various webhook channels available).
=========================

As always, EDR should auto-update itself on shutdown. If that doesn't work, grab EDRv2.3.1.zip from https://github.com/lekeno/edr/releases/latest and overwrite your current install.
 
EDR v2.3.2 "Freaky Beaky" is out

New

Bar assessments

When visiting a fleet carrier bar, EDR will show you an evaluation of the items on sale (or in demand if none are on sale):
  • Most useful items on sale with number of blueprints (B), upgrades (U) using the item, as well as trading value (X) or unlocking engineers (E).
  • Least useful items in demand with the same numbers system as above.

    bar assessment.PNG

This feature will help you quickly know what to buy or sell at a fleet carrier bar. If the info goes too quickly, buy one of the items and EDR will reshow an updated assessment.

You can also trigger the assessment manually via a in-game chat command:
- !eval bar (or !eval bar stock), !eval bar demand commands to evaluate the stock of items available at the last visited bar, or the items in demand at the last visited bar.


Reporting of stock and demand at bars
After visiting a bar, and undocking, EDR will report back the remaining stock and purchase orders at the bar for the benefit of other EDR users (server side feature: not yet implemented).


Reporting of buy/sell orders
If you place buy/sell orders for commodities and odyssey materials at your fleet carrier, EDR will broadcast the information to EDR Central as long as your carrier allows anyone to dock.

fleet carrier orders to discord.PNG


You can also setup a Discord webhook to send the information to a channel of your choice on discord:
  1. Go to the config folder, open user_config.ini (create one by copying user_config_sample.ini if you don't have one)
  2. Create a discord webhook
  3. Copy paste the webhook URL after the market_webhook entry in the [discord_fleetcarrier] section
  4. Save the user_config.ini file, relaunch EDR.
market and bar orders to discord.PNG


Misc
Updated odyssey materials info to reflect requirements for engineers in Colonia.

=========================

As always, EDR should auto-update itself on shutdown. If that doesn't work, grab EDRv2.3.1.zip from https://github.com/lekeno/edr/releases/latest and overwrite your current install.
 
EDR v2.3.3 "Lil' Layin" is out

New

Sending commands from EDMC
You can now send EDR commands from the EDMC window as an alternative to the in-game chat.

Missing manual
A PDF explaining everything about EDR can now be found at https://edrecon.com/manual

========================================

As always, EDR should auto-update itself on shutdown. If that doesn't work, grab EDRv2.3.2.zip from https://github.com/lekeno/edr/releases/latest and overwrite your current install.
 
Hi, i got trouble. EDR account is exist. EDMC is run, EDR plugin installed. But
Sorry, auth trouble solved by itself by maual typing EDR acc password.
 

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EDR v2.3.4 "Taranis" is out
Going forward EDR will only work in the Live mode (update 14+).

EDR should auto-update when closing EDMC.
Otherwise, the latest release can be found on github.
 
EDR v2.3.5 "Aftermath" is out
Fixed a crasher with EDMC 5.7.x due to a change in Python 3.11+ for the translation function (localization).

EDR should auto-update when closing EDMC.
Otherwise, you can also manually download the latest release.
 
EDR v2.4.0 "Nippy Momonga" is out
EDR will show a list of blueprints for odyssey materials (e.g. Faster reloading, Suits upgrades):
  • when pointing at materials found in settlement
  • when downloading data from dataports
  • when trading at a bar
  • when collecting materials
  • when using the !eval command (e.g. !eval security expenses)
  • etc.

This replaces the "number of blueprints" info that was shown thus far. It's likely more useful to know what a material is useful for rather than how many blueprints it can be used for.

EDR should auto-update when closing EDMC.
Otherwise, you can also manually download the latest release.
 
EDR v2.5.0 "Carl Linnaeus" is out

New

Exobiology features:
  • Exobiology hints and progress tracking when targeting a planet, when approaching a planet, etc.
  • Exobiology hints about a specific planet by sending the !biology command (e.g. !biology 1 A)
  • Info about a specimen scanned with the Genetic Sampler: minimal distance for gene diversity, credits, distance & heading from previous samples.
  • Custom Points of Interest when scanning biology with the composition scanner, or by pointing ("point" gesture on foot) for easy navigation between multiple species.
  • Send !nav next, !nav previous to select the next/previous custom POI
  • Send !nav clear to clear the current custom POI
  • Send !nav reset to reset all custom POI for the current planet


Tip on demand:
  • Send !tip to get a random tip about EDR or playing in Open.
  • Send !tip edr to get a random tip about EDR.
  • Send !tip open to get a random tip about playing in Open.

Bug fixes
  • Fixed a crasher with mining stats when extracting minerals such as Low Temperature Diamonds.
  • Removed duplicate information on features describing odyssey materials.
 
EDR v2.5.1 "Agnes Arbes" is out

New

Exobiology features:
  • !biology now shows the list of bodies in the current system that have adequate conditions for exobiology.
  • Info about bodies with adequate conditions for exobiology on system related notifications (e.g. after a jump, after a discovery honk).
Bug fixes
  • Biology samples are now tracked per planet to avoid showing navigation hints for samples collected on a different planet/system
  • Support for more events related to signals on planets
  • Updating player's position from additional events
  • Fix tracking of analyzed species (was wrongly hooked on the first samples)
  • and more...

EDR should auto-update when closing EDMC.
Otherwise, you can also manually download the latest release.
 
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