EDO Update9: how is your performance?

Mixed bag for me.

I7920 overclocked to 3.8 ghz
10 gig ddr3 ram
rx480 8gb
resolution 1440p running most setting ultra with shadows on low, blur off.
I was able to remove fsr and enable high settings across the board with medium shadows and get 30+fps in planetary ports and coriolis station concourses, something not possible previously. Military settlement was also between 28fps and 35 fps.

I am getting improved frame rates with one proviso, every so often frame rates will tank before recovering. It will do this even if i remain still. I notice that CPU utilisation will also tank at the same time. Looks to me like there is something triggering a bottleneck.


The above imgur pics show how framerate can tank within seconds

ADDENDUM: Ive been playing around with settings to see if i could stop the intermittent frame rate tanking. Ive discovered that lowering resolution to 1080p and changing settings to low or medium with no fsr but supersampling at 1.0 appears to eliminate this. I find i can get around 50-60 FPS in planetary outposts, and around 35-40 at tourist settlements, which historically have been stutter fests with massive frame rate drops. By lowering resolution and settings, my cpu utilisation goes up by as much as 15%, a sure sign that when the resolution was previously at 1440p the graphics card was bottlenecking somewhat and this may be whats causing the excessive slowdowns by causing interruptions in the communications between the gpu and cpu. As other people have reported similar issues of frame drops and stuttering i assume frontier still need to undertake more work to balance how graphics card and cpu work with each other, especially with people on older and weaker hardware. I suspect its tuned so to speak for todays high speed processors and graphics cards.
 
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Subjective since I've not been measuring frame rates, but possibly a little worse (in VR, with a 3080 and AMD 5900X, so the system should be fine). Still treacleish when sat in the hangar.
 
Mine are far worse, and I don't know why. :(

GTX1060 Max-Q 6GB
16GB Ram
i5-8300H

1080p
Everything on high settings except both shadows - set to medium.
Framerate capped to 60.

I've just finished restoration mission with scavengers and burning buildings: 13-35 FPS (after Update 8 was 22-45 FPS)
When aproaching a station and inside a station: 23-45 FPS (after Update 8 was 40-60 FPS)
It's something wrong here. I never had such a bad performance around stations and I didn't change graphics setting since Alpha. :(

So I will quote myself ...
I installed new drivers for my graphics card and reloaded the game. The FPS around the station is back to normal. For me it's 45-60 FPS.
A few minutes ago I visited Jude Navarro and I had 55-60 FPS in his port! And I have the impression that the textures are more sharp.
Find my previous report inaccurate. Tomorrow I will check other conditions.
 
Hardware
GPU - RTX 2080 TI
RAM - 64.0 GB
CPU - i9-10850k #3.6GHz

Settings & Results

Resolution - 3440 x 1400

Settings (most notable any FSR/upsampling usage) - Mostly standard. I turned down the bloom and if there is motion blur, that's off too. AMD FidelityFX CAS is on but I never noticed much differenc with it.

Location & Activity - In the bubble around Qarato.
Average/min FPS - Happens to be 60 right now. In space, though.

Previous FPS in similar conditions, if you know it - dunno.

Haven't noticed any performance problems, just software issues (like my blank fire groups).
 
Unchanged since the release of odyssey

1070ti
i7 4790k
16gb ram
1080p, 144hz

Mix of High, Medium, Low settings, but changing them does little to help unless I throw it all on ultra where it slogs.

100+ in open space, 40-50 if a station is near
100+ in empty wasteland on a planet
60-70 inside Outpost style stations
35-45 in large stations on foot
20-30 on foot in ground city social areas (not smooth at all)
25-30 in Odyssey settlements (doesn't feel good)
15-25 in ground CZs (headache inducing)
 
My cpu appears to run hotter by quite a few degrees. gpu appears to be around the same temps as update 8, but cpu definitely running hotter. i can hear my cpu fan kicking in when landing on a planet settlement. My cpu fan didn't do that before update 9. I tried Horizons and my cpu appears to be running hotter on that too. Before update 9 Horizons ran ice cool on my system. All still within safe temps though, but....


i7 10700/none k
rtx 3070
16 gig ram
rog strix z490-f board
ssd
 
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Overall performance is higher as said before, but in certain cases FPS drops to single digits, which was not noticed in update 8.

Mostly getting back from concourses to landing pad (both planetary ports and stations) leads to FPS drop, then it getting back to normal 70+ at 2-3 km distance.

Also opening and closing galactic and especially system map seems to lead to problems with FPS.

Razer X egpu Nvidia 3060ti, optimal settings via Nvidia Experience for 1920x1080p, RAM 32G DDR4, 2,3 GHz 8-Core Intel Core i9.
 
16GB 3000MHz RAM
GPU: GTX 1070 Ti
CPU: Intel Core i5 8600K overclocked
Resolution: 1080p Native resolution, 60Hz with Vsync (no CAS, no FSR)

Performance is basically identical to Update 8 (which i was just playing yesterday). No changes. Tested various areas, such as station dock interiors, concourses, settlements, and planet surfaces away from settlements. All framerates are essentially no better than Update 8. I severely envy those who are getting "significant" improvements, because I have seen zero change.

I would also add that everyone should be mentioning what resolution they are playing at, and if they are using CAS or FSR at all.

EDIT: went back to a planet I was on last night. Yesterday I was getting solid 60fps with 70-85% GPU usage (since I cap at 60), but today my GPU is getting hammered to maximum and peaked at 55fps. So definitely a downgrade from Update 8.
 
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I suspect its tuned so to speak for todays high speed processors and graphics cards.
Given that even a cursory comparison to other current games that objectively look much better than Odyssey yet have much better framerates, I would say this is not true, especially since even people with top of the line rigs have consistently reported performance issues since release.
 
Overall it seems my performance is good, but when I fly close to the surface of planets the game instantly crashes after about 4 mins. This did not happen when update 8 came out, and I have had around 9 game crashes. Not sure whats up, but the game is crashing if I fly close to planetary surfaces.
 
Mine are far worse, and I don't know why. :(

GTX1060 Max-Q 6GB
16GB Ram
i5-8300H

1080p
Everything on high settings except both shadows - set to medium.
Framerate capped to 60.

I've just finished restoration mission with scavengers and burning buildings: 13-35 FPS (after Update 8 was 22-45 FPS)
When aproaching a station and inside a station: 23-45 FPS (after Update 8 was 40-60 FPS)
It's something wrong here. I never had such a bad performance around stations and I didn't change graphics setting since Alpha. :(

Be sure to exit the game, delete the contents of the graphics config folder and rerun. Then choose the high preset again.

%LocalAppData%\Frontier Developments\Elite Dangerous\Options\Graphics\

This is vital if you played Odyssey in the Alpha stages, and it's recommended after each update.
 
Be sure to exit the game, delete the contents of the graphics config folder and rerun. Then choose the high preset again.

%LocalAppData%\Frontier Developments\Elite Dangerous\Options\Graphics\

This is vital if you played Odyssey in the Alpha stages, and it's recommended after each update.
Where is it recommended? By FDev officially? Unless it's something FDev has actually said, then it should not be necessary.
 
Be sure to exit the game, delete the contents of the graphics config folder and rerun. Then choose the high preset again.

%LocalAppData%\Frontier Developments\Elite Dangerous\Options\Graphics\

This is vital if you played Odyssey in the Alpha stages, and it's recommended after each update.
Was coming in to post this. Everyone who says there hasn't been a change PLEASE TRY THIS.
Where is it recommended? By FDev officially? Unless it's something FDev has actually said, then it should not be necessary.

It's up to you I'm getting 80 - 90 FPS in concourse. I also reset my settings up higher than high, I maxed everything except bloom and motion blur, and use FSR ultra quality.

Ryzen 5600x
1080ti FTW edition
32 GB 3200 Mhz Ram

sorry bout crap image quality, I cannot get elite forum to take my 3440 x 1440p screenshots no matter how i convert it, barely over 1 MB jpeg still wont go

Edit: I just finished doing a "source power regulator, turn on power" mission with an optional "kill scavs" that was tagged on after i jumped systems. I will say it was awesome. Lowest frames on settlement was 55, however i have adaptive sync so I never even noticed. Definite improvement, getting between 80 - 100 FPS on concourse.
 
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I'll have to take a look at CPU usage again, to see what's going on with this update, as there appears to be quite a mixed bag of performance improvements (or lack thereof).

Most of those seeing worse performance look to be either VRAM capacity limited, or are running quad-core CPUs.

That 4k resolution certainly helps with anti-aliasing - my 32 inch 2k monitor seems to amplify all that shimmering in the stations.

I'm on my third primary 32" 2k screen, and I've been playing Horizons at 4k (or 5k more recently) on them (usually via DSR or VSR, though in a pinch the in-game supersampling is tolerable) for the last five years, primarily because the game's AA is so mild that supersampling like this is the best way to reduce jaggies without compromising detail. It's a big jump to finally be able to do so with Odyssey.

Overall it seems my performance is good, but when I fly close to the surface of planets the game instantly crashes after about 4 mins. This did not happen when update 8 came out, and I have had around 9 game crashes. Not sure whats up, but the game is crashing if I fly close to planetary surfaces.

That sounds like it could be an issue with the GPUWorkTable or your graphics driver's shader cache.

Unless it's something FDev has actually said, then it should not be necessary.

You should definitely know better than to assume that FDev has all their ducks in a row.

Anyway, the recommendation in question usually is not required, but there are cases where the game seems to fail to parse old settings correctly, and it's not going to hurt anything to let the game rebuild these files (as long as you back up anything custom you want to retain, of course).
 
Way better for me, so far, in high intensity ground CZ's. Good enough I'd say it's time you start working on those the console rollout.
 
Where is it recommended? By FDev officially? Unless it's something FDev has actually said, then it should not be necessary.

Recommended by everyone who has actually tried this.

Here's one reason: Say the game has four values for one config setting (e.g. texture size) Low-Med-High-Ultra. The setting file doesn't store 'High', it stores a '3'. So if 3 is reconfigured in the game some months later to indicate a different value (e.g. 3=Ultra) your config file is specifying something you didn't actually set.

Anyway, resetting the graphics also causes a rebuild of the texture/shader cache, and I suspect that has more to do with the improvements.
 
No measurable improvement. Still well under a 3rd of what I was getting in Horizons.

Intel Core i7 8700k, NVidia 1080 GTX Ti 12GB, 16GB RAM, 512Gb NVME SSD.

3440x1440 resolution on ‘High’ quality.
 
No measurable improvement. Still well under a 3rd of what I was getting in Horizons.

Intel Core i7 8700k, NVidia 1080 GTX Ti 12GB, 16GB RAM, 512Gb NVME SSD.

3440x1440 resolution on ‘High’ quality.
Please try to reset graphics settings as detailed above, as we have basically the same pc and resolution settings, and while I'm not near horizons, it's definitely playable at 70 - 100 fps..

Lowest I've seen is 55 and that's not very often
 
2060 6Gb VRAM, 32Gb RAM i5, Linux.

SInce update 7 keep Ultra all (except 2 new shadows' settings which are high) for 1080p, no scaling (x1, normal).
Update 9 had 55-60 fps running around planetary port.
Exiting station drops fps from 200 to 15-20 next 5 mins so complete game reload is needed. However, I suspect missions GUI in that. Sometimes it don't drop. Also system map does similar drop if I close it too fast, and fix is open it again and wait until it loads in full and stop spinning thing.
Overall looks slightly better fps then on update 8.
 
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