EDO Update9: how is your performance?

Looks like my i7 4790k is living on borrowed time: what would you choose between current Ryzen and Alderlake?? My GTX 1080 will have to soldier on for a while yet ..

Hard to say. There is a compelling argument for a DDR4 Alder Lake setup, but you still have to deal with the power consumption (which can be tamed, but at the cost of some of the platform's edge). DDR5 is scarce and expensive currently, so if one is set on that, waiting is the best option.

The Vermeer S refresh of Zen 3 is not far off and that will probably be the most economical path for gaming performance, if one is ok being on a dead-end platform (they will be the last AM4 CPUs and the last DDR4 parts from AMD).

What you all doing there with your 6900 XT experiences - i don't understand.

I'm playing on my RTX 3080 and RX 6800 XT. My RX 6900 XTXH is still in the test bench in the basement.

Too literal a response?

No, that would be the GTX 3090's place!

The 6900 XT cost less than some of the GTX 3070's I've seen advertised!

I bought one because I needed a third modern GPU for my new HTPC (it's also a gaming machine and will, sooner or later, be connected to a 120Hz 4k TV via HDMI 2.1). Ironically enough, the 6900XT was actually the best bang for the buck available.

Ryzen 7 5800X
RX 6800 XT
32 GB RAM
Game on SSD.

In space I can get 144 FPS no problem (although I set a limit of 90 FPS in general to avoid lags).
In stations I get a stable 90 FPS.
Settlements? Still getting 50-60 which is very bad for this type of rig.

So basically no change from U8 for me.

Rather strange results since I play on a very similar system and saw a major uplift in performance.

Have you done the basic housecleaning diagnostics (reset settings, clear shader cache, deleted GPUWorkTable, etc)?

What resolution is that?
 
Ironically enough, the 6900XT was actually the best bang for the buck available
Same here. The 'scalping' in the UK is much less obvious on AMD product than Nvidia in general. Adding that here Nvidia product is very scarce indeed (or not if £3,000+ for a GPU is acceptable!) from my searches.
 
General performance while hooning around in the wilds in the Scorpion was OK'ish I guess. Perhaps 43fps where I was getting 40fps previously.

BUT I'm experiencing an absolute game breaker when landing at settlements. The on-screen fps continues to show mid-30s but the game absolutely grinds to a <1fps stop (headlook completely freezes, ship locks and is almost inpossible to land), and this lasts for over a minute, maybe two, before things start working again. Has anyone else experienced this?
Specs pls because if it's recommended than that's not okish not even close
 
Same here. The 'scalping' in the UK is much less obvious on AMD product than Nvidia in general. Adding that here Nvidia product is very scarce indeed (or not if £3,000+ for a GPU is acceptable!) from my searches.
I got my 3060 Ti from Currys for "only" 50% over MSRP. I see it selling elsewhere for over 100% more.

It's weird that I feel like I got a bargain. Also, the card plays like fecal matter on both the games I main anyway, because no one can program a well-performing game client any more. Apparently*.

*Actually it's my mid-range CPU getting pummeled by the demands of 128 player networking in BF2042 and CPU threads having to wait for something in Odyssey.
 
It happened at every settlement I landed at. I grabbed a mission from an on-foot npc, delivered a package to another settlement, returned to the first to finish the mission, and went to a third to try a settlement raid in the Scorpion. Every time, total lockup just as I was about to land.
Do you have an SDD?
 
The Vermeer S refresh of Zen 3 is not far off and that will probably be the most economical path for gaming performance, if one is ok being on a dead-end platform (they will be the last AM4 CPUs and the last DDR4 parts from AMD).
That's the dilemma right there: AM4 is near end of life, and the next gen will be near end 2022. I'm currently waiting to see what the cheaper alder lake motherboards will be like early next year. The i7 12700k doesn't seem too hot actually, and the 12700 non k could be more than sufficient.
 
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GTX 1660 Super (PNY, the dual fan version)
16 GB DDR4
Ryzen 5 2600

Performance feels slightly better for me (I didn't keep hard numbers). The average doesn't seem to have changed much, oscilliating between 45 and 55 fps when walking around settlements on High without FSR at 1080p, but a big positive is there are very few hitches, and the single digit drops when approaching in glide or loading the instance are gone. The framerate inside buildings is locked at 60, the concourse is unchanged at 55-60fps.

Still, GPU utilization rarely goes higher than ~75%, while all 12 threads on the CPU hover at 50% so there's clearly still room for improvement.

That's the dilemma right there: AM4 is near end of life, and the next gen will be near end 2022. I'm currently waiting to see what the cheaper alder lake motherboards will be like early next year. The i7 12700k doesn't seem too hot actually, and the 12700 non k could be more than sufficient.
Then again, if you've been able to make do with Haswell until now, I don't see what would stop you from using an AM4 system for the next 5 years, and then make the big jump to DD5 once both Intel and AMD are competing, over a more mature platform.
 
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Deleted member 182079

D
Gosh people.... 6900 XT..... is it worth mention this card in any case at all?
It is like... You know grandma i bought you a new bed (actualy bought a house).
Some people trying to play this game even on GTX960 2GB.
I am also with relatively old card RX570 4GB and i can play... I am starting to be able to play this game...
What you all doing there with your 6900 XT experiences - i don't understand.
I'm going to be away soon for a few weeks, so gaming will be restricted to my now aging laptop (i7 6700, GTX960m 4GB, 8GB RAM). I was debating with myself whether I should give EDO a try on it - never did since I have my desktop for that - but looking through some of the posts here I might just stick with EDH which it could run reasonably well (and the download is much smaller). Seeing EDO stutter along at below 30fps while looking like arx would probably just wind me up needlessly.
 
Ryzen 7 5800X
16gb DD4
GTX1080

Playable/good performance in most areas space is fine and most planets on foot play nicely but some concourses and busy ground bases still see the odd FPS drop. So generally I am happy now I can play games in a better state than a few months ago. I did some PvP against the devs one of the live streams with Arf and Sally a couple of weeks ago and that bogged down my FPS a lot but that was pre update 9.

I'd say overall space and ship stuff is on par Horizons performance but Odyssey still needs work for me. I've gone from 20/30fps on release to 60-70 now on High/Ultra settings with some AA and Supersampling on 0.85.

I would say night time has a bigger impact than day time but that's obvious more shadows and lighting at night for the game to render.
 
I've had a better chance to try this out now, and performance has increased a lot.

My lowest frame rate in station now is 60 - max is 110
On foot - 90(ish)
In SRV -90+

Space, and settlements, yet to try.

N.B. I am Using NIS, using res of 2924x1224, which is 3440 x 1440
RTX3070

Everything feels smoother, and the GFX look wonderful - I'm a happy bunny.

I may go mad and try VR again, which to be honest was good after update 8, so who knows with 9. Not sure I can use NIS with VR, but hey hum, hopefully the FPS increase will be enough.

EDIT: Forgot to say - frame rate in worst places = min 15-20FPS more, sometime, even in station (of foot in the bar), I was getting 100+ FPS!
EDIT:EDIT - I love this game. Ive not hit any of the bugs introduced in 9, but hopefully 9.1 will sort those. Off to buy a Scorpion and give it a whirl
EDIT:EDIT:EDIT - I think Ive now got to the point where I'm going to turn off my FPS counter, and just enjoy the game. If I hit any slow areas, then I may turn it back on.
You can get obsessed with FPS, rather than just enjoying it.
 
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Docked at Jaques Station, first time at a base since Odyssey dropped so I had a ton of things to toy with. Finally managed to get around 35-45 FPS in the lounge area and around 45-50 FPS in the hanger. Did notice a few stutters when trying to land on a planet last night but haven't tried these new settings on land yet. Stuttering happens when dropping from SC to Glide and from Glide to thrusters modes. Also noticed a lot of things populating on the way down in glide. That was before I had some time to mess with the settings this morning. Will take her out to a few locations here and see if this helps.

Specs if anyone is interested:

Using an Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz 3.50 GHz
16 GB of RAM 2600 MHz
64-bit operating system, x64-based processor
GeForce GTX 970
1280 X 786 full screen
V Synch ON
Refresh rate 59.95 Hz
Frame Rate Limit 120 Hz
Model Draw Dist: 3/4 of the way across the slider
Texture quality MEDIUM
Texture filter quality Anisotropic x2
Dir shadow / Spot shadow quality both at Medium
Bloom OFF
Blue ON
Anti-aliasing: SMAA
Supersampling X1.0
Upscaling NORMAL
Ambient Occlusion, Environmental quality, FX quality, Depth of field, Material quality, Terrain quality MEDIUM
Terrain LOD blending HIGH
Terrain material quality MEDIUM
Terrain sampler quality HIGH
Volumeteric effects quality MEDIUM

BTW, this rig used to play Horizons on ULTRA in just about everything without breathing hard.

UPDATE: Launched to the planet surface, steady 60 FPS in SC and all the way down. This time, no stutter going from SC to Glide or Glide to Thrusters, no "loading stuff as you approach" happened. Steady 60 FPS on surface and on foot. We're getting there.
 
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CPU - Ryzen R7 1700 @ 3200
GPU - Radeon RX580 8Gb
DDR4 16Gb
Settings - High and Ultra mixed, Direct shadows High, Spot shadows Low, 1080p.

In space port concourses, frame rate has increased from 45 to 52 since U8. In planetary port concourses, frame rate has increased from 30 to 55 since U7(50-60 almost everywhere...wow!). In large military settlements, since U8, frame rate is almost the same outside(35-40) and slightly increased inside(47-50).
 
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i5-7500, 1060 Ti, no changes compared to Update 8. Still 40-45 FPS in a surface port or station concourse, 60 FPS while entering a station and in the docking bay, 30-40 FPS tops in on-foot CZs, 30-45 FPS in the average settlement.
 
Ryzen 5 2600-all core 3.875 ghz (win7-64bit) (3200 16gb) SSD Samsung 850 evo Sata3 connect
1660 super (msi gaming x)
1080p 75hz refresh borderless window capped 90fps ingame
Solo game mode

Update 8 was +20 % fps, update 9 +20% fps
sprinting around concorse 60-80 fps, average 65, very rare dips into 58fps
my test spot 70 fps now (bare in mind there is an npc standing there now too)
looking trough inter astra glass window no longer cripple fps,since update 8
Have only tested concoruse for now,didnt change any settings since my update 8 testing.

model draw distance 50%
texture quality high
texture filter qualitey anisotropic 16x
directional shadow quality high
spot shadow quality high
bloom high
blur off
anti-aliasing fxaa
supersampling 1.0 (base game scaling)
upscaling normal (not used)
sharpening intensity 50% (not used)
ambient occlusion high
environment quality high
fx quality high
depth of field off
material quality high
galaxy map quality high
terrain quality high
terrain lod blending high
terrain work 50%
terrain material quality high
terrain sampler quality high
jet cone quality high
volumetric effects quality high
field of view max
on foot field of view max
 

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Deleted member 182079

D
Decided to install EDO on my laptop - YOLO. Will post the no doubt hilarious results later.
 
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