All your feedback is greatly appreciated. Cheers!
Ed
your too , this is great
All your feedback is greatly appreciated. Cheers!
Ed
Now there is no rares at all.Not even number 0 at rare commodities list (Chateau de Aegaeon)
Yup. In fact, you could go for am hour only getting existing but empty instances, the matchmaking appeared to have favored island health over everything else (and empty islands had 100% health)
Can't wait to get home and test this out. I felt really lonely yesterday when I was all alone in the universe
Hi Stalker
Thanks a lot for this - the detailed examples really help. I thought I'd just let you know the dev team really appreciate it and are looking into sorting it right now. They intend to be watching this thread all afternoon for this sort of thing - they've got eyes and ears everywhere that lot.
Ed, seems like the devs were a little overambicious in "fixing" rare trading.
(I don't know what needed to be fixed, as it seemed to work like intended in 1.01.)
Now stations have NO SUPPLY at all.
Maybe someone could have a look at this?
oh .. c'mon I had an awesome system of hanging out in federal systems with rare goods doing missions and bounty hunting while slowly filling up my cargo over the course of a day or two, and then heading to another federation rare spot. I get that they want to get rid of people just looking at the trade screen but... meh, I liked my system, it was an excellent incentive to hang out a place for a while, then move on etc.
oh .. c'mon I had an awesome system of hanging out in federal systems with rare goods doing missions and bounty hunting while slowly filling up my cargo over the course of a day or two, and then heading to another federation rare spot. I get that they want to get rid of people just looking at the trade screen but... meh, I liked my system, it was an excellent incentive to hang out a place for a while, then move on etc.
- Extend a time-out that occasionally triggers a disconnect during hyperspace
I couldn't agree more. This is currently the only thing I'm really enjoying. I'm burnt out a bit on other things. I don't see how messing up rare goods is going to prolong are play time. Just let us enjoy what we enjoy instead of trying to force us to do something else. If this is the new system for rares I think I'm going to be taking a break.This... I was really enjoying building rep in an area while slowly filling the hold with rare goods for a long run. Also made things a bit more dangerous/exciting when you'd a hold full of rare goods and the mission involved combat. No point going 120ly for a couple of tons really...
I liked my system, too. I just started back up. Rare trading actually for the first time had me exploring the galaxy, fighting pirates left and right, and whatnot. It wasn't insane profits, because it took about 2-3 hours to travel that distance.
Sadly, that's pretty much game over. I'm not sure what direction FDev want to take with rare goods - what their vision of that system of trading is.
I liked my system, too. I just started back up. Rare trading actually for the first time had me exploring the galaxy, fighting pirates left and right, and whatnot. It wasn't insane profits, because it took about 2-3 hours to travel that distance.
Sadly, that's pretty much game over. I'm not sure what direction FDev want to take with rare goods - what their vision of that system of trading is.
This... I was really enjoying building rep in an area while slowly filling the hold with rare goods for a long run. Also made things a bit more dangerous/exciting when you'd a hold full of rare goods and the mission involved combat. No point going 120ly for a couple of tons really...
This... I was really enjoying building rep in an area while slowly filling the hold with rare goods for a long run. Also made things a bit more dangerous/exciting when you'd a hold full of rare goods and the mission involved combat. No point going 120ly for a couple of tons really...
wasn't this implemented in early gamma? rare trading seemed fine to me- After yet another discussion with the rare commodity producers, Commanders should now be eligible to only purchase rare goods up to their own personal allocation, instead of buying everybody else's ration as well.
I think the vision is that this is something you might do on rare occasions and not the be all end all way of making money in the game (which it currently seems to be for many people).
This is madness
I dont understand
I cant believe this it seems their only preoccupation is keeping low credits in check
I mean seriously what the fak is this?