Release EDEngineer - an overlay to track your blueprint progress in realtime

Uploaded as requested.

BTW - I notice that Kongga Ale is not in the commodity list. These are needed to unlock Lori Jameson.
 
when you give anything to unlock an engineer, nothing is logged at all. you get a log only when the full unlock is over.

what edengineer does right now is wait for that unlock and remove all the stock related to the unlock in one go.

it means that if you have 10 modular terminals and you give 10 to MQ, EDEngineer will still show that you have 10 modular terminals. if you fix it manually to zero and you gather and give the 15 modular terminal remaining, EDEngineer will remove 25 of them so you'll end up at -15.

it was the solution I picked rather than do nothing since most people unlock an engineer in one go, but I expected some cases where people made multiple roundtrip. can't be fixed until frontier fixes it (and when they do, I'll have to handle logs before that moment and after that moment in a different manner which I do not like at all)...
 
what do you mean by "a client reset removes them" exactly?

just to confirm : you initially talked about EDDI which I assumed was a typo, we're talking about EDEngineer right?
 
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the reset button is a restart of the application with the position/dimensions of the window being reset to the default values (center of main screen, 60% of height of screen, 60% of width of screen)

still unsure what you mean by "removes them" ; do you mean it removes all your modular terminals? don't hesitate to post a more detailed issue on github such that we don't flood this thread with chat QA :D
 
Hi.

Getting errors on startup after encounter and scans of the 'Thargoid' ship.
2017-01-10%2017_49_45-B01A3194-E9B2-4A37-8758-EC733F41B20B.png

the part of the Journal....

{ "timestamp":"2017-01-08T08:59:41Z", "event":"SystemsShutdown" }
{ "timestamp":"2017-01-08T09:01:14Z", "event":"MaterialDiscovered", "Category":"Encoded", "Name":"unknownshipsignature", "DiscoveryNumber":27 }
{ "timestamp":"2017-01-08T09:01:14Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"unknownshipsignature", "Count":3 }
 
Hi.

Getting errors on startup after encounter and scans of the 'Thargoid' ship.
https://dl.dropboxusercontent.com/u...9_45-B01A3194-E9B2-4A37-8758-EC733F41B20B.png
the part of the Journal....

Mmmh I fixed that in 1.0.4.1, 4 days ago. You should not have that error. Are you just getting that error?

Having a small bug. Whenever I buy Polymers in a market its being counted as Conductive Polymers.

Thanks for the report, I'll see what's wrong :)

____

I pushed a new version by the way, restart your app to get it. More info here https://github.com/msarilar/EDEngineer/releases/tag/1.0.4.4 !
 
Mmmh I fixed that in 1.0.4.1, 4 days ago. You should not have that error. Are you just getting that error?

Yep, the problem was between my desk and chair. I start up your app by calling it from mine (the ScreenShotChanger). In that I had a very long and complicated path to the exe which must launch the app directly without the version check.
1) What's the right path to launch the app (I should clearly not be bypassing the application reference)?
2) Is there a way to check the version when it's running? The 'Help' menu option on the notification item isn't launching anything for me....
 
try to locate your edengineer shortcut (right click -> open file location in the start menu)

for example my shortcut is in :

C:\Users\Max\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\EDEngineer

And inside there's an EDEngineer shortcut which you can call with:

Code:
> "C:\Users\%USERNAME%\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\EDEngineer\EDEngineer.appref-ms"

(with double quotes)

regarding point 2), no there's no current way to check what's the current version running but it'd be pretty easy to display
 
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try to locate your edengineer shortcut (right click -> open file location in the start menu)

for example my shortcut is in :

C:\Users\Max\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\EDEngineer

And inside there's an EDEngineer shortcut which you can call with:

Code:
> "C:\Users\%USERNAME%\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\EDEngineer\EDEngineer.appref-ms"

(with double quotes)
Perfect. I've just changed my app to allow manual path entry and it works great. I'll publish that when I've done a couple of other little changes.

regarding point 2), no there's no current way to check what's the current version running but it'd be pretty easy to display
That would be good. It might help you pinpoint more issues with plonkers like me that are not using the most recent version.
 
@Cmdr Zach: I believe it's an access right issue, but I'm not 100% sure. What happens if you make the log folder non read-only?
edit: I published an update that attemps to fix this issue for good. let me know if it's alright

FIXED!

Cheers again, dude!
 
Some wierdness on a 5760x1080 screen using nvidia surround. I installed it, and everything was ok. I clicked to unlock it, and resized the UI so it was smaller horizontally, and moved it over to the right side of my display. When I clicked on 'lock window', it disappeared. I can see that when I click on the taskbar for EDEngineer that it comes up somewhere off screen to the right (i can see the flash win10 makes when maxing/mining a window).

If I remove and reinstall, is there a way to prevent it from coming up off screen??
 
I'm wondering how we remove cmdrs from the top of the app, say a friend logged in on my computer, I have two extra cmdrs that I have no interest in on my app.
 
Regarding the (bit obnoxious) commanders list on the top of the window, the only way to remove a commander currently is to remove their related logs (both from the game and the manual changes ; in the "Saved Game" folder and "AppData" folder respectively). An easy thing I could do would be to persist the selected commander such that it would stay selected between restarts.

Some wierdness on a 5760x1080 screen using nvidia surround. I installed it, and everything was ok. I clicked to unlock it, and resized the UI so it was smaller horizontally, and moved it over to the right side of my display. When I clicked on 'lock window', it disappeared. I can see that when I click on the taskbar for EDEngineer that it comes up somewhere off screen to the right (i can see the flash win10 makes when maxing/mining a window).

If I remove and reinstall, is there a way to prevent it from coming up off screen??

If you right click the task tray icon (visible when EDEngineer is running), there's a command to reset the window position in case you lose it. It is weird that locking the window moves it away though, what happens if you disable nvidia surround?
 
Regarding the (bit obnoxious) commanders list on the top of the window, the only way to remove a commander currently is to remove their related logs (both from the game and the manual changes ; in the "Saved Game" folder and "AppData" folder respectively). An easy thing I could do would be to persist the selected commander such that it would stay selected between restarts.



If you right click the task tray icon (visible when EDEngineer is running), there's a command to reset the window position in case you lose it. It is weird that locking the window moves it away though, what happens if you disable nvidia surround?
Ah yes, I see that now, sorry.

I notice that when I unlock the window, movie it, then hit lock window, it moves it a bit to the right of where I had set it. That is probably what happened. I moved it to the right side/edge of my screen, and when I hit 'lock', it moved it to the right and I couldn't see it.

Anyway, I have it where I want it now, so I'm not messing with it. If I disable surround at some point, I'll see what happens, but I expect that behavior will not occur. Nvidia surround has always been flaky.
 
I think this is addressed in the project's disclaimer :)

Lemme quote from github, here:

Warning: Elite Dangerous started outputting logs only recently. It's very probable that the initial state of the app is wrong (negative numbers, missing entries, wrong numbers...) so you will have to manually change the quantities using the +/- buttons. These manual changes are recorded so you don't have to do it each time you start the app. After that, you are not supposed to use these +/- buttons. You can also directly edit the numbers without going through the buttons. Changes are saved and persist between updates. Even if you reinstall, they will remain in C:\Users\%USERNAME%\AppData\Local\EDEngineer !
 
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