Agree absolutely.Indeed, also interested in the problem that this is a fix for? Must have missed a memo. I've been known to accidentally clip a copper during the act of assisting them in their enquiries, and being a good citizen I always immediately head back to the nearest station to pay my dues. I'd consider it most unfair to be destroyed on my way to pay the fine.
Your ignorance of development time and issues amuses me.
- Noone except the devs knows how long it would take to fix this or how complex it is to do so.
- We don't know how far off 1.3 is. We can only guess. Their internal milestones when things needs to be finished are also a lot sooner compared to when the public gets hold of them due to the build having to go through QA and Beta testing.
- Assassination missions are neither "crucial" in the grand scheme of things nor "completely broken".
you restart the launcher over and over until it says "upgrade" instead of play.
I've been doing that lol
On the landing gear
Pffftttt... Now where's the fun in that? Elite: Dangerous, remember?
/facetious comment
Z...
im not a pirate im a bounty hunter if i wanted to have to dodge the npc patrolls i would be a pirate. the npcs have zero flying experience they get in my way of killing my target then chase me with every other ship in the sector for a 200 cr bounty, now i have to go alll the way across my home system which to the nearest outpost is like 5-10k LS instead of going to my home station which is 5 ls from the RES point im sorry but thats a little bit on the stupid sideDon't get scanned on the way in, or dock at an outpost.
The docking permission is only revoked if you are spotted by the police patrol, who are often busy scanning NPC traffic
The arbitrary, selfish, and foolish nature of your request amuses me.
Seriously......How am i going to boost my T9 into a station, there is more chance of me crashing into the letterbox or the back of the station.
This is a stupid idea....At least give us a time limit to dock and pay off the fine for some stupid npc getting in my line of fire in a RES.
So I've spend loads of time and effort ingame to buy my Anaconda and now I have to BUY my paint job in ADDITION? Good job alienating your hardcore players Elite...
Indeed, also interested in the problem that this is a fix for? Must have missed a memo. I've been known to accidentally clip a copper during the act of assisting them in their enquiries, and being a good citizen I always immediately head back to the nearest station to pay my dues. I'd consider it most unfair to be destroyed on my way to pay the fine.
Agree absolutely.
This may be a tough nut for FD to crack, but they are going to have to put some more work into it. It's a potential game-killer.
- Noone except the devs knows how long it would take to fix this or how complex it is to do so.
- We don't know how far off 1.3 is. We can only guess. Their internal milestones when things needs to be finished are also a lot sooner compared to when the public gets hold of them due to the build having to go through QA and Beta testing.
- Assassination missions are neither "crucial" in the grand scheme of things nor "completely broken".
Hi everyone,
The galaxy servers will be down for 30 minutes from 11.30 am BST to allow us to update to Elite: Dangerous 1.2.07.
See the full list of changes below:
- Added vibrant paint jobs for all ships except Anaconda (available for purchase from the store soon)
- Crash fix for star system generation
- Fix for crash in TrackIR caused by the disconnect function incorrectly handling the case when the TrackIR is in an error state. Also applied the same fix to FreeTrack
- Adjusted terraforming meta data to prevent server error
- When getting close to a capital ship while neutral, it will warn you at ~1KM away and then turn hostile at a few hundred metres
- Treat capital ships like players for assigning kills
- Don’t allow NPCs to kill steal by them hitting the powerplant
- Prevent docking after the police 'notice' that a player is wanted. This is the same reaction with committing a violent crime near the station.
- Network fix to catch some messages delivery bugs
- Fix a case where a ship with damage regions and no shields could try to save a game before its defense data has been initialised, resulting in showing in the GUI as a ship that's unrepairable at 0% health
- Adfjusted Type 7 and Viper collision mesh to make them a bit harder to get stuck in the starport entrance cage
- Various text fixes
Server-side Changes:
- Decriminalise Limpets
- When changing station ownership after a conflict, always treat system controlling stations as more valuable than anything else
- Fix Commander Stats for selling level 2 and level 3 survey scans
- Various performance and reliability improvements
Thanks everyone.
Ed