Release EDDiscovery 19.X is out - ED Canonn Plugin is available, Python support, Latest data updates, new colonsation panel and engineering ship views

I'm curious if the map represents only stars that have been visited, or if there are unexplored stars there also. I've been looking for this information, but my google-fu has been failing me.
 
Jay. It will fail to work if you dont have a keybind attached to that function. So for instance, landing gear, you must have a key bound to that function. By key, I mean a keyboard key.

Windows does not allow a program to simulate a joy press

We show stars which edsm has. And all of those stars are from one's commanders have visited.
 
I notice that in the materials list, there are multiple entries for some material types - presumably some difference in how they were presented in journal entries? Obviously only one for each type shows the actual number held but it would be nice to completely remove the duplicates. I know one can tick the "Remove zero items" box but that just removes them from display whilst also hiding any of the non-duplicate materials that are still at a zero count.
So is there a way to remove these superfluous entries?

!UPDATE - Our users came through and I have now squashed the bug causing this, caused by a difference in journal output between the new MaterialTrade event and the other material events. Thanks goes to Gimi for the logs which showed the issue.

So I don't need any more logs thanks!

So if anyone would like to donate a zip of all of their journal entries, found in the c:\user\<name>\saved games\frontier development\elite dangerous folder to me, so I can try and debug this issue (which i can't reproduce), you can talk to me on Discord to arrange the drop privately. https://discord.gg/4wJ85Ye
 
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Back to trying to find out where I'm allied. Sorry to keep digging this up, but please help me understand.

When you enter a system, the system map and the system status panel report your relationship status with the minor factions in the system. That means your game client is pulling that information from the system, probably much like EDMC does with market information. Here I need to apologize. This is important information to gather, in my opinion, but I'm not a programmer. But, it seems to me, that it must be possible then to create a software tool that gathers that minor faction relationship information when you enter a system and store that information in some table or database or spreadsheet. It should also be possible then to grab from EDDN or other tools all the systems where that faction has a presence.

With this information, commanders could focus their efforts with factions who they are allied or friendly with when they need to get higher-paying missions to bank credits.

Again, I apologize for "beating a dead horse", but this is really bugging me and I don't have the time to learn how to program.

-Tim (Kazig)
 
Back to trying to find out where I'm allied. Sorry to keep digging this up, but please help me understand.

When you enter a system, the system map and the system status panel report your relationship status with the minor factions in the system. That means your game client is pulling that information from the system, probably much like EDMC does with market information. Here I need to apologize. This is important information to gather, in my opinion, but I'm not a programmer. But, it seems to me, that it must be possible then to create a software tool that gathers that minor faction relationship information when you enter a system and store that information in some table or database or spreadsheet. It should also be possible then to grab from EDDN or other tools all the systems where that faction has a presence.

With this information, commanders could focus their efforts with factions who they are allied or friendly with when they need to get higher-paying missions to bank credits.

Again, I apologize for "beating a dead horse", but this is really bugging me and I don't have the time to learn how to program.

-Tim (Kazig)

The Elite Dangerous game client writes an FSDJump entry to a journal file in your Saved Games directory, which programs such as EDMC and EDDiscovery read. if configured to do so, this information is then submitted to EDDN and/or EDSM.

Those FSDJump entries include Allegiance and Faction data in populated systems.

Events sent to EDDN are subscribed to by EDDB (eddb.io) and EDSM (edsm.net), both of which track factions and their influences.
 
!UPDATE - Our users came through and I have now squashed the bug causing this, caused by a difference in journal output between the new MaterialTrade event and the other material events. Thanks goes to Gimi for the logs which showed the issue.

So I don't need any more logs thanks!

..........

Good news - thanks. [up]
 
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Hello there!

First of all, kudos to the developpers of that great tool I use on a daily base!

However, I'm experiencing a minor issue, for the first time that being said. I have scanned a System with binary black holes. There's nothing else in that System, just two black holes. Both have been scanned, both Show up in EDDiscovery. But for some reason, they won't get transmitted to EDSM, which Shows that System with only the main black hole. What could be the issue?
 
Is there a method to being able to show in EDDiscovery what Engineering Blueprints one has pinned?

I couldn't see a way of doing this in EDD, I would be grateful if someone could point me to the way to do this if it is possible.

If it isn't currently built-in, can it be added to the amazing range of features that this essential application boasts?
 
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Unfortunately I don't believe that pinned blueprints is information we have access to (at least I don't see it in the journal documentation, I have nothing pinned and I'm 63kly from the nearest engineer so I can't double check by pinning something....)

Should FDev decide to tell us we'll tell you :)
 
Unfortunately I don't believe that pinned blueprints is information we have access to (at least I don't see it in the journal documentation, I have nothing pinned and I'm 63kly from the nearest engineer so I can't double check by pinning something....)

Should FDev decide to tell us we'll tell you :)

Nope, its not there..

Oh well, not a problem, thanks for looking.

Maybe if I can find out how to actually make a note in the respective field in EDD's Engineering view. I thought I could just write "Pinned" in the Notes field but it doesn't seem to take any input - am I just being dense?

LZ0GCfv.jpg


[noob]
 
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If you start putting numbers into the "Wanted" column the Notes will start filling up with what mats you'll be using/needing to acquire to get the wanted number of goes on the engineer.

It's not a user-editable thing so you're not missing something.
 
Sorry, don't have a GitHub account, so I post the error right here. Appeared in 10.0, previous version worked fine. Can't access my history, though.

History Refresh Error: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei EliteDangerousCore.ShipModule.EngineeringData.Same(EngineeringData other) in C:\Code\EDDiscovery\EliteDangerous\EliteDangerous\ShipModule.cs:Zeile 258.
bei EliteDangerousCore.ShipModule.Same(ShipModule other) in C:\Code\EDDiscovery\EliteDangerous\EliteDangerous\ShipModule.cs:Zeile 117.
bei EliteDangerousCore.ShipInformationList.Loadout(Int32 id, String ship, String shipfd, String name, String ident, List`1 modulelist, Int64 HullValue, Int64 ModulesValue, Int64 Rebuy) in C:\Code\EDDiscovery\EliteDangerous\EliteDangerous\ShipInformationList.cs:Zeile 89.
bei EliteDangerousCore.JournalEvents.JournalLoadout.ShipInformation(ShipInformationList shp, String whereami, ISystem system, SQLiteConnectionUser conn) in C:\Code\EDDiscovery\EliteDangerous\JournalEvents\JournalLoadout.cs:Zeile 90.
bei EliteDangerousCore.ShipInformationList.Process(JournalEntry je, SQLiteConnectionUser conn, String whereami, ISystem system) in C:\Code\EDDiscovery\EliteDangerous\EliteDangerous\ShipInformationList.cs:Zeile 445.
bei EliteDangerousCore.HistoryList.ProcessUserHistoryListEntries(Func`2 hlfilter) in C:\Code\EDDiscovery\EliteDangerous\HistoryList\HistoryList.cs:Zeile 961.
bei EliteDangerousCore.HistoryList.LoadHistory(EDJournalClass journalmonitor, Func`1 cancelRequested, Action`2 reportProgress, String NetLogPath, Boolean ForceNetLogReload, Boolean ForceJournalReload, Int32 CurrentCommander, Boolean Keepuievents) in C:\Code\EDDiscovery\EliteDangerous\HistoryList\HistoryList.cs:Zeile 933.
bei EDDiscovery.EDDiscoveryController.DoRefreshHistory(RefreshWorkerArgs args) in C:\Code\EDDiscovery\EDDiscovery\EDDiscoveryController.cs:Zeile 806.

Great job anyway, keep it up! EDD is my favorite tool of them all.
O7,
[noob]
 
Sorry, don't have a GitHub account, so I post the error right here. Appeared in 10.0, previous version worked fine. Can't access my history, though.

History Refresh Error: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei EliteDangerousCore.ShipModule.EngineeringData.Same(EngineeringData other) in C:\Code\EDDiscovery\EliteDangerous\EliteDangerous\ShipModule.cs:Zeile 258.
bei EliteDangerousCore.ShipModule.Same(ShipModule other) in C:\Code\EDDiscovery\EliteDangerous\EliteDangerous\ShipModule.cs:Zeile 117.
bei EliteDangerousCore.ShipInformationList.Loadout(Int32 id, String ship, String shipfd, String name, String ident, List`1 modulelist, Int64 HullValue, Int64 ModulesValue, Int64 Rebuy) in C:\Code\EDDiscovery\EliteDangerous\EliteDangerous\ShipInformationList.cs:Zeile 89.
bei EliteDangerousCore.JournalEvents.JournalLoadout.ShipInformation(ShipInformationList shp, String whereami, ISystem system, SQLiteConnectionUser conn) in C:\Code\EDDiscovery\EliteDangerous\JournalEvents\JournalLoadout.cs:Zeile 90.
bei EliteDangerousCore.ShipInformationList.Process(JournalEntry je, SQLiteConnectionUser conn, String whereami, ISystem system) in C:\Code\EDDiscovery\EliteDangerous\EliteDangerous\ShipInformationList.cs:Zeile 445.
bei EliteDangerousCore.HistoryList.ProcessUserHistoryListEntries(Func`2 hlfilter) in C:\Code\EDDiscovery\EliteDangerous\HistoryList\HistoryList.cs:Zeile 961.
bei EliteDangerousCore.HistoryList.LoadHistory(EDJournalClass journalmonitor, Func`1 cancelRequested, Action`2 reportProgress, String NetLogPath, Boolean ForceNetLogReload, Boolean ForceJournalReload, Int32 CurrentCommander, Boolean Keepuievents) in C:\Code\EDDiscovery\EliteDangerous\HistoryList\HistoryList.cs:Zeile 933.
bei EDDiscovery.EDDiscoveryController.DoRefreshHistory(RefreshWorkerArgs args) in C:\Code\EDDiscovery\EDDiscovery\EDDiscoveryController.cs:Zeile 806.

Great job anyway, keep it up! EDD is my favorite tool of them all.
O7,
[noob]

Fixed in 10.0.1 - out now, link below.
 
Yep, fixed in 10.0.1 thanks to a kind donation of logs from a lovely user.

On the bright side, this one had a lot less issues so far than 9.1.

Next up is Inara. Hopefully I'll have a test version ready before my holiday on the 20th

Please note. 10.0.x has a new voice pack to accompany it. And new shipyard and outfitting panels
 
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