Mixed bag for me.
I7920 overclocked to 3.8 ghz
10 gig ddr3 ram
rx480 8gb
resolution 1440p running most setting ultra with shadows on low, blur off.
I was able to remove fsr and enable high settings across the board with medium shadows and get 30+fps in planetary ports and coriolis station concourses, something not possible previously. Military settlement was also between 28fps and 35 fps.
I am getting improved frame rates with one proviso, every so often frame rates will tank before recovering. It will do this even if i remain still. I notice that CPU utilisation will also tank at the same time. Looks to me like there is something triggering a bottleneck.
The above imgur pics show how framerate can tank within seconds
ADDENDUM: Ive been playing around with settings to see if i could stop the intermittent frame rate tanking. Ive discovered that lowering resolution to 1080p and changing settings to low or medium with no fsr but supersampling at 1.0 appears to eliminate this. I find i can get around 50-60 FPS in planetary outposts, and around 35-40 at tourist settlements, which historically have been stutter fests with massive frame rate drops. By lowering resolution and settings, my cpu utilisation goes up by as much as 15%, a sure sign that when the resolution was previously at 1440p the graphics card was bottlenecking somewhat and this may be whats causing the excessive slowdowns by causing interruptions in the communications between the gpu and cpu. As other people have reported similar issues of frame drops and stuttering i assume frontier still need to undertake more work to balance how graphics card and cpu work with each other, especially with people on older and weaker hardware. I suspect its tuned so to speak for todays high speed processors and graphics cards.
I7920 overclocked to 3.8 ghz
10 gig ddr3 ram
rx480 8gb
resolution 1440p running most setting ultra with shadows on low, blur off.
I was able to remove fsr and enable high settings across the board with medium shadows and get 30+fps in planetary ports and coriolis station concourses, something not possible previously. Military settlement was also between 28fps and 35 fps.
I am getting improved frame rates with one proviso, every so often frame rates will tank before recovering. It will do this even if i remain still. I notice that CPU utilisation will also tank at the same time. Looks to me like there is something triggering a bottleneck.
The above imgur pics show how framerate can tank within seconds
ADDENDUM: Ive been playing around with settings to see if i could stop the intermittent frame rate tanking. Ive discovered that lowering resolution to 1080p and changing settings to low or medium with no fsr but supersampling at 1.0 appears to eliminate this. I find i can get around 50-60 FPS in planetary outposts, and around 35-40 at tourist settlements, which historically have been stutter fests with massive frame rate drops. By lowering resolution and settings, my cpu utilisation goes up by as much as 15%, a sure sign that when the resolution was previously at 1440p the graphics card was bottlenecking somewhat and this may be whats causing the excessive slowdowns by causing interruptions in the communications between the gpu and cpu. As other people have reported similar issues of frame drops and stuttering i assume frontier still need to undertake more work to balance how graphics card and cpu work with each other, especially with people on older and weaker hardware. I suspect its tuned so to speak for todays high speed processors and graphics cards.
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