Is ED sandbox or theme park type of game?
In short:
Theme park is game where you can find different activities (rides) that provide a specific type of fun. You can repeat a ride as many times as you want, it will always play out roughly the same (win - lose, random drops).
A mission to kill XY. You search USS/SC, you engage him, you kill him or die trying, you collect the reward. 5 mins after, you may find XY flying around and later get a mission to kill XY again. Practically repeat the ride.
You go to a EZ and you enter a ride of killing an endless wave of hostile ships. You can stop to collect reward and then repeat the ride.
Theme park before you interact with it: http://i.dailymail.co.uk/i/pix/2012/07/31/article-2181649-140948A2000005DC-846_634x396.jpg
Theme park after you interact with it: http://i.dailymail.co.uk/i/pix/2012/07/31/article-2181649-140948A2000005DC-846_634x396.jpg
Sandbox is a game where you have some in-game tools to build in game content for yourself or for a group of players. (the internet and forums are NOT in game tools, imagination is NOT an in-game tool) The sandcastles the players may build can be different each time you check. A simple sandbox may be an item you craft and sell to others. A house or base you build and show to others or use it for story purposes. A script to make AIs act or events unfold in a certain way etc. The sandbox MMO is ultimately only ever as strong as the tools that it provides to the players. The size of something does not make it a sandbox by default. You can build huge theme parks.
Sandbox before you interact with it: http://www.idea-sandbox.com/assets/images/sandbox_graphic_baby_blue.png
Sandbox after you interact with it: http://cleeng.com/open/images/brown-sandbox.jpg
It seems to me that ED is the anti-thesis for a sandbox.
ED does not give any power to the player. Heck it even impedes simple conversation and gatherings.
It was stated many times that pilots or a group of pilots should be small and meaningless in the great universal scale. Pilots should not be able to build anything or have an effect on anything. No player built bases, corporations etc. Emergent gameplay, like blockading, cornering market is not possible at all.
The ships you build for yourself are reset after sale.
The enemies you kill simply respawn. You kill for the sake of killing (killing ride).
The materials you transport are not needed or used. You transport for the sake of transporting (shipping ride).
The stellar cartography data you gather is not shared with anyone. You scout systems for the sake of it (scouting ride).
The fact that you can take multiple rides in any order does not make something a sandbox. A theme park can have many different rides and you can ride them in any order and as many times as you so desire.
If you feel ED is a sandbox, can you please share the last sand castle you built in it?
In short:
Theme park is game where you can find different activities (rides) that provide a specific type of fun. You can repeat a ride as many times as you want, it will always play out roughly the same (win - lose, random drops).
A mission to kill XY. You search USS/SC, you engage him, you kill him or die trying, you collect the reward. 5 mins after, you may find XY flying around and later get a mission to kill XY again. Practically repeat the ride.
You go to a EZ and you enter a ride of killing an endless wave of hostile ships. You can stop to collect reward and then repeat the ride.
Theme park before you interact with it: http://i.dailymail.co.uk/i/pix/2012/07/31/article-2181649-140948A2000005DC-846_634x396.jpg
Theme park after you interact with it: http://i.dailymail.co.uk/i/pix/2012/07/31/article-2181649-140948A2000005DC-846_634x396.jpg
Sandbox is a game where you have some in-game tools to build in game content for yourself or for a group of players. (the internet and forums are NOT in game tools, imagination is NOT an in-game tool) The sandcastles the players may build can be different each time you check. A simple sandbox may be an item you craft and sell to others. A house or base you build and show to others or use it for story purposes. A script to make AIs act or events unfold in a certain way etc. The sandbox MMO is ultimately only ever as strong as the tools that it provides to the players. The size of something does not make it a sandbox by default. You can build huge theme parks.
Sandbox before you interact with it: http://www.idea-sandbox.com/assets/images/sandbox_graphic_baby_blue.png
Sandbox after you interact with it: http://cleeng.com/open/images/brown-sandbox.jpg
It seems to me that ED is the anti-thesis for a sandbox.
ED does not give any power to the player. Heck it even impedes simple conversation and gatherings.
It was stated many times that pilots or a group of pilots should be small and meaningless in the great universal scale. Pilots should not be able to build anything or have an effect on anything. No player built bases, corporations etc. Emergent gameplay, like blockading, cornering market is not possible at all.
The ships you build for yourself are reset after sale.
The enemies you kill simply respawn. You kill for the sake of killing (killing ride).
The materials you transport are not needed or used. You transport for the sake of transporting (shipping ride).
The stellar cartography data you gather is not shared with anyone. You scout systems for the sake of it (scouting ride).
The fact that you can take multiple rides in any order does not make something a sandbox. A theme park can have many different rides and you can ride them in any order and as many times as you so desire.
If you feel ED is a sandbox, can you please share the last sand castle you built in it?
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