EDO Performance low priority

It is #4th on the list. But anyway, people will not play the game that runs at 30fps when they have more than enough hardware power to run it better.
Performance is one of main killers of player enjoyment.
I'm painfully aware of that, since I run a GT 1030 :D

What I'm saying is 'low priority' is really a misnomer since FD will be continually working on performance in each patch, they have to if they still want EDO playable for people like me or base consoles.
 
I'm painfully aware of that, since I run a GT 1030 :D

What I'm saying is 'low priority' is really a misnomer since FD will be continually working on performance in each patch, they have to if they still want EDO playable for people like me or base consoles.
You should still be able to play on Mid-High with no issues. But can't... :( I guess you still get very good FPS in Horizons.

And yeah I agree on that, they have to fix FPS to release for lastgen consoles. But indefinite delay is not very promising. Will wait and see. I can suffer through low FPS but if it continues for too long I'll find something else until it is fixed.
 
You should still be able to play on Mid-High with no issues. But can't... :( I guess you still get very good FPS in Horizons.

And yeah I agree on that, they have to fix FPS to release for lastgen consoles. But indefinite delay is not very promising. Will wait and see. I can suffer through low FPS but if it continues for too long I'll find something else until it is fixed.
The main areas of Pain™ for me are:

Wildly (and I mean wild) fps inconsistencies. I can start in a station and have 45 fps with low settings, go to my ship where the fps dips to 25 fps, go back up to the foyer and fps dips to 25fps (loading assets I assume).

Space is about 10 -20 fps lower than Horizons (but stable).

The biggest issue is FPS foot combat, or any surface base FP because then the fps dives to 10fps and is unplayable.

Horizons is really well optimised- I can @2560 x 1080p @0.75 scaling get 45 fps minimum (stations drop to 30fps on entry and pop back) at medium / low.

FD have a lot of work, and if I'm being honest I can't see this being 'fixed' soon to Horizons levels. My guess is base consoles won't see anything until well into next year, if at all...and that FD will hold a crunch meeting at around late October / November to see if the progress outweighs the expense continuing on.
 
FD have a lot of work, and if I'm being honest I can't see this being 'fixed' soon to Horizons levels. My guess is base consoles won't see anything until well into next year, if at all...and that FD will hold a crunch meeting at around late October / November to see if the progress outweighs the expense continuing on.

Well, a 10 year game support plan is not that far off. We will see what happens in next year or so because then we are really closing in on the possible finish line content wise.
 
So reinstalled, gave it a weekend of play to see if there is any improvement. Can't run higher than medium settings really. Everything in space runs fine, although textures/tiling on planets is often pretty poor though. Stations now mostly playable. Scavenger foot missions run ok as well. Mainly because everything is in darkness because lit/active settlements can often turn into a slide show so infiltration, extermination missions are not worth the epilepsy. Anything with fire also tanks frame rates, even though the fire looks like it came from the half life 2 benchmark.
So still just really unfinished, un-optimised and broken.
Playing on a 3600X, RX 5600XT, 16GB 3600 MHZ.
 

Deleted member 182079

D
The main areas of Pain™ for me are:

Wildly (and I mean wild) fps inconsistencies. I can start in a station and have 45 fps with low settings, go to my ship where the fps dips to 25 fps, go back up to the foyer and fps dips to 25fps (loading assets I assume).

Space is about 10 -20 fps lower than Horizons (but stable).

The biggest issue is FPS foot combat, or any surface base FP because then the fps dives to 10fps and is unplayable.

Horizons is really well optimised- I can @2560 x 1080p @0.75 scaling get 45 fps minimum (stations drop to 30fps on entry and pop back) at medium / low.

FD have a lot of work, and if I'm being honest I can't see this being 'fixed' soon to Horizons levels. My guess is base consoles won't see anything until well into next year, if at all...and that FD will hold a crunch meeting at around late October / November to see if the progress outweighs the expense continuing on.
Same for me (albeit on a higher level in terms of raw fps numbers), even though I'm well above the recommended specs. Given that fiddling with the graphics settings beyond resolution and FSR (yuck) doesn't really make much of a difference at all (given it's unoptimised still no surprises there) I'm leaving those on Ultra, but instead locked my framerate to 45 to get a more consistent feel to the game.

Not only does this make the game more 'choppy' for me due to me using TrackIR (which runs at 120hz iirc so only 60fps would really be smooth... but I'm willing to make some sacrifices), the game can't even hit that 25% reduced limit either, be that at settlements, concourses or even flying through the mailslot/any transition between SC and normal space.

But that's not all unfortunately. Odyssey is riddled with visual glitches, lighting issues and texture problems in so many areas it's honestly difficult to play the game for 5 minutes and not come across at least a couple during that time, and I'm not even talking about Odyssey gameplay but Horizons stuff.

For example, I'm currently building up credits so for that Odyssey content is useless (terrible payouts, will they be addressed at some stage? God knows). Instead, I do some hauling runs and mining i.e. while I play Odyssey I solely engage in Horizons activities only -- which in itself is a rather peculiar situation given it's supposed to be the new and shiny content that's supposed to keep me entertained, a mere 3 months post-release.

The jankiness when dropping into a station instance, the glitchy LoD transitions of lights and station interior, the frame drops (even at 45 locked!), the out-of-whack dynamic lighting in cockpit and outside (sometimes the screen goes darker/brighter depending on where I point the ship, even though I'm not moving it by more than 10 degrees), the flickering of the volumetric fog in the asteroid belt, the jaggies everywhere - much worse than in Horizons - textures not loading until a minute or so of booting up the game every single time, the weird flashing of red/blue at random moments in the cockpit, the game still being too dark in some places, and too bright in others, shadows developing a life of their own (noticed this really badly while mining yesterday, it looks like we're back in Alpha), holding a button will still trigger the toggle option (for example, hold Y and dpad up activates the on-foot vanity cam for me, but Y is also assigned to draw weapon - so when I want to take a selfie in a settlement I get into trouble with security as the game draws my gun as well; the same happens with the SRV with double assigned buttons - when I deploy the cargo scoop it now also pulls the handbrake).

I could go on but it'll be much more of a rambling wall of text than it already is. In short, the game isn't exactly a pleasure to look at, unlike Horizons, and all that while it performs worse than that.

TL;DR - yes, there is a lot of work to do indeed, and it's not just performance but visual fidelity, and bugs of course - I can't see them sorting all these out in the next year never mind by end of this one; megaship looting got fixed after almost two years only, and that was a simple collision detection/hitbox issue.
 
B-bu-but someone said their framerate on their RTX 2060 went from 25 to 45!

That's what probably someone said of his experience.

So it's optimized now everything is good!!

That's what no one, like literally no one, not even developers themselves said of the game, ever, up to this point. Except for those few who keep repeating this outraged hyperbole because they apparently can't get around the fact other people can have issues with a game and report and document those without making a screaming red-faced drama out of it.
 
That's what no one, like literally no one, not even developers themselves said of the game, ever, up to this point. Except for those few who keep repeating this outraged hyperbole because they apparently can't get around the fact other people can have issues with a game and report and document those without making a screaming red-faced drama out of it.
Even the most ardent fan (me!) of what Odyssey has presented as a playground has insisted "everything is gud!", quite the opposite, in truth. (yes the AMD 'boost' is good for some stuff, but actual performance and optimisation of the DLC is only marginally better than the day it was released)

Sooner or later it will improve, until then it is either not bother with Odyssey, or make the most of a bad state - guess which I choose?
 

Deleted member 182079

D
You forgot "make the most bother of a bad state", that's another very popular choice from what I can see 😀
To be honest, where it's justified I don't have a problem with that because a) this was not a free update, very far from it and b) screaming about a problem seems to be the only way to get FDev's attention by the looks of it.
 
#1 is Lighting and Illumination
#2 is Degraded Terrain Textures

#4 is low FPS performance in odyssey.
#5 is Limited gameplay during apex rides

Bringing FPS to Horizons standard should be undisputed #1 issue. Apex rides problems is near the FPS issues on importance?
That's just player votes. Pretty sure performance is No. 1 on some internal list (hopefully followed closely by the lighting system) somewhere and #5 is probably about #100.
 
To be honest, where it's justified I don't have a problem with that because a) this was not a free update, very far from it and b) screaming about a problem seems to be the only way to get FDev's attention by the looks of it.

Never said I had a problem with that either. What I have a problem with (not really, can't be even remotely bothered to the point of taking videogame stuff as a problem, but just for sake of current discussion) is people complaining about stuff no one said. Plenty of people (all, more or less, as should be right in this case) are complaining about the glaring and for many game breaking performance issues. I have yet to see anyone telling "hey game is absolutely fine and perfect as is, don't touch it further please, great job devs!".

Complaining (even loudly when needed) and making developers aware of issues with their product is a thing, and a very necessary one at that, going on endlessly on hyperbolic whining trajectories that won't ever add anything meaningful either to the awareness of the problem other than what's already been known for weeks, is a different thing.
 

Deleted member 182079

D
Never said I had a problem with that either. What I have a problem with (not really, can't be even remotely bothered to the point of taking videogame stuff as a problem, but just for sake of current discussion) is people complaining about stuff no one said. Plenty of people (all, more or less, as should be right in this case) are complaining about the glaring and for many game breaking performance issues. I have yet to see anyone telling "hey game is absolutely fine and perfect as is, don't touch it further please, great job devs!".

Complaining (even loudly when needed) and making developers aware of issues with their product is a thing, and a very necessary one at that, going on endlessly on hyperbolic whining trajectories that won't ever add anything meaningful either to the awareness of the problem other than what's already been known for weeks, is a different thing.
Fair enough.

Fwiw, I find endless defending of glaring issues just as tedious and counter-productive and irritating as panic-induced arms flailing - well reasoned and backed up criticism should be credited where it's due, even if it's repeated for the nth time. And I reckon most of us including those who criticise the game and FDev's MO quite harshly (including myself on occasion) only do it because (I think, and I hope) we all care about Elite and want it to do well, and right now, better.

I've noted a few posters routinely mocking those who raise issues in a level headed manner (why, I really don't know although I suppose they enjoy it for the reaction it gets), and may have mistaken your post with one of theirs. Apologies for that.
 
Fair enough.

Fwiw, I find endless defending of glaring issues just as tedious and counter-productive and irritating as panic-induced arms flailing - well reasoned and backed up criticism should be credited where it's due, even if it's repeated for the nth time. And I reckon most of us including those who criticise the game and FDev's MO quite harshly (including myself on occasion) only do it because (I think, and I hope) we all care about Elite and want it to do well, and right now, better.

I've noted a few posters routinely mocking those who raise issues in a level headed manner (why, I really don't know although I suppose they enjoy it for the reaction it gets), and may have mistaken your post with one of theirs. Apologies for that.
I find forums work better when you forget about concepts like "those kind of people" and respond to posts on a per-post basis, regardless of who posts it. Grouping individuals into categories and labeling them as 'haters' or 'white knights' only serves to dismiss posts based on shallow heuristics and dont help much.

It also helps against the above, where people claim to 'fight' people who 'pretend there are no issues'. If you find such a post, quote it and respond. If people only 'fight' it in general terms without ever quoting even a single post, maybe the 'enemy' is just a figment of the imagination.
 
It's one of the most pervasive yet transparant straw man on these boards.
Yep. There are glass is half full people, there are glass is half empty people.

And then there are the people who complain over and over again about the people who don't view the glass exactly the same way they do, that glass is half full people are delusional, that the glass industry is clearly out to get each and every single water drinker out there. And that the glass isn't the correct shape for drinking water out of, its CLEARLY not the right glass, and if you don't see that... then well, you're just white knighting glasses. Oh, and by the way, my water isn't fizzy and damnit IT NEEDS TO BE FIZZY AND IDEALLY FLAVOURED WITH CUCUMBER AND IF YOU DON'T LIKE CUCUMBER THEN TOUGH LUCK BECAUSE I THINK THAT'S HOW IT SHOULD BE.

(ahem.)
 
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