Sorry to bump this old(ish) thread, but just to complete my findings regarding the missions:
Indeed, there are the five missions mentioned in my first post.
Mission 4 is the destruction of the Cougar, which, again, is triggered after 64 more hyperjumps. The message says that a ship with "awesome capabilities" is in this sector and all traders should be careful. On the next hyperjump, three ships will attack: Two Asp Mk IIs and one ship that is intermittently visible on the radar -- the Cougar. My tactic was to first destroy the Asps and then use Retro Rockets (once again) to fire on the Cougar. I think the Cougar has less energy than the Constrictor, but since you cannot hit her while she is cloaked, it is still relatively challenging to destroy it (but with retro rockets, it's fairly easy). There is a bounty of 500Cr for destroying the ship as well as a bonus of 1000 points on your score.
But most importantly: Upon destruction, the Cougar drops a Cargo Canister (Note: On my first attempt, I seem to have either destroyed this canister or it didn't release it -- I reloaded and tried again; so it might be a good idea to save before attempting to destroy the Cougar). You can (and should!) collect this canister even if your cargo hold is full, because it contains the Cloaking Device (activated by y (z on a qwertz-keyboard)), which provides a really valuable asset: While cloaked, you lose energy, but enemy ships will not fire on you (while you can shoot at them).
The final mission is the destruction of a nearby Thargoid base (yes, again triggered after 64 hyperjumps). On the next jump, you'll find that the station you are approaching declared as "Alien Space Station" and it can -- easily -- be destroyed. Note: I selected a "Corporate State" system for my next jump and thus did not meet _any_ resistance during my approach. I destroyed the station (which is unbelievably easy! It took just a couple of shots) and afterwards destroyed a couple of Thargoids (because I waited, before I jumped). Be sure to have some fuel left for another hyperjump, or you'll have to refill at the sun...
There is no bounty for destroying the station, but you'll get 1000 points for the destruction. Also, upon landing on the next station, you'll receive an ECM Jammer (activated by L -- I think
). Useful?! I don't really think so... Ok, in a tight spot, you might be able to shoot some missiles at Thargoids -- but why? You can also cloak yourself, which should be more effective.
And that's it. No more missions in Elite on the Amiga.... All mysteries revealed
. I hope I didn't leave any questions open. But if I did: Feel free to ask
.
Regarding the remaining open questions from my post: I didn't find any answers so far
. But I'll keep looking. By now, I am at ~320.000 points (still Dangerous of course) and all that remains to be done is shooting in Anarchy worlds. It will take some time to become Elite, but by now, it's easy!! I'm hardly ever hit by now, because I can cloak and unless I get two waves in short succession of Thargoids and Wolfs, my lasers recharge fast enough to not worry... Boring? Yeah, kind of....