Hi Morbad,
here are my frametimes and fps running a circle in the upper deck of a coriolis spaceport
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forgot to mention that i have hwinfo64 and the RivaTunerStatistics server running in the background. CapFrameX looks like it has disabled this during the capture and it was running smooth this time. maybe the combination of hwinfo64 and RivaTunerStatistics running in the background to monitor temps and powerusage are generating this stutters. will disable all checking processes next time i play to verify.
CapFrameX will open RTSS as that's what it uses to display it's overlay.
Anyway, I started the game, got out of my ship, took the elevator to starport concourse (also a corriolis) ran up to the second level, started the capframeX capture, and did two laps around the catwalk area, then ran to the bar and ended the capture:
Definitely seeing frametime spikes, which is pretty typical (especially when running monitoring applications), in my experience, but the only perceptible stutter (due to my having a faster GPU and more of a frametime buffer) was near the end, when it appeared that the final LODs for the NPCs near the bar loaded in, which only lasted a twentieth of a second.
I also recorded a video earlier with the CapFrameX overlay graph running to try to identify any stutter where it wouldn't be expected:
Source: https://www.youtube.com/watch?v=r8z-E-UM3xI
Loading screens aside, the only weirdness I saw when traveling to a large surface port and back to the coriolis station was in the hangar of the surface port.
It should also be noted that larger Odyssey specific settlements will have much more severe issues, due to the assets themselves.
Anyway, it might be worth seeing what the graph looks like at 1080p, and/or with hardware accelerated GPU scheduling disabled.
And here it is going into the station. The power cranks up and it doesn't drop a single frame.
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No utilities, no tweeking, no overclocking, no nothing required.
Looks good, though it's also 1080p. OP is trying to do 1440p ultra, which might be a bit much for a 3060 Ti.
ok, beginners fault. played again a ground conflict zone with all this background hw-monitor overlays and apps disabled. my stutterings have gone beside the understandable ones e.g. initial loading of starport interieurs.
HWiNFO is generally much harsher than CapFrameX in this regard.