I'm just going to begin by saying if the whole combat bond equation was purely value based, things would be easy to understand and balanced, so for example if you killed a Corvette in a CZ worth say 500k, and I killed 2 eagles worth 50k a pop, its reflective of firstly of the effort involved in achieving the kill, and secondly rewards the efforts and risks for those who stay 'on-task' in a CZ for longer to rack up their kills/credits.
Secondly, I think the level of severity is probably relative to how affected by it you've been.
Before the transactional vs Value nature of the BGS became 'common knowledge' amongst the groups, I was part of a group that kept its nose to the grindwheel in a BGS war against a group who knew about this and utilised it to outpace our participation by a considerable figure, despite us being equal(ish) in player numbers.
I will close by saying it also kind of annoys me that if the boot had been on the other foot, and we weren't getting the BGS changes arriving soon, I can safely guarantee big daddy FDev would have steamrolled in with a hotfix within 48hrs.
You see, to me the idea the Federal Corvette Galactica can stay in a CZ for an hour, rack up millions of combat bonds before cashing them in, while I roll in with my scumbag Adder and net one kill and RTB to equal their participation just seems counter-intuitive (or fair for that matter) to me as a person.
Funnily Maynard-Bot, if you read my posts instead of copy-pastaing vaguely connected 'All modes are equal' responses in ad nauseam, you'd know I have been very much against how easy that is since day one.