EDO Performance low priority

According to the roadmap, we are not to expect performance optimisations to take place until the run into console. This is ridiculously stupid in my opinion, and one of the main reasons EDO is currently rated on Steam as a steaming pile of dog trash. I have a GPU which can brute force the issue so that i can have an acceptable frame rate (mostly), though when i say acceptable, i'm making a lot of concessions, and essentially mean "not a slideshow".

In the last hour i played Apex Legends, 144 FPS, with my GPU junction temperature at around 60 Celsius, (junction is the hottest spot). Within the same hour i hopped onto EDO, and in the station concourse i was getting 60-70 fps with my junction temperature at around 82 Celsius. De we see a problem here? I do. FDev are losing a lot of potential gamers to absolutely garbage performance, and what borders on malware in it's abuse of people's GPU's.

EDO is going to continue to be rated as trash on gaming sites for as long as it's performance is trash. FDev are kneecapping the game before it can even get out of the gates, and show its potential. A lot of the current playerbase of Elite won't even play the damn thing, because of the performance issues, how is it supposed to hook in new players?

Resolving the performance issues so that the average player can get decent frames whilst not murdering their GPU should be top priority in my opinion, or EDO will be consigned to the garbage bin on sites like steam. And deservedly so.
 
The performance issues are really (IMO) bugs or in some cases "lack of optimization". The literally didn't finish the engine/renderer work before they released the game (and when I say "didn't finish" I mean that there is still at least several months of work left).

Honestly they need to finish that work if you ever want decent performance. Whether they have the will or the ability to do so is an open question (the broken renderer is scary - because that really looks like something they just couldn't figure out and threw their hands up at)
 
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Getting routine frame drops from 20+ FPS to ~7 FPS, on the lowest possible settings, during Odyssey missions (yes, I would be ecstatic for consistent 30+ FPS), I would also like performance improvements.

That being said, they mentioned there'd be incremental performance improvements for future updates. I don't think they'll fix everything performance wise in the next few updates, but hopeful that they'll address a few of these issues. Damn man...I just want consistent 30+ FPS, but we'll see.

Regardless, performance & network testing is pretty darn important. Hopefully they understand that now and will improve whatever testing infrastructure they have. It's a pretty interesting/complex problem, and could be a lot of fun tackling. There's a lot of stuff out there they can use...Just takes some willingness to learn/try new things. Also might take some money, but hey, a good testing infrastructure pays for itself
 
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A lot of the current playerbase of Elite won't even play the damn thing, because of the performance issues..

wishes EDO's flop was primarily because of performance. Were it to run fine, a lot of CMDRs still wouldn't be happy with a low grade FPS, jacked UI, downgraded planet tech rounded out with cactii scanning for the "biggest expansion" to arrive for their spaceship sim.

Of course they won't admit that, because you can't patch those problems away. The problem is EDO. To fix it, they practically need to do it over.
 
According to the roadmap, we are not to expect performance optimisations to take place until the run into console. This is ridiculously stupid in my opinion, and one of the main reasons EDO is currently rated on Steam as a steaming pile of dog trash. I have a GPU which can brute force the issue so that i can have an acceptable frame rate (mostly), though when i say acceptable, i'm making a lot of concessions, and essentially mean "not a slideshow".

In the last hour i played Apex Legends, 144 FPS, with my GPU junction temperature at around 60 Celsius, (junction is the hottest spot). Within the same hour i hopped onto EDO, and in the station concourse i was getting 60-70 fps with my junction temperature at around 82 Celsius. De we see a problem here? I do. FDev are losing a lot of potential gamers to absolutely garbage performance, and what borders on malware in it's abuse of people's GPU's.

EDO is going to continue to be rated as trash on gaming sites for as long as it's performance is trash. FDev are kneecapping the game before it can even get out of the gates, and show its potential. A lot of the current playerbase of Elite won't even play the damn thing, because of the performance issues, how is it supposed to hook in new players?

Resolving the performance issues so that the average player can get decent frames whilst not murdering their GPU should be top priority in my opinion, or EDO will be consigned to the garbage bin on sites like steam. And deservedly so.
The message from developers was "we already have your money, we will now focus on consoles, believe us, it's better for you, and maybe PC will get some performance improvements later" - so I'm not sure why are you surprised.
 
At this point one has to wonder if the game would even sell enough copies to cover the cost of console development. I mean maybe the dismal reception won't impact console sales..... but I'd be surprised if it didn't. I suppose they could totally change Odyssey and make it not suck by console release time... but that seems extremely unlikely
 
If performances and optimisation are not an acceptable level by next Thursday, then I will be asking for a refund. Regardless if I have played more than 2 hours.

I'm not waiting till next year until it is released on console (sorry but the state it is in right now I do not have the confidence that will be able to run on console).

They lied to us saying that Odyssey should run on any computer than can run Horizons.

Well guess what, you can't. It doesn't work. Even on Recommended specs, its just not able to run at an acceptable standard. There has been ZERO improvement on performance and optimisation.
 
Oh yeah, and then they published the new requirement. Less than 24h before release.
Still think that was bang out of order. I still believe they did that because they knew for months that Odyssey was not going to be in an unreleaseable state. But even if you have a PC withing the range of the new requirements. It's still unplayable.

Tonight the camels back was broken for me. I took longer than most, but all I want to do is play elite, not melt my GPU. Even if it's their game that destroys hardware, they are no liable for the damage.

Paying £800 for a replacement on a £200 card is just not viable.
 
Oh yeah, and then they published the new requirement. Less than 24h before release.
Yeah. "Clever", right?

Not really, because no matter how much they try to memory hole their earlier promise, it still opens a huge can of potential whoop-ARX for them, particularly when the "new and improved hardware requirements" become universal, essentially kicking existing Horizons owners out of the game they've already purchased.

And if they think PC owners are going to be mad about that, I've got even more bad news for them: Consoles. Because there is no way in hell that last gen consoles will be able to run ODY tech (which will be the ONLY tech according to the current plan) under the new requirements.

Unless FDev really gets on the ball and fixes the coding mess, which I really hope that they do. But it's going to take some doing if the current shambolic state is anything to go by.
 
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