ED:The waiting game ...that sends me back to X3

Ive seen players with 170 million bounties on them because of all the grieving they have caused, which is fine because a ganked player can just play solo and never worry about it again... But doesn't that defeat the purpose of an MMO.


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Out of Curiosity, how do you know those bounties were from Griefing, given smuggling and dealing with NPCs can result in bounties as well?
 
I grew up with the X series, not the Elite series. For me, owning a complex in X will always be superior to owning an Anaconda in E: D. Because the Eagle looks more badass.

The X games are just way more complex than E: D ever could be, simply because it focuses on singleplayer. If you install mods it simply blows your mind. I don't know how many hours I got across the parts, even 100+ on X:R. Why jumpgates would break immersion I understand not, but then again, I don't understand how lines in supercruise could. For me, E: D is the ultimate chat-and-fly game, one that I will fire up here and then, whenever I feel to socialize while blowing stuff to pieces. That is, should FD decide to actually allow this game to become a chat-and-fly game. If I want to do serious space business, I hit up X3 instead. Unless I want neat station landings.
 
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I played about 30 hours of X3, amazing game but yeah it doesn't feel like you're in space really, that gate system just makes me feel like im playing one of those old text adventures...

"to the north is a forest, to the south is a road leading to a small town, east is blocked by hedges and to the west you can see some ruins in the distance. Please choose N, S, E or W"
 

Avago Earo

Banned
I don't get this. Please someone explain what I'm misunderstanding. X3 is another game I think. GTA also. Planetary landings and walking around/boarding are to come in Elite: Dangerous. Shall I tell you how boring I find GTA? I won't because some people like it. (there was a reference to GTA if you haven't read through)

Gaming isn't everything you know. In my spare time I do full contact kick boxing.Try it, you won't be disappointed. There'll be no complaining about what's on the box. Happy xmas :)
 
The one thing I agree with OP on is that the tail-end of SC, ie the wait as you decelerate to eventually drop out, is just too long. It needs a good 30 seconds cut out of it. Personally I think they should significantly increase the distance and speed at which you can safely drop.

Actually flying around and exploring, targeting and tethering, etc., is fun in supercruise. Getting OUT of supercruise kinda sucks.

You nailed one of the main issues here (in my book anyway). Looking for those Rebel Transmissions by flying from USS to USS can be fun the first few times, but the tedious mechanics quickly puts me off. I understand their 'realistic' approach to supercruise and the whole 'vastness of the galaxy' thing. I imagine they are trying to give the player the feeling of 'gigantic space' by demanding an effort when you want to travel and explore ...they succeed to a certain extend and I try to appreciate it. But the thing is that getting out of supercruise quickly becomes a pain because you have to wait for the right moment, and it demands the players complete attention. If you decide to check out the galaxy map or some other stuff you suddenly overshoot that USS and ...well, you spend your time waiting again.
 
I want to like this game! I really do! I loved the original on my C64 and it influenced my life in many ways. I have really been looking forward to this ...but something is missing ...or maybe I am missing the point?
This post is not meant as a general critisism of Elite Dangerous and everything in it. Neither is it a comparison between space sims. I just want to share my thoughts. I have a feeling I can't be the only one...

I just clicked 'Save and Exit'. Huh!? Why!? What's wrong here? My girlfriend is out and I have the whole evening to myself, but instead of enjoying hours of space exploration in my newly purchased Viper, I find myself ...well, writing this post and I bet that afterwards I will load up my last save in X3:Terrain Conflict (which I bought a month ago). Why?

I guess I am simply not having enough fun in ED. I do not feel immersed. I work 40+ hours a week and when I finally get the chance to fire up my pc and dive into a game, I want to have fun and I want to be absorbed. (Don't get me wrong. I am not the kind of player who wants everything served on a silver platter in the shape of fast paced action and big flashing hints. I have been a pc gamer for 25 years. I like long streched games, I like challenges, I like perma-death or a steep learning curve.) I want to feel part of the universe I am playing in. I want to be consumed, fascinated, challenged, and I want to be able to shape and control which ever game universe I am in... but in ED I find myself waiting.

I am waiting for my Viper to arrive at the station, I am waiting for a space platform to grant me a docking permit, because 15 sidewinders are queuing up. I am waiting for the blue 'jump' indicator so I can check out the unknown signal ...oh, it was just that high tech transporter again ...well, I will go wait some more for something to happen. It just feels tedious, slow and dead somehow. And it never really feels as if all the other online players are there (except when everyone is trying to dock at the same time). I don't really feel as if I am part of the universe, I feel as if I am flying around 400 billion stars with no aim, and every time I want to do something, explore something, experience something I end up spending my time ...waiting.

Some might say it is up to me, that I am not getting it. And maybe they are right. I sincerely hope they are. I am not giving up on ED. I am still hoping for this game to win me over and I intend to give it a fighting chance ...but tonight I choose X3:TC. I have had enough for now of supercruising the galaxy without going anywhere (...or going too far). In spite of X3 being a solo game (and an old one) it gives me the feeling of being part of a universe which seems much more vast and alive. And best of all, there are so many posibilities, so much to do ...and I don't have to wait all the time. :)
Bye. Have fun on X3! :)
 

Sargon

Banned
I played about 30 hours of X3, amazing game but yeah it doesn't feel like you're in space really, that gate system just makes me feel like im playing one of those old text adventures...

"to the north is a forest, to the south is a road leading to a small town, east is blocked by hedges and to the west you can see some ruins in the distance. Please choose N, S, E or W"

*Look "You are standing in a dark room and see nothing"
*Light Match "You light a match"
*Look "You see a faint glimmer of something in front of you"
*Walk "You take a few steps and bump into something"
*Look "You see a corpse"
(your match has fizzled and gone out)
*Light Match "You light a match"
*Look "You see a corpse"
*Inspect "You check the corpe's pockets and find a cigarette lighter"
*Use Ligher "You use your lighter"
*Look "You see a corpse with empty pockets"
...
..
.
Good times! Oh the memories!
 
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