As it works for me (I can see all my saved ships & modules when I click on the ship in EDMC), I guess this is something specific to the browser you are using or the way it is set up.Apologies in advance; I'm sure the answer is in a post somewhere but I could not find it. When I start a new browser session and import a ship from EDMC, EDSY seems to start a new session as well, and all my other saved ships are not listed. How can I make sure adding a ship to my EDSY adds it to my other ships instead of creating a new instance of EDSY.
Helmut, you're a star!top right of the center panel - ops - export.
I have my momentsHelmut, you're a star!
Huh, that's... interesting. Been awhile since I heard of a web browser completely crashing for anything, they're pretty compartmentalized these days.Hey mate. I don't think I've ever mentioned it before, but thank you so much for EDSY. It's great.
Sadly, exporting builds to EDOMH currently CTDs my web browser (Vivaldi). Works just fine on Firefox though. Have you heard anything about this before? It started happening with the U15 drop.
edomh://
) and is failing to pass it on to the system-wide protocol handlers where EDOMH is registered. One thing you could try is copying the URL from the EDOMH export button (which is actually a link, just styled to look like a button), paste it into some other app (like Word), and then click on it there to see if the system launches EDOMH to handle it. {
"Slot": "LargeHardpoint2",
"Item": "hpt_atmulticannon_gimbal_large",
"On": true,
"Priority": 2,
"AmmoInClip": 100,
"AmmoInHopper": 2100,
"Engineering": {
"EngineerID": 399999,
"BlueprintID": 129028578,
"BlueprintName": "Weapon_Overcharged",
"Level": 5,
"Quality": 1.0,
"ExperimentalEffect": "special_auto_loader",
"ExperimentalEffect_Localised": "Auto Loader",
"Modifiers": [
{
"Label": "PowerDraw",
"Value": 1.12,
"OriginalValue": 0.64,
"LessIsGood": 1
},
{
"Label": "DamagePerSecond",
"Value": 16.710295,
"OriginalValue": 15.191176,
"LessIsGood": 0
},
{
"Label": "Damage",
"Value": 2.84075,
"OriginalValue": 2.5825,
"LessIsGood": 0
},
{
"Label": "ThermalLoad",
"Value": 1.12,
"OriginalValue": 0.28,
"LessIsGood": 1
}
]
}
},
{
"Slot": "MediumHardpoint4",
"Item": "hpt_atmulticannon_gimbal_medium",
"On": true,
"Priority": 2,
"AmmoInClip": 100,
"AmmoInHopper": 2100,
"Engineering": {
"EngineerID": 399999,
"BlueprintID": 129028578,
"BlueprintName": "Weapon_Overcharged",
"Level": 5,
"Quality": 1.0,
"ExperimentalEffect": "special_auto_loader",
"ExperimentalEffect_Localised": "Auto Loader",
"Modifiers": [
{
"Label": "PowerDraw",
"Value": 0.805,
"OriginalValue": 0.46,
"LessIsGood": 1
},
{
"Label": "DamagePerSecond",
"Value": 10.520714,
"OriginalValue": 9.564285,
"LessIsGood": 0
},
{
"Label": "Damage",
"Value": 1.4729,
"OriginalValue": 1.339,
"LessIsGood": 0
},
{
"Label": "ThermalLoad",
"Value": 0.72,
"OriginalValue": 0.18,
"LessIsGood": 1
}
]
}
},
|
{
"Slot": "MediumHardpoint3",
"Item": "hpt_human_extraction_fixed_medium",
"On": true,
"Priority": 4,
"AmmoInClip": 1,
"AmmoInHopper": 96
},
Thank you very much for your explanationThere is no direct way from the game into EDSY as far as I know. Well there is, but it doesn't work for me. In the EDSY GUI there is a button labeled "OPS", there you can find the import function. It says it is able to import from the Frontier API, but all I get is an error message (authorization attempt failed).
I know of two ways to get a ship into EDSY; the first one is from Inara. This means you have to sync your CMDR data to Inara in some way, and if you do, you can go to your hangar page, select a ship and click on "export to EDSY".
The other way is with EDMC. EDMC shows the ship you're currently in, and if you click on the ship name, EDMC opens the ship in the shipyard you selected in the options (Coriolis or EDSY). EDMC is also my tool of choice to sync my CMDR with Inara.
I'm not sure when exactly it came in to effect, but the crew #s were upped by +1 for the Alliance Crusader, Anaconda, Beluga, FCorvette, iCutter, Type-9 and Type-10.