Release ED Recon: an EDMC plugin for traders and bounty hunters in Elite: dangerous

V1.6.2 "Persnickety Shrimp"
EDR should auto-update on shutdown. If this fails, check the first post for further instructions.

New features
Quickly find stations and fleet carriers with the essential services: repair, rearm, and refuel.
  • Send !rrr in chat to find a station with repair, rearm and refuel services in the current system. Variations: !rrr deciat < 10 to search within a 10LY radius of Deciat.
  • Send !rrrfc in chat to find a fleet carrier with repair, rearm and refuel services in the current system. Variations: !rrrfc deciat < 10 to search within a 10LY radius of Deciat. Be sure to double check docking access rights before heading toward the resulting fleet carrier.

Improvements and bug fixes
  • Search features should now work in Colonia.
  • Search features' check for "lockdown" state wasn't done properly and could result in returning candidate stations with inaccessible services.
  • Fix on distance parameters for search features (e.g. !if < 20 should now work)
  • Extra tips added.
  • Treat Odyssey settlements as ambiguous results for Search features given inconsistent data on landing pad sizes, and some advertised services that actually don't exist (e.g. interstellar factors). Also, avoid returning Odyssey settlements to Horizons players.
  • Avoid returning Fleet Carriers as candidates for the !staging command.
Last edited:
EDR V1.7.0 "Amano Shrimp" is out

New feature
Ship locker and backpack assessment, because 68% of odyssey materials is not worth keeping...

odyssey materials assessment.JPG

Odyssey comes with a lot of new materials, most of it has no known use (i.e. useless materials) and some of it is only required for unlocking engineers (i.e. becoming unnecessary materials). EDR will now tell you which materials are Useless or Unnecessary, so that you can either discard them from your backpack to make room for more useful stuff, or sell them at the bar, or exchange them (especially the Unnecessary ones) with other players.

EDR will show a material assessment when the following events occur:
- Collecting a new material
- Discarding a new material (so that you know what else can be discarded)
- Selling some material (ditto)
- Transferring materials from/to your ship locker (so that you know what else can be discarded to make room)
- Sending !eval locker or !eval backpack will show the top 3 useless and unnecessary items.

The assessment will show:
- The total count for a given item (e.g. Opinion Polls (11))
- The category of a given item to make it easier to find (e.g. Opinion Polls (DAT:11)). DAT: data, GDS: goods (aka items), CNS: consumables, : assets (aka components).
- If the material is from the backpack, you will see how many you have in your backpack and in total (e.g. Opinion Polls (DAT:2/13))

Caveat: some materials are only sellable at Bars in Anarchy but the feature currently doesn't make that distinction. Also, double check with the latest information (e.g. on before getting rid of an useless/unnecessary material. Please file a bug if you find any discrepancies.

EDR should auto-update itself on shutdown but if you need to grab the latest release:
EDR V1.8.0 "Observant Stoat" is out

New features

  • Added a separate, customizable, layout for when the player is on-foot (see config/igm_config_spacelegs.v7.ini)
  • !overlay will re-read the layout config and show various UI elements to help with customization (see igm files in the config folder for instructions)
  • Bonus: custom layout for players using a 1080 resolution by cmdr Skygallant (thanks!; see the config/presets/ folder).

Special thanks to Cmdr @psolem for suggesting these overlay improvements.

Bug fixes
  • Mining stats were broken; hopefully these work now.
  • Speculative countermeasure for expired authentication not being renewed as intended, and leading to multiple "Comms Jammed" errors.
  • Fixed incorrect BGS state name which made the !search feature fail when looking for materials found in that specific BGS state.

If you already have EDR, it should auto-update itself on shutdown.
Just in case, here is the latest release:
EDR V1.9.0 "Schwifty Snail" is out

New features

Added a !parking feature to help with finding a parking slot for your fleet carrier.

The feature will show you the following info:
- Theoretical maximum number of parking slots.
- Estimated remaining number of parking slots based on fleet carriers reported by other EDR users with an account.
- Number of bodies and starts with stats about distances (e.g. median, average, max)

The feature accepts the following optional parameters:
- A system of interest (e.g. !parking Deciat; note: the current location is used by default).
- A number to target the next system nearby (e.g. !parking Deciat #1 for the closest system to Deciat, !parking Deciat #2 for the second closest system to Deciat and so on).

Fleet Carrier !parking command.png

EDR should auto-update itself on shutdown but if you need to grab the latest release:
EDR V1.9.2 "Schwanky Snail" is out

New features

  • Added a !fc command to show information about a local fleet carrier's services.
  • Added a !station command to show information about a local station's services.
  • They both work by matching against the name (and/or callsign for fleet carriers). For instance, !fc B6J would match fleet carriers with B6J in their callsign or name, and !station Jameson would match any station/outpost/... with Jameson in their name. Note: case insensitive.
+ a few misc. bug fixes.
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