I'm curious if the map represents only stars that have been visited, or if there are unexplored stars there also. I've been looking for this information, but my google-fu has been failing me.
We show stars which edsm has. And all of those stars are from one's commanders have visited.
I notice that in the materials list, there are multiple entries for some material types - presumably some difference in how they were presented in journal entries? Obviously only one for each type shows the actual number held but it would be nice to completely remove the duplicates. I know one can tick the "Remove zero items" box but that just removes them from display whilst also hiding any of the non-duplicate materials that are still at a zero count.
So is there a way to remove these superfluous entries?
Back to trying to find out where I'm allied. Sorry to keep digging this up, but please help me understand.
When you enter a system, the system map and the system status panel report your relationship status with the minor factions in the system. That means your game client is pulling that information from the system, probably much like EDMC does with market information. Here I need to apologize. This is important information to gather, in my opinion, but I'm not a programmer. But, it seems to me, that it must be possible then to create a software tool that gathers that minor faction relationship information when you enter a system and store that information in some table or database or spreadsheet. It should also be possible then to grab from EDDN or other tools all the systems where that faction has a presence.
With this information, commanders could focus their efforts with factions who they are allied or friendly with when they need to get higher-paying missions to bank credits.
Again, I apologize for "beating a dead horse", but this is really bugging me and I don't have the time to learn how to program.
-Tim (Kazig)
!UPDATE - Our users came through and I have now squashed the bug causing this, caused by a difference in journal output between the new MaterialTrade event and the other material events. Thanks goes to Gimi for the logs which showed the issue.
So I don't need any more logs thanks!
..........
EDSM gets it's body data from EDDN, try to manually sync it: Admin -> Send unsynced EDDN events
Unfortunately I don't believe that pinned blueprints is information we have access to (at least I don't see it in the journal documentation, I have nothing pinned and I'm 63kly from the nearest engineer so I can't double check by pinning something....)
Should FDev decide to tell us we'll tell you![]()
Nope, its not there..
Sorry, don't have a GitHub account, so I post the error right here. Appeared in 10.0, previous version worked fine. Can't access my history, though.
History Refresh Error: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei EliteDangerousCore.ShipModule.EngineeringData.Same(EngineeringData other) in C:\Code\EDDiscovery\EliteDangerous\EliteDangerous\ShipModule.cs:Zeile 258.
bei EliteDangerousCore.ShipModule.Same(ShipModule other) in C:\Code\EDDiscovery\EliteDangerous\EliteDangerous\ShipModule.cs:Zeile 117.
bei EliteDangerousCore.ShipInformationList.Loadout(Int32 id, String ship, String shipfd, String name, String ident, List`1 modulelist, Int64 HullValue, Int64 ModulesValue, Int64 Rebuy) in C:\Code\EDDiscovery\EliteDangerous\EliteDangerous\ShipInformationList.cs:Zeile 89.
bei EliteDangerousCore.JournalEvents.JournalLoadout.ShipInformation(ShipInformationList shp, String whereami, ISystem system, SQLiteConnectionUser conn) in C:\Code\EDDiscovery\EliteDangerous\JournalEvents\JournalLoadout.cs:Zeile 90.
bei EliteDangerousCore.ShipInformationList.Process(JournalEntry je, SQLiteConnectionUser conn, String whereami, ISystem system) in C:\Code\EDDiscovery\EliteDangerous\EliteDangerous\ShipInformationList.cs:Zeile 445.
bei EliteDangerousCore.HistoryList.ProcessUserHistoryListEntries(Func`2 hlfilter) in C:\Code\EDDiscovery\EliteDangerous\HistoryList\HistoryList.cs:Zeile 961.
bei EliteDangerousCore.HistoryList.LoadHistory(EDJournalClass journalmonitor, Func`1 cancelRequested, Action`2 reportProgress, String NetLogPath, Boolean ForceNetLogReload, Boolean ForceJournalReload, Int32 CurrentCommander, Boolean Keepuievents) in C:\Code\EDDiscovery\EliteDangerous\HistoryList\HistoryList.cs:Zeile 933.
bei EDDiscovery.EDDiscoveryController.DoRefreshHistory(RefreshWorkerArgs args) in C:\Code\EDDiscovery\EDDiscovery\EDDiscoveryController.cs:Zeile 806.
Great job anyway, keep it up! EDD is my favorite tool of them all.
O7,
[noob]